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Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 203,207 Replies: 2,627
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(1 edit) (+1)

I do realize this game is very early in development, so it may take some time for my ideas to be implemented into the game if they are found useful or interesting by the developers. I believe Raft should have a day and night cycle, a temperature aspect, beds, fire pits(warms the character and cooks food), more sharks, more weapons and metal bases. When it gets dark outside (night) the temperature could plummet and this would leave the character only two options, to light fire or to go inside of a walled-off room. To skip to day the character could sleep in his bed. Later in the game when the player has had time to make a base, more sharks will approach and attack the ship at once. The later on in the game, the more sharks. The next step is for the player to make metal foundations, wall, etc.. These foundations will not be easy to make and would require some farming. However, they would stand a good defense again the numerous sharks that will attack. To help defend furthermore the character would use his more advanced weapons like suppose a harpoon.

Thank you to the developers if they put some of my ideas into the game.

I've been wondering about a harpoon. It seems like a great idea. Perhaps it'd require a bit more metal scrap than a spear (or perhaps you spend a spear to craft it). The only thing I'd suggest is that hitting the shark with the harpoon might be dangerous. What if you had a chance to be yanked off the raft? On the other hand, it would deal even more damage to the shark than a spear would. Just swim back to safety before the shark comes back for revenge.

(+3)

I see lots of suggestions about day/night cycles (which I know are tough to create), and I see a few suggestions of beds. To add to both of those, I'd suggest two types of beds to start with: a hammock and a palm frond sleeping mat. More options could be added for types of beds later on.

Certain beds would cost more but help the player recover more health (in the event of injury from the shark), players can only sleep if their injuries are severe or the sun is setting. Players also must have decent hunger/thirst levels before sleeping, as sleeping will make these go down. If a player is injured to the point they must sleep, they will wake back up when too hungry or too thirsty.

While sleeping, the shark might destroy 1-2 foundation tiles. (As per the difficulty level suggestions, this could be increased with an increase in difficulty.)

(+2)

Actually, the day/night cycles could be incredibly simple, assuming they are using the right game engine. But yes, I LOVE your bed idea. There also must be something special about the night time to make the player WANT to sleep, besides simply health.

(+1)

True, the night has to have something bad about it.

As for the game engine, this game utilizes Unity (as it states in the opening credits). I have UE4 installed, so I could try to figure out how to add a day/night cycle with that as an experiment, but as far as I know, most programs have confusing or complex ways to implement such cycles. I've never used Unity, though, so I'm not too familiar with its capabilities.

"There also must be something special about the night time to make the player WANT to sleep, besides simply health."

Maybe an Energy meter aside from Hunger and Thirst meters. Eating and drinking can bring it up slightly, but that can be a waste if you're full already, so you'll have to sleep eventually.

Add more ways to die

I think it will be nice if u can add online in game, 2-4 player

Would be nice, but that's incredibly difficult to do, especially for indie developers. It has been announced that multiplayer is not planned for the foreseeable future. That means that if there will be multiplayer, it's going to be quite a while.

PLS ADD MULTIPLAYER

This has been already stated multiple times but multiplayer is not planned for the foreseeable future. It is stated in the FAQ of the game.

(+1)

People don't realize how difficult multiplayer actually is to implement for a game. Game developers can't just snap their fingers and have an update, changes, and additions to a game.

Create some weapon or knife what is most better than spirow and create change of the day and night... so you can create a: bad,2 sharks (because game like this is so easy dude),...

Can there be a sandbox mode? I want to build a huge base but I'm very impatient. Also, how about a backpack to store more things on the go? The chest might work, but it's stationed.

(+1)

Day and night cycle? Would be spooky at night to randomly hear the shark attacking.

Regenate the life of the person.

PD: I like more you game

(+2)

First of the game is cool and I like a developer that is doing something about his game.Pasing these thing here I what I would like to see:

• the previous save to be compatible with the newest version of the game.Cause we all know how anoying is when you have a big building and after that is disappearing.

• make a day/night cycle and in the day time if you stay too much in the sun your thirst is going down faster.In the night time to get cold and you need to stay near water purification station or cooking station when they are working or make a camp fire to stay warm otherwise you will die.

• being able to craft bed to skip the night if you don't have a campfire but your thirst and hunger will go up.

•defense from shark to damage and make him run but only one time after that you need to recraft the defense item.

•shark not being able to destroy or damage your platforms if they have wall's on them or a chest or something.

•durability will be nice but to not have too less or too much durability and the hook be indestructible.

• some furniture or things to put in your base.

And now things that I wouldn't like to see in game:

•difficulty to raise as you advence because think about it,you have a big platform 20/20 you wouldn't be able to protect the base from 3 or 4 sharks at the same time cause you see now in the game you made yourself a home and it's hard to protect even from 1 shark.

• bow and arrow would not be the best idea, if you put bird's and shoot them how would you need able to get them if they fall in water cause the shark will kill you.

•the raft to go underwater when you are building too much on it.If you think about in real life if the raft is bigger can sustain more weight just like throwing a rock and a plank in water.

I think is enough for the next 2 update. Hope it helped and sorry if I write it wrong couse English is not my primary language.

I suggest you add the ability to pick up structures after you place them. Thanks!

you can mayby add a day and night cycle, would be very cool

(+1)

First of all, the game is really fun to play and i'm sure it will become a really great game. It needs a long-term objective, but i'm sure you know that.

I didn't see anyone mention this: fixing a foundation can cost more wood than letting the shark destroy it and building a new one. I couldn't come up with a solution for that, but I think repairing should be more beneficial, than building a new one.

I don't know if I misunderstood your post but you can repair if you could get to the foundation before it's destroyed and you fight off the shark. Just hold right click on the hammer and choose repair.

(+1)

I haven't investigated in-game, but I think he means that currently repairing a foundation costs more than making a new one...

(+1)

yes, that's what I meant. if the foundation's health is, for example, 15, you'll need severall wood planks to return it back to 100, when building a new one only costs 2 wood planks and a rope


Please make so that in the next update we don t lose our progress , PLEASE

He did.... it's already done.

I think adding an option where you can change the controls would be amazing as i prefer arrow keys and then having to press E while rotating mouse gets a bit tricky.

There should be a "creative mode" were you can build anything with out having to use anything. Also it would be cool if you can chose to have the shark spawn in your would or not, and some other things to build with the hammer/craft, like a ladder, a bigger chest, maybe glass, a fire place to smelt stuff and give heat to the player, better foundation (Like a metal foundation/floor). And one last thing, durability to the tools. (And with better/upgraded tools).

(+2)

Thease are some ideas:

-Day/Night Cycle

-Furnitures

-Clothes

-Weather

- a Story

-More Items

-Better Shadows

-a Pet

Add Healing tools like medkits or something that can heal you.

(+1)

Maybe add difficulties or different types of sharks? (Tiger, Great White, Hammerhead) Maybe that appear the longer you play that become more aggressive?

(+1)

UMM? Am I the only one that thinks about the human stranded?

WE NEED BEDS! CLOTHES! MAYBE A FRIEND? (DOG, BIRD, ETC.) DAY/NIGHT CYCLE! CUTE STUFF, LIKE RUBBER DUCKIES, DECORATIONS THAT COME EVERY HOUR OR SO, SO THEY ARE A BIT RARE. A PHONE? XDD BATTERIES CAN COME FROM RARE BARRELS, MAYBE A POSSIBLE ISLAND? ANOTHER HUMAN IN AN ISLAND? MORE HARDER TO GET FOOD, (POTATOES ARE TOO EASY TO GET) THOSE ARE MINE :P

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