Have you thought about greenlighting this on Steam. It could fetch some decently good views. The price could at least be $5.00.
I agree putting it on Steam would be good and you could make use of achievements, badges, auto updates, etc. but there's the overhead of getting it on Steam (one-time $100 fee) plus it has to be submitted to Greenlight then approved (based on popularity, probably wouldn't be an issue with this game but still a hurdle) as well once it's greenlit then Steam has to contact you and work out the details of getting things setup. A lot of work for something that's already available on itch. Still I think it would be good a good idea, but probably later in the development cycle and after there's been enough content to get to an alpha or beta stage maybe.
Yeah. The game is fun, but for only those few moments in the beginning. It is lacking a LOT. It's a good concept that shouldn't be held down to the current state that it is at, or anywhere near, for that matter. I am not saying it should be some gold tier kind of game, but it has potential to be a good fun game for longer than an hour; which is about the time it takes to do everything. Maybe 20mins if you're familiar with the game. Where it's at right now is good. It's free, and with the nameing of the price for the buyer, it lets people try it to see what it offers. Later on, they should charge, but it is too bare-bones to have a real set price for it.
Alien invaders? That doesn't fit the theme of the game. Creepers? From Minecraft? Um... Again, doesn't fit the theme of the game. Master chief? From Halo? Again, doesn't fit the theme of the game. Dark peasant? Doesn't fit the theme. Giant kittens? Same reason again. Emoji monsters?! That REALLY doesn't fit the theme of the game.
It's a cool game but, for some new things, try to create some furniture, more water creatures, some stranded sheeps under the water, maybe some easter eggs ( Titanic *cough cough* ). Try to fix the problem that you can't destroy a grill or a water purrifier after u placed it down. More sharks but a lower rate of attack. That's pretty much it. Furniture guys, lot of furniture xD. And, maybe some islands with treasures, a pirate who's selling goodies for gold. Basic stuff. Good game, but i kinda finished anything you can do in it in only 3 hours, that's sad i want MORE !
> The coconut tree (Cocos nucifera) is a member of the family Arecaceae (palm family) and the only species of the genus Cocos.
Obligatory youtube video xD https://www.youtube.com/watch?v=w0AOGeqOnFY
I like the game, although I think several features could improve it and make it more complex:
-A Story Mode
-A Survival Mode (Where it gets harder and harder over time to survive, with the goal to last as long as possible)
-A Multiplayer Mode
-More dangers aside from the Shark
-More resource types
-Being able to sail on the raft
-Differently sized islands to go to
-Different weapons that deal different amounts of damage
-A ranged weapon, such as a bow, or perhaps the ability to use the hook to damage the shark
-Decorative items, to make the raft look unique
-More types of fish, more plants, and more types of food in general
-Raft fights/Raft merging (either conquered rafts, or abandoned rafts)
-Different difficulty levels, for example on easy there may be one shark that doesn't have a lot of health and doesn't deal too much damage, whereas on hard there may be two sharks who deal more damage and have more health
-Diving in the ocean, with things to explore such as reefs and shipwrecks
Story mode just doesn't seem right for this type of game. Regarding multiplayer, the dev has said that the studio is currently small thus they can't do multiplayer so currently, it is not a planned feature and I don't think will be implemented for a long time. Concerning sized islands to go to, that would ruin the very thing that made this game unique. Many games already do this thus if this game did it, it would not be as unique. Finally, diving in the ocean, many games already do this (Subnautica being a popular one).
I suggest that a day and night cycle (and items related to night time such as a palm leaf bed or a candle; as well, a sleeping feature) should be a priority for the next small update along with the bug fixes. After that, there should be a focus on replayability; such as deteriorating tools (every tool have a certain number of "uses" before its destroyed). The replayability features could be added over many updates. By the way, I, myself, am looking forward to the day and night cycle (and items related to it; as well, the sleeping feature).
P. S: There also should be a player model implemented within in the next few small/big updates and a sprint feature.
-Additionally, a good way of hunting for bugs in the next update before it gets released is to set up a Beta Program where people/players can sign up for it and then they receive beta versions of the game to which they can provide feedback for it. This ensures that the "stable" version of the game remains bug free (or have less bugs than usual). I would definitely volunteer as a beta tester.
Suggest a Trello board to keep track of distilled game ideas/features that you guys are working on (and their status). Transparency goes a long way with the community (just look at Subnautica Trello Board as an example).
Change of direction for the current. The game is pretty nerfed with nets. You build a row of them perpendicular to the current and you're set for life. You can just forget about gathering stuff and you'll never run out of supplies. Introduce a change of current so it might go north or west, and you won't have people that just build a giant row of nets (they could still just build them around the other edges though).
As you implement new buildables and items, consider adding higher quality versions of the planks/thatch/metal scrap. Say, 5 or 10 of each to make the higher quality version. As it stands now, even with chests, it's easy to fill them depending on your number of item nets. This would help reduce buildup of those base materials, and provide for higher level crafting trees. It's also something that could snowball into better and higher quality materials. OR, consider adding things like a furnace or loom where you have to create the higher quality materials.