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Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 206,784 Replies: 2,627
Viewing posts 961 to 980 of 1,736 · Next page · Previous page · First page · Last page
(+6)(-1)
  • Simple weather system
  • A bed and a day-night cycle
  • Make nets require more resources to make
  • Catch crabs or other seafood in the nets not just materials
  • A cloth canopy that can serve as a roof connected by two walls
  • Add a seagull that steals fish from the cooking station. Same mechanic as the shark where you can attack it to chase it away and eventually kill it.
  • Physical side effects to eating raw meat or drinking salt water like hallucination.
  • Atmospheric time-of-day events that are rare and dependent on how long you've survived so it feels like a fun "easter egg" for the player, like seeing a small ship in the distance at night and hearing its horn blow or seeing a whale jump out of the water during the day

Also, I don't know if it's possible, but I'd love it if we were still able to gather while the hammer is selected. Anyway, love the game! Simple but addictive!


I totally agree with the extra seafood and the negative side effects to eating raw meat and drinking salt water. I'd personally say that eating too much raw meat or drinking too much salt water would make you vomit (gross, but fairly realistic). Also, it's worth noting that drinking salty beverages will make you thirsty again quicker (hence one of the reasons you have to purify the sea water (there are other reasons like fish poop and bacteria and other gross stuff, but whatever)).

As for the day/night cycle, it looks like it's on the way!

only thing is mite need to balance the materials like metal or if u can make a upgrade system like for the raft from wood to metal or sumething like that walls it would make it harder for the shark to break aswell also like the idea about a under water life and to be able to dive down to get stuff like plants and fish and other stuff and search wreaks would be good for gear and clothing would be kool

can you add iron wals birds and armor

(+1)

add nest to fish :D

or add temprature so you have to build a shelter

(1 edit)
  1. Ideas for new items with I would like to be added:

- shark skin

>and with shark skin we can do backpack

-stone

>and with stone we can do more construction stuff

-sand

Next what I like to be is upgrade on stuff like fundation, etc.

Day/Night circle

(1 edit) (+30)(-3)

You should add a difficulty level

a day and night cycle would be very good

a bed for the night

an upgrade for the foundations from metal

crouching with ctrl

a throwing spear

(+5)

day and night,(and if you dont sleep you die because you are to long awake), torches/oil lamp and a bed to skip the night, diffrent sorts of fish (such as raw salmon), spikes to add on the edge of the foundation to defend the shark, achievements, make that you instantly die by falling of the edge of the world, make powersource like a dynamo to make elektricity or a peddle wheel to make things automaticaly, the shark must despawn after 5 min when you killed the shark (and you didn't took the meat of it), bow and arrows to shoot the shark from a distance, animals like birds/fish to breed, rotten fish in a barrel where maggots are, with maggots you can catch diffrent fish, all your tools must have durability, bucket where can fill up ten cans. already I love the game very much

PS:sorry for the bad english

(i like the dynamo-idea the most)

you don't have to edit all of this in the game

Good luck!

(+2)(-1)

Yea, add SPIKE to defend the shark!

Good idea!

not die, just tired like you throw the hook shorter you hit slower and do less damage you lose thirst and food faster and you don't replenish as much water and food from eating.

(+18)(-1)

Some islands to explore would be fun, also some new items like a bed, and maybe day and night cycle

(+1)(-1)

If no multiplayer or co-op, adding an NPC companion that we could assign limited tasks would be awesome.

(+1)

Maybe can you add some type of diving and under water reef and fishes and cancers and starfishes and dangerous jellyfishes. And probably more and more things becous after half hour i have built evrything and i have nothing to do

This game should be highlighted to be on steam greenlight. I can see how this game could make it big, already is so much fun and it's just starting to get better.

Add wilson the ball. That is on an island or floating in the sea. Add a bed. That there is day and night and that there are more enemies

BIGGER STACKS PLEASE!!!!!!! and co op

Tinha que ficar de noite e tivese cama para dormir !! :D

It would be cool if you could press like "F" ore some other Key to remove that thing that you are looking on.

add some kind of wepon or make it ware we can trow the spear and co op please

(+1)(-7)

Ps4 and Android please :)

It would be great to be able to build a ship and go to a desert island and find new materials, for example and also that the shark attacks without being counted, and if we die do not lose all progress and also include weather climates like rain, snow, storms, or Let it be night day and be able to build a bed

(+7)(-1)

I think that they should keep the loose everything when you die thing, it makes it punishing for failing and rewarding for surviving!

(-1)

Not a good idea imagine playing minecraft for a couple of months and than dying and than getting bannd from your own world. "witch you did not make a back up for" so my opinion for now Yes later No but thats just my opinion.

