Hey, I did the "Game Breaker's Toolkit Jam", a jam where you're suppose to make a really horrible game. I tried throwing away a lot of the rules I find myself following in terms of game design, because I assume without them my games would be worse. And maybe I was right! A lot of it turned out to be a bit trolly (although not overly), although I'd be interested on people's thoughts about the level progression if you notice anything about it.
Here's the game: