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Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 210,953 Replies: 2,627
Viewing posts 857 to 876 of 1,736 · Next page · Previous page · First page · Last page

hola soy nuevo y pueden agregar que cuando caigas desde muy alto con la lanza mates al tiburon con solo un golpe

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It would be good to add different time periods (day, afternoon, night and rain), and keep in mind that there is no fall damage that makes survival easier, and there is an error with nets where it gets stuck and You can't go out and kill the shark or move you under the ground, and I think I speak for all users saying that it would be good to add more difficulty to the game, and constructible defenses against those difficulties, thank you very much.

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May i suggest double hook holding.( well really double welding but i like the 2 hooks idea the most)

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OK so a good shark defense object should be a metal bar that is made each out of (5 SCRAP) and has 600 health and the shark takes 100 each time it tries to break it then goes underneath the water like it usually does when u stab it. the bar should go just along the foundation of the raft, also it should look like its a small bit rusty since the scrap u find in the water is rusty.

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i had the same idea that's great

thanks :)

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that's a good idea. I wanted a defense mechanism in this game because it is really annoying to defend against the shark while you're building or something.

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And bar can be repaired after "shark attack"

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Yeah, thats a good idea. But i think it should be a little bit more expensive, like 20 scraps and 10 wood, to build a foundation with a metal bar. Because when its this expensive, they could handle it like that the shark does no damage to it at all. So when your raft is really really big, you dont have to check the bottom floor every hour. And when they implement other animals like a whale, they could add that this reinforced foundation only gets damage by a whale, which is very rarely and you can only see some whales after a specific point in the story of the game or after something like 4 hours. So if you dont have reinforced foundations, the whale instantly breaks a wood foundation, so you cant knock him away, like you can with the shark.

it wasnt a metal foundation, it was just a bar that the shark bits on instead of the foundation so it shouldn't replace the foundation, and now that i think about it maybe it should be more like 10 scrap to make it harder and a longer game for those people whom what to make the biggest base. :)

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Hello developer of "The Raft" great game its really fun and strategic... I'd like to give some suggestions for the official release for example the shark doesn't attack very often and inside the barrels you can maybe add like a metal for better foundation "H.P" (Hit points by the shark's attack) as well as adding something that can try to defend the shark but not always can it defend it a benefit for this will most likely add a longer playing time because players can have multiple stories and not always have to worry about the shark another suggestion could be adding a map that builds itself as you progress through the ocean and have small island good for extra resources but you cant build a permanent home on the island like you can build a little shelter but after so long the game will tell you that a natural disaster is going to happen on the island and you need to leave or you may get a game over and something that just came to mind is making a day and night cycle and and add a bed into the game but that means your gonna have to add animals on islands but when you sleep you save the game but when sleeping you take the risk of a few foundations getting destroyed or damaged alsoif you find the animal thing a bit to much a hastle trader rarly pops up on an island you can get resources for a cost of something else This all may seem all may seem like a lot but I personally think it will make this game a REALLY great game and if you add some of these I will be very greatful and I'm sure this game will get great ratings and a lot more playing time do to islands and I feel like these suggestions scan add more people playing for a longer period of time and if you get the chance please reply back I would love to know what you think of these suggestions. Well thank you so much for creating this game and have a great day

oh yeah u did have a similar idea as mine (metal bar)

Could you add the ability to throw spears? But once you throw them they're gone, unless it hits the shark and is then stuck in the shark and the only way to retrieve it would be to either pull off the shark or kill it to take your spear back. This could also be used to kill other animals if they were added to the game

Add a creative mode so people can create so many cool thingss

It will be cool to see storms or weather effects like a high tide comes in and has a chance of destroying part of your raft but if you have walls up around it it has a lower chance of breaking your raft and if it does it will only destroy your walls so it gives walls a use and if it rains it has a chance to stop your fire and it takes a bit to come back so you have to but up roofs above your cooker or water purifier just some ideas but i absolutely love it and i can see it getting a lot more attention. Keep up the great work!!

yo creo que seria poner isla se que el nombre es raft pero no me refiero a islas super grandes no solamnte un lugar para descansar o conseguir mucho mas materiales tambien animals y deferentes crafteos

Something I would really like to see is the ability to eat food from inside the inventory by right-clicking it or something, that would be much easier than having to assign it to a toolbar then reassigning what was already there. Also, the ability to directly grow ferns (for thatch) in cropplots would be nice, instead of having to wait for palm trees to grow, or for some to float by. Another thing is maybe having to use wood/thatch for fuel in cooking stations, and perhaps being able to make more advanced meals that heal more food by using different types of raw ingredients. (E.g: Shark Meat x2 + Coconut = Shark Fin Soup)

So far this game is really fun to play, it's a great idea that instead of having to look for land you have to utilise what's in the ocean to begin with. Hope to see this game develop more in the future!

