Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 208,053 Replies: 2,627
Viewing posts 201 to 220 of 1,736 · Next page · Previous page · First page · Last page
(+1)

Hey guys.

Just before I begin. I wanna say that the game concept is brilliant. and for an early access/alpha staged game, it is very well polished. So congrats to you guys! :)

If I could give you some things I think are the most important for quality game play is:

  • the danger element to increase. 1 shark is too easy to avoid and defend against.
  • Tools to work after 45 mins ( ish ) of game play
  • More use for scrap metal || Reduce the amount it spawns for the time being.
  • The hammers scroll wheel took me a while to figure out it even existed, and is not easy to select a new object with at the moment.
  • Ability to manually stack items in your inventory.
  • Nets could slowly degrade over time.
These are ideas I thought of during my first time playing. I believe these ideas and fixes are some of the ones that need addressing to first before adding new features. I hope I helped.

Once again guys... Great game :) Keep it up :)

I like your ideas, especially upping the danger factor and having degrading items.

Version 1.04 allows us to stack items manually! I'm not sure what "Tools to work after 45 mins ( ish ) of game play" means, can you clarify?

Hi there.

What i meant was. after a point of playing, when i tried to switch to a tool e.g. spear. It would not allow me to click and attack with it. Instead my character just held the took by his side vertically. and every tool i had from then on didn't work. Spear, Fishing Rod, Hatchet etc. :)

Oh I see, thanks! That really sucks to have happen, tho.

And yes i noticed the new 1.04 update fixed that which is brilliant. But I now wish I could split stacks and place one item at a time in an inventory slot. Although this is not as important as my other ideas. :)

I know you guys plan to add a lot of things, and i know some people ask a lot but i thought i would type out some stuff that could be a nice add down the line!.
- A neat little way to auto kill or something strong we can make to kill the shark to keep him from taking down the raft
- Maybe a way to reinforce a raft part, more health
- A way to discard items (i have a whole chest of palm tree seeds! and no way to throw them away)
- A way to move items without having to destroy the whole raft to move things
- More types of items to find/make
- Islands to explore
- Ways to auto set up gathering water (Maybe rain catchers)
- Weather could be cool
- more ideas if i think of them!

You can delete that chest and the items dissapear!

You can also throw items away by placing them anywhere that's not an inventory slot. They drop on the ground as tiny barrels :D

If you are right is a very good idea I like, I also thought about a construction in islands, And that add temperature so it is obligatory to go to islands, And if possible add rivers to catch freshwater fish

if the barrels roll into the ocean then I'm pretty sure you can't get them back so technically there is a way to throw things away xD

(+1)

I also think the player should be able to either destroy or replace objects such as the distiller and cooker :)

(+3)(-1)

Would be nice to have a weather system put in storms and such.

Yes. I was thinking the exact same thing.

(+3)

A few ideas ive thought of:

More weapons! (harpoon gun,different levels of spears etc...)

Doors for buildings

Different kinds of walls to make different buildings (stone house,wood house,bamboo house etc...)

Decorations for the inside of buildings such as beds,chairs,wooden desks or a bath that we can fill with water from the ocean (just for aesthetics)

More ways to catch food and different kinds of fish

Different levels of fishing rods such as basic rod(made for catching basic/small fish),medium rod (can catch bigger fish like tuna,lobsters etc... and experienced rod (for small sharks and other underwater creatures\

Different kinds of sharks as enemies that change everytime you kill the main shark (meaning): the first shark is the basic one we already have,then when we kill it it becomes a tiger shark, hammerhead shark,great white shark and finally a megalodon as a final shark

Different ways to make platforms (not just building pillars to stack houses for multiple levels)

The already mentioned idea of crafting diving gear and exploring is really interesting and the idea of crafting different kinds of rafts sounds fun too

Upvote/reply with any ideas/changes you have!

more fish and different types of wood for rafts

(4 edits) (+2)

I had some more ideas:

  • I think there should be more things that can hurt the player if done wrong: poisonous fish, drinking saltwater, some uncooked food items, getting caught in bad weather, running the fatigue meter down, touching jellyfish in the item nets with bare hands, touching spikes. Things that would be common sense or can be learned through trial and error. The only way to get hurt right now is by the shark, which you never have to worry about if you never leave the raft. There would be more challenge and variety to the dangers the player faces. I think it'd be good since players can eat food to restore health, and in later gameplay it's all too easy to keep the hunger bar full.

^ Working with dangerous items like spikes, traps, fire, or stronger fish on a hook could require skill checks that hurt the player if failed.

  • More reasons to get in the water. Perhaps bigger nets or underwater structures that require getting wet to place and repair. I feel like just making the sharks more numerous or more destructive would get more frustrating than fun, and it'd be more interesting if part of the challenge was from players themselves risking the shark.

^ To discuss an already-existing reward: I recently found out that if I regularly combat the shark(letting it bite me and so I can hit it until it dives under) my raft is attacked way less. Please please keep this in. I find it allows me to work on my raft on my own time without getting interrupted, plus I'm eating food as soon as I can produce it to keep my health up, so I don't have a crazy surplus of potatoes. Also it's fun decorating the seas with the carcasses of my enemies >:D I always have something to keep me engaged by playing this way.

