There is a bug or glitch when you are hitting, you can open the inventory en it keeps hitting without clicking ,at least is not a bad bug or glitch :3
OOoooo... Ooooo! I didn't notice this but I'll have to test it out. Quite a few of us have been reporting items stuck along the spawn point. Some others are reporting invisible items in the nets. I wonder if these are related now. Perhaps items getting caught in the nets are having their visuals spring back to the spawnpoint but the reason why they can't be picked up is because they are actually in the nets! I remember after building my bridge out to the stuck items that I came back to my raft and next time I looked all the stuck stuff was gone. Maybe that's because I had emptied my nets! Must go test this out!
I can't figure out how to search these threads, so if this has been posted before, my apologies.
I'm fairly convinced this isn't a bug related to my hardware, but here's my information, just the same:
When crafting: If the material has more than one stack and the first stack in the inventory has less than the amount needed for the item being crafted, the smaller stack will be deducted, as well as the full amount from the next stack in the inventory.
Example: I want to craft a chest, so I'll need 8 planks and 10 scrap. In my inventory, I have two full stacks of planks, and a stack of 5 scrap as well as a full stack of scrap, in that order. When I have crafted the chest, I'll have a stack of 2 planks as well as a full stack, and I'll have no scrap left. If I make another chest, where the full stack is before the half stack, only the full stack will be deducted.
Smaller example: I want to craft a rope, which takes 2 thatch. I have a single thatch, as well as a full stack of thatch in my inventory. When I've crafted 1 rope, I'll have a stack of 8 thatch left. Same as above, if the full stack is in front of the single thatch, there is no problem.
How to reproduce: Just put a stack that contains less than you need for an item you want to craft in front of a stack that has the needed amount or more.
I have had the exact same thing, i actually came here to report it but i see you beat me too it. Ive noticed it mainly with the chests and the scrap used to make them. I had 27 scrap on me at one point, i made a chest and ended up with 0, not sure what caused it to use 2 full stacks as well as stack of 7.
I apologise if this bug was already found
There's this bug where when you craft any item, it will consume extra unnecessary materials only if you have 2 slots or more of the required material needed to craft that item. Here's how the bug occurs: If Slot A is full (max. 10) and Slot B contains less than the amount required to craft the item, crafting the item will make the game ignore Slot B and instead subtract the required materials from Slot A, at the same time consuming Slot B.
Imagine this scenario: I want to craft a nail, which requires 3 scrap metal. I have 2 slots of scrap metal – one is full (slot A), the other contains only 1 (slot B), so total 11 scrap metal.
By crafting the nail, the game ignores the slot B, since it contains less than the required material, and at the same time consumes it, then subtracts the amount required from slot A. Thus I will have only 7 scrap metal left.
Another scenario: I wanna craft a spear which requires 4 scrap metal. I have 13 scrap metal in total so I will have 1 slot with a full stack of 10 and another slot containing 3.
By crafting the spear, since the slot containing 3 has less than the amount required (4), the game will ignore and consume it and then subtract the amount required from the full stack. Thus I will have only 6 scrap metal left.
I've tested this bug with the spear, hatchet, rope, empty tin can and the nail and it produced above result. I assume that this bug applies to all other items as well.
Edit1: version 1.05
Edit2: This bug was present in the previous version as well.
Oh my bad! i'm new to this community and i can't find a way to navigate efficiently through the sea of bug reports. i saw your post and you explained the occurrence of the bug better than i did.
I switched the stacks around and yes it did solve the problem. However, it can be as you mentioned quite annoying. I tried this in Version 1.04 on my MacBook. I'm unable to use my windows computer at the moment but I assume it works too since it worked on yours (:
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@Raft Developer .. Here is a suggestion to fix this problem .. :
try to upload the same game files/update but with the old water texture (the one from v1.04) for us to try .. just the file that contain the water texture so we can replace the one we have now .. that might fix it . cuz i think the "new water" is the problem here.