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I played the game and it seemed very good, but I see no purpose.

- The first thing I would add is some goal. When you have everything, water, food, materials, the game stops being attractive. Final thoughts: reaching an island. Gulls would indicate the way. If you could sail with your raft, with a helm or shovel visiting different islands.

-Although at first it costs to get materials, then you have too many because they do not stop coming.

Solution: most difficult to get items. You will get more addiction to the game.

- There should be more enemies. Like a pirate ship for instance. May it destroy your raft. Or other shipwrecks by which to change materials. Everything with AI.

- More variety of fish. Whales.

- To be able to submerge in the water. And not always be attacked by a shark. Being able to see coffers in the sand.

- DAY / NIGHT

-Surf. Rainy weather, big waves. That destroy the raft.

There is a great movie by Kevin Costner, WATERWORLD where you can get great ideas. Thank you!

Heyo thanks for the updates they are awesome :3

id like to give some ideas which i think are either easy or something you guys might want to do in the future.
Easiest to hardest.

-Adding watches and time: Not necessarily about adding day and night since it involves so much graphics designing. Adding time is like preparations for day and night and other kinds of implementations involving time.

-Adding scroll to switch among the features of the hammer. I do not mean replacing the current feature swapping code but just adding scroll so that it would be faster and easier to switch between functions of the hammer.

-adding poison status effects that decrease health for a short period of time via eating spoiled food and sea water.

-setting freshness limits for food.

-door frames and doors.

-adding floating plastics and styro as new items.

-adding coolers, this is fairly easy since we have storages so why not copy the code and as for the recipe one storage + 6 styro pieces, in addition add a slot that allows ice to run as fuel when accessing the cooler. so that while the ice is there the freshness limit of foods wont go down but the the timer for the ice will deplete until it melts into waste.

-making the shark sleep at night, this holds true for all fish that at night they sleep.

-adding 2 new entities that spawn at night and disappear by day.

+ghost boat i think you could just copy the ai of the shark but when it latches on the raft it wont do damage but remain stuck. also allow it to give cold ecoplasmic cubes that can be used for coolers when the ghost boat gets hit by spears.

+Ghost pirate a entity that rides the ghost boat until the boat latches on the raft thus the pirate boards the raft and kills the player. Drops eco cubes for coolers :)

-swords left mouse to attack and right to block (ghost pirate can use the attack patterns and style based on the player wielding swords)

-lastly day and night scenes

i hope theses ideas may help you guys out for your next update in the future ^^

to help with the idea for freshness limit, make use of time, let there be a base time in which will increment as the you play, now when you pick up foods that can spoil let this be a trigger, the moment its about to be in the inventory it will collect the current time it was made n depending on what it is let it also have a independent variable that will state how long it will last, each item that can spoil will have 2 variables which is date picked up and life span. With this, add a code before eating items (poison player=((current time- date picked)>=life span of item)?activate:inactive). if you do it like this you dont have to use counters to count the time before the item expires and it will save ram speed especially with many items, now dont worry about stack just let the stack use fifo(first in first out) using picked up date variable, now how to tell if item is spoiled? my guess is that you add a new function when holding items that can be eaten and with that function it will give "appraisal" in which a window that shows the status of item will be viewed while holding the key that activates the appraisal function. In my opinion use hold right mouse button to show item appraisal window. i hope this helps.