  • Shark repellent that works on a time limit, maybe something crafted from poisonous fish/plants that affects so much area for a few minutes. This could help a player defend larger rafts or let them sleep securely if that's implemented.
  • Fires should require fuel. In order to use the water purifier or cooking station __ number of times, they could be stocked with planks or thatch or rope in various amounts.
  • A standard, multi-use campfire. Food or water can be cooked with equipment add-ons, and items that require heat to make can be crafted there.
  • The ability to dive down a few feet. The player could use it to dodge the shark or even pursue it when it dives itself. Maybe shallow sealife could be encountered. But even if there's nothing to see under the water it would keep the player from getting stuck under the raft(about which I already submitted to the bug forum).
  • Have scrap exclusively come in barrels while removing palm seeds. Have coconuts float by as a rare item. Allow rope to be an uncommon barrel-item. As the game is right now I think this would cause some balance problems, but if it could be done later I think it would feel more realistic.

These ideas are more "out there" but would be pretty cool:

  • A free-diving game mode. Not so much open-world but limited movement and visibility. Presuming that the raft and player are drifting on the ocean currents, they wait for their playable area to move over new items stuck to the ocean floor. It would be very similar to how resources float by the raft on the surface, except the player grabs everything by hand.

^This would only be possible during special events, when the raft is drifting over a shallow area. The player has the opportunity to dive once per event.

^ The player would need to craft a tether and post so that they 'anchor' themselves to the raft. It'll explain why they can't go far.

^There's a breath meter. Running the meter down starts decreasing health until the player surfaces or dies. Not sure about the fatigue meter. The player can risk running out of breath by waiting to drift over good items.

^The player could collect things like sand, rocks, decorative shells, and seaweed, and could grab crabs or spear fish.

  • Hard Mode: Rats. An extra challenge in addition to the shark. They float in on barrels, hide in palm trees, can climb pillars and walls, can chew through chests and destroy items inside, gnaw on potatoes, bite the player if held too long, and eventually multiply if two can make a nest. The player can get rid of the rats by eating them or throwing them off the raft(hope that they're whisked away by the current before they swim back). They can't chew through chests, walls, doors, or floors that are reinforced with metal.

Edits for spelling and words

yes!

lol scrool down this giant thing and all i see is "Yes"

(+4)

Things I wish to see:

  • Whales
  • Throwable spears-Maybe if you throw at the shark right before attack it won't attack
  • Life of Pi gamemode-Stuck with tiger or other animal
  • Birds and ambiance
  • Placeable trinkets found rarely in barrels, purely for aesthetics and something to collect
  • Dinglehopper
  • MUCH Harder
  • Food poisoning
  • Furniture
  • Enemy with intelligent AI (I know it's repetitive)
  • Random character traits-Ex. Fish allergy, OCD, Laziness, Aquaphobia
  • Steam version/Steam workshop for mods

Thank you for such an amazing game! I look forward to seeing what this game is capable of!

Life of pi gamemode sounds awesome xD

(+2)(-1)

Hello!

I played this game and i tought of multiplayer.

You and literally 50% of this forum.

(-1)

lol cas its a really good idea and if its said over and over then mabe we will find out why its not happening

People like you are the reason shit games are made.

why do you say that?... if your gona say somthing like that i would like to know why

добавьте сетевую игру

^

"add a network game"

google translated but anyone translate different? cas i think he means a web version or more likely servers.

(+1)

Pls I have win 10 x64-bit pro and 120gb ssd 8gb ddr3 ram inter i5 series 2 3.1gh and I get 10 fps so pls make the game less laggy.

i get 12 fps with 4 gb ram and intel pentium 1.60GHz

When you are on a higher level and try to look in the distance the fps drops a lot but if you look at the floor it goes back up so it must be trying to lad the whole ocean and making the fps really bad if you could fix that it would be great.

fix items in chest a before 4hours have full chest with items and now all my chest are empty

(+2)

I was playing the game,It's awesome.But one thing I did notice was that you could find palm seeds inside the barrels.

So I think you should make coconuts become another item that can float to you in the water.AND THEN,you can find palm seeds inside the COCONUT.

You NEED to add storage to the game (chests or what ever you want :D)

they have

(+8)(-1)

Please add seagulls stealing your food .

(+1)

It would be cool if you could dive and find something like seaweed or something more rare.

(+3)(-18)

The game seems to be missing a shotgun... FIX IT NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(-1)

lol

(+2)(-1)

Shotguns don't fit the theme of the game.

(-3)

fam no offense but how exactly would u make a shotgun on a floating raft in the middle of the ocean, and how would u get the shells, which brings me to something else. HOW THEFUCK DOES SCRAP METAL FLOAT????

(-2)

How do you create houses from wet wood? nothing makes sense its a game

(-1)

lol good point also sharks dont eat large chunks of wood 0-o

(1 edit)

Add bird and butterfly net to catch them - get the seeds and scattered them on the ground and wait for the bird begins to eat them. When will there we catch it in the net - and we still have one way of food production

Viewing posts 201 to 220 of 1,736 · Next page · Previous page · First page · Last page