Who I am
Level/Environment Artist (Unity) focused on stylized low-poly worlds. I build handcrafted, non-generic environments, from small “on-call” fixes to full packs and production-ready scenes. Very fast turnaround with very high quality. Open to small and large collaborations, including quick, ad-hoc sprints.
What I do
Level art / world-building / set dressing in Unity (URP/HDRP).
Mass low-poly modeling (coherent packs: 50 → 250+ assets).
Mobile-friendly pipelines (LODs, clean pivots/colliders).
Simple non-humanoid animations for mobile games (creature/prop loops, UI/world props).
Modular kits, terrain passes, POI creation, atmosphere & composition.
Tooling
Unity (URP/HDRP), Blender, Substance, Git/Source control.
- ArtStation: https://www.artstation.com/emace
- Unity Asset Store (Publisher): https://assetstore.unity.com/publishers/37608
Collaboration & billing
Remote, freelance/contract. Fixed-price or hourly. Invoicing via B2B/Useme.
itch.io DM or emaceart@gmail.com.
Tell me your scope (world/biome/theme), target platform, and timeline; I’ll propose a lean plan and start quickly.