It's a concept that works really well for Don't Starve (and its multiplayer counterpart) though. And I'd identify this game as closer to Don't Starve than Minecraft. If the perma-death really bothers a lot of people, the devs might (if they feel like it could add to the game) make it a option, like how Minecraft has the UHC/Permadeath option.

(-1)

No the aspect of losing everything when you die rules it's called permadeath. We need permadeath in this game, it's what makes it enjoyable!

(+1)

I don't think android will ever happen, mostly because the graphics and controls would suck, but i think ps4 is definitely a possibility

I think id* rather have game-controller-thingy for pc ,so i can play with Xbox-PlayStation-etc...-controllers on pc ,witch there are app*s that can run in the back-ground of any game so your able to play tham on pc like minecraft,,etc... but it would be nice for an option in the game itself // But i don*t know if thats already in the game or not. I*m gonna try it now. tata>?>?<><3

Android would be too weak to handle Raft, however, PS4, Nintendo Switch and Xbox One ports could be possible if the developer wants to see their game on other platforms.

I like the idea of it being added to console eventually.... However, right now I think they should just focus on expanding the game by adding new things etc (like the deserted islands, and day and night cycle like you mentioned), before they work on a console version.

(+4)(-17)

Ps4 and Android please :)

It would be great to be able to build a ship and go to a desert island and find new materials, for example and also that the shark attacks without being counted, and if we die do not lose all progress and also include weather climates like rain, snow, storms, or Let it be night day and be able to build a bed

(+2)(-2)

worth d THi everyone. Firstly, I would like to thank the developers for creating such a unique and original game idea. I do have some suggestions/ideas though that would greatly enhance the game experience for all players:

1: Difficulty selection - I have had to restart my game at least 20+ times within the first 30 minutes due to dehydration, starvation and becoming shark lunch and all the while struggling to gather even the most basic resources to begin to expand or start to play the game. It would be great if there would be a beginners/novice difficulty for those who have not played a game like this in the past. I know of several other people who have tried this game but had the same death repeat death repeat death experience and this has stopped them from continuing to play.

2: Starting resources - As referenced in point 1, I have been struggling to obtain any resources after starting a game. Maybe on easier difficulty levels the player could have a small amount of resources to be able to construct the basic necessities to allow the game to last more than 5 minutes.

3: Longer time periods before dehydration and starvation sets in - I am finding that I can barely craft a hammer before I'm dehydrated, let alone a water purifying station. I've coughed out more times than I can count trying to establish a foundation.

4: When you kill that pesky shark it should at least drop some food or materials! The amount of logs it eats, there should be a whole chest worth of items. Maybe even a whale or 2 to take care of them!



Overall, I did enjoy playing this game but my experience would be greatly enhanced if these ideas/suggestions may be given some consideration.

Thank you for your hard work in creating this concept.

(+2)

The shark does drop shark meat. You just have to stab it with your spear until it vanishes. I've usually gotten about 8 or so pieces of meat from one shark, if I remember correctly. Just cook it up and it gives you a LOT of food and a decent amount of water.

Dang, how'd you get 8? I manage to only get 6 out of it before it sinks.

(+1)

You're given a hook. If you reel in materials, you can build a spear, distiller, campfire, and fishing rod fairly fast. Once you have that down, raft expansion is easy, and you can build nets. Since the shark only attacks every so often, you can spend your time building and gathering what your nets have collected.

If anything, some form of guidance on teaching that the hook can reel in floating materials needs added, or perhaps how to craft for water and food. It's terribly easy once you start up, as long as you know how to get started.

The thing is it's very hard to use the hook when you are face to face with lag that makes key delay and when you look around it's very slow so you can't catch up with drafting items. Of course that could just be a personal problem but not everyone has a fast computer/laptop.

Then that has nothing to do with the difficulty or how hard it is to actually play the game and know how to do things. Novice difficulty or starting resources would never make up for your system not being able to run the game.

What you need to be asking for instead is optimization, or at least getting a "minimum system requirements" listed to tell you that you can't handle it.

(1 edit)

Eh alright. I just got done doing finals so you do you boo. Too tired to state my opinions/statements in a respectable mannor. I'm very cranky lmao.



Thanks though.

I dunno about the difficulty. I'm doing all right. Sure, it took a bit of learning, but even on my first play through, I didn't die of starvation or dehydration. It's a mad dash for resources right off the bat, yeah, but after the first ten minutes, it's really only about expanding your raft more and making yourself more comfortable. It takes some getting used to, but I don't think it's all that bad. Get everything you can early on, and craft what you need as soon as you have the resources (water purifier first, can second, fishing rod third, cooking station fourth).

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