I think the best thing to add in the next few updates would be a day night cycle, and a temperature gauge. In the day you can over heat in the sun, so you either have to build a shaded area or go in the water to cool down, and when over heated you dehydrate faster. At night you can get too cold so you have to be inside or near a cooking stove/water purifier.

great idea! Adding on to my previous idea, this would be perfect

Add some leveling and add a skill tree that can make the player stronger and smarter to craft a better stuff. Add some day cycle , more food : tuna, crab, shrimp, act. Add fish net (for chatcing more fish at one and shrimp) ,add more weapons :sword, guns, spear gun, add diving suit, add flare gun (when a copter come you can use the flare gun a they drop a crate), add crate for medicine, food, seeds, gun part, diving suit part, a flare gun. Add more dangerous creatures after the shark : tiger shark, craken, megalodon. Add under water creature, add more design for building : door, windows, oak tree wall, birch wood wall or doors. That is all my ideas for now.

SKILL TREE OP

I've got good idea!:)You must fix the bug with chestes and water brewings!!!I can't save things in chestes!PLS fix this!

And add island and boats.We must go to islands and get more things!PLS add islands and boats

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Don't look at language, because I from another country.

I have some in my opinion interesting ideas:

1) Ability to tame the parrot;

2) the Dog (it can be found as a puppy on the boat and gradually grow into a dog. The dog may begin barking at the approach of sharks);

3) New plants (carrots, tomatoes, wheat, etc.);

4) Accessories for Pets (cage, bowl, a place to sleep);

5) the night and the bed (which can be saved);

6) Candles, lamps and lanterns;

7) the third person;

8) Variety of food (and animals too);

9) a More adequate physics;

10) Steel underwater cage that a shark can't eat;

11) Ability to swim under water;

12) New weapons (knife, spear, etc.);

13) a New shark species;

14) Improvement to igraa (damage, HP, time without food and water, running speed and swimming time can a player be under water, endurance);

15) Rain and capacitance which will drain rain water after drinking that much stronger to quench the thirst;

16) Diseases that are appearing now if you long to be in the rain without shelter, and if you eat raw meat or drink the water of the sea (of the disease will reduce damage, running speed and the player will be more willing to drink);

17) the Umbrella and clothes;

18) Cooldowns upon death shark;

19) early In the game the opportunity to choose the ocean;

20) Winter and warm clothing in some oceans;

21) Rare boats which can be animal;

22) Sheep wool which can be made warm clothes;

23,1) Islands and boats (on the island will not sail things (to a point out to sea));

23,2) Instead of Islands you can have to be able to pour earth on the Board (to polucilasi, something similar to the island), and to grow grass and thus to raise sheep;

24) the Possibility of breeding sheep;

25) Compass with which to return home.

Most of these ideas sound awesome! But some of these, such as the islands. Take away the aspect of the game now. It's currently survival on a raft, hence the name "Raft", but great ideas

Ok)

Would it be possible if the game wasn't as laggy as heck? Can you guys integrate some sort of thing which loads the area you are in and not the entire world? It would also be nice if I could somehow make the game less laggy while you guys work on patches.

It would be nice if you could destroy your water purifier/crop box/grill without destroying the foundation beneath. Maybe have a feature on the hammer to destroy structures and get some material back. Also I broke a foundation in the middle of my raft (in order to get rid of my starter structures) and I cannot add a foundation there. It looks like the foundations can not be placed without an empty space on one side.


Great game! I look forward to future developments!

-= Exposure =-

Exposure would bring a whole new aspect to the way this game is played. The only requirements from you guys as the developers would be to implement an actual character into the game instead of floating arms.

First off, there would be a bar in the bottom right corner showing your exposure to the wide open. The exposure is affected due to the day/night cycles and how much clothing you have equipped. For instance, if it's night and you don't have any clothes equipped, you would be losing exposure at an alarming rate compared to if it's day and you have a heavy fur coat on. It's kind of like a temperature thing, but exposure sounds nicer. If the bar reaches halfway, you go 50% (editable) slower and if it reaches the full bar, you die.

As mentioned above, you would be able to craft clothing and there would be day/night cycles. First off is the clothing. There would be a new tab in the crafting menu and it would have lower clothing tiers (such as thin shirts) to higher clothing tiers (such as fur coats). You may be asking "how would you go about getting fur for the coats or cloth for the shirts?" Well I'm glad you asked! The thatch will be used for the cloth and the cloth makes every clothing item there is while there are little furry animals in the water such as otters and you would hook them in and stab them with spears.

So overall this addition would be easy to use and have a very high impact on he gameplay and make the game much harder! Thanks for reading this submission and have a great day

EDIT TO PREVIOUS POST:

You can craft campfires and lighting too

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