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All Walls Must Fall: change notes Sticky Locked

A topic by Isaac Ashdown created 231 days ago Views: 135
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(Edited 20 times)

This post will be kept up-to-date with changes to the itch build.

=== 08.08.2017: Alpha 5721 ===

Early Access launch!

New features

  • Added Kickstarter backer credits
  • New SMG sound effects
  • New sound effect that plays when you use a time ability
  • When the game first runs it auto-detects settings
  • Weapons and destruction sounds now get quieter when the player is further away
  • Done a pass on volume levels and ducking
  • Added breathing effect to characters
  • Dialogues are now aborted and cannot be started when in Combat mode
  • Itch build will now display a big button in the main menu when a new version is available

Bug fixes and tweaks

  • Fixed an issue where some of the new environment objects (shelves and bunk beds) would not have the correct cover type
  • Fixed an issue where music loops would play over each other on some tracks (mac and linux still have issues though)
  • Agents no longer get stuck on each other when moving through the club
  • Tweaked tagging and added some new loops to tracks Zugzwang, Who Gave You Access, and Propaganda
  • Weapons don’t have reverb outside the club
  • In the “Interrogate Dragan Mueller” mission, he will now properly move around the club after being successfully interrogated
  • Fixed drone particle effects
  • Tweaked lighting, shadows and post-process
  • In the “Group Elimination” mission, escaped targets will now display as being Escaped rather than Outside
  • Entrance bouncers now have a “talk to” option on their guarded door
  • Fixed some issues when using time abilities during dialogues
  • Music intensity now gets correctly raised in all missions
  • Spelling and punctuation pass on many dialogues

=== 26.07.2017: Alpha 5501 ===

DRONE WARFARE UPDATE!

  • New music track: Synaesthetic by Ben Prunty (soundcloud)
  • New enemy type: Drones
  • New mission: Group Elimination
  • New room type: Guard Quarters
  • New mission chain: Underground Railroad
  • Updated backrooms
  • Permadeath and Permahurt
  • UI Updates to main HUD, dialogue screen, shop and loading screen
  • New and updated dialogues

=== 14.06.2017: Alpha.4128 ===

  • Fixed a crash that could occur when destructibles were destroyed

=== 14.06.2017: Alpha.4111 ===

VANDALISM! UPDATE

  • New music track: Calm Before the Gunfire by Jukio Kallio (soundcloud)
  • New music track: Who Game You Access by Kuedo (soundcloud)
  • New weapon: Cybernetic Fist
  • Extended Cover System
  • More destructible objects
  • New room type: storage backrooms
  • Better danger prediction system
  • New and updated dialogues

=== 08.05.2017: Alpha.3283 ===

FIRST ALPHA VERSION FOR KICKSTARTER BACKERS!

  • New music track: Das Bunker by Mona Mur (check it out on soundcloud)
  • Loading screen now includes camera and confirm action controls
  • Can now enter anything as a campaign seed (will be converted to a number)
  • Fixed bug where enemies would spawn and appear hostile but not do anything and not be targettable
  • Added button to give quick feedback via stomt

=== 13.03.2017: Pre-Alpha.3082 ===

  • Using different time abilities in combination with each other now more reliable, consistent and hopefully intuitive
  • Updates to track Propaganda by muutsch (still WIP)
  • Game will now check if a new version is available and display a big button in the main menu if so

=== 28.02.2017: Pre-Alpha.2892 ===

  • New music track: Zugzwang by The Orion Correlation and Lost & Found
  • New music track: Propaganda by muutsch (WIP)
  • Added a brightness slider to the options menu
  • Can now choose between Fullscreen and Windowed Fullscreen (PC only)
  • Added setting for FPS cap (30 / 60 / none)
  • Fixed delay that happened at low FPS when giving orders
  • Traceback time ability now animated

=== 27.01.2017: Pre-Alpha.2613 ===

  • Added scripts to missions
  • New narrative level at the end of the campaign is finished
  • New VO grunts

=== 25.01.2017: Pre-Alpha.2485 ===

  • Fixed issue where sometimes tiles would not be reachable when they should be
  • Many new sound effects
  • New narrative level at the end of the campaign (work in progress)

=== 20.01.2017: Pre-Alpha.2355 ===

  • New sound effects and background street details

=== 18.01.2017: Pre-Alpha.2167.1 ===

  • New options menu with separated video settings and FPS counter
  • New sound effects
  • Performance improvements
  • Danger prediction should now predict further into the future and warns if predictions can't be made

=== 31.12.2016: Pre-Alpha.1909.3 ===
Fixed hitch that occurs on some PCs.

=== 31.12.2016: Pre-Alpha.1909.2 ===
Lower graphics settings no longer do resolution scaling.

=== 31.12.2016: Pre-Alpha.1909.1 ===
Fix for crash in "SetStaticMesh" when loading.

=== 18.12.2016: Pre-Alpha.1909 ===
First version: playable campaign comprising "Loop 1", roughly one-third of final campaign lengthc