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Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 197,421 Replies: 2,627
Viewing posts 21 to 40 of 1,736 · Next page · Previous page · First page · Last page
(+21)(-1)
  • The problem I have is that it is way too easy and pretty much dies off after an hour of gameplay. It would be challenging if the stuff actually deteriorated over time. Once you build something, it will last forever, which takes away from the survival point of the game. Maybe stuff should have a certain number of uses.
  • Is there a way to add a day/night cycle? Maybe everything goes pitch black at night, or some nights, and you need a lantern. Or maybe a thick fog, so that it can be random.
  • Maybe have the sun begin to give sunburn over time, and the player needs to go under a second floor or stairs to avoid a heatstroke. The sun could also cause fires on upper floors (Because the bottom floor is touching water) and needs to be put out with water. (Salt or Drinkable)
  • Are ladders possible?
  • As the player adds more stuff onto their raft, it starts to sink? It forces them to build more levels. And it keeps them from making the raft out further. I was able to make a bridge on the water, but stopped after a while since it was a little odd to be able to make it out so far. The limit of stuff would also keep people from making the raft out so far.
  • Spoilage.
  • How crazy did you want to go with the game? Like... 'lore'-wise? Maybe add things in the distace. Weird things. Loud Kraken sounds from below. A ship in the far distance. Red eyes. No explanations.
  • Random bottles with messages. Add all kinds of silly stories or messages. Maybe some chilling stuff. You slowly get bottle messages from someone you can't see, and they talk about their experience. Maybe use bottles and wood with scrap to make a telescope.
  • Stockpiling food attracts... something? More sharks, pirahnas, a mysterious creature?
  • Maybe more to come, who knows.
(+3)

kraken sounds? HELL YEA AND HELL CREEPY *stops playing the game*

The only issue i have with this comment is that the sun starts fires. That could cause some issues i think. Lightning storms maybe to cause lightning strikes that catch the raft ablaze?

(+1)

I mostly meant in the summer since that would be the hottest time. But heck. Why not both lightning storms AND fires. But when I say it starts a fire, there would be some sort of sound cue as it starts to heat up, then, if the player doesn't douse it with water in time, it grows. the whole raft won't go up in flames though. I mentioned that the lower floor is safe since it is actually touching the water.

I dont know, I think that raft is a game that you make things because your stuck on a raft and not to find something out from a story

having a taller raft vs a wider raft would make the center of ass heavier leading to more sinking it would be mor realistic to hae wider rafts per floor becaues the area of center of mass becomes larger so a woder raft would be able to hold more weight and have the need of objects more toward edges vs center to make it more balance rather than sink or tip

(+4)(-1)

Hi PLEASE add a day cycle

(+5)

More variation on the coconuts when they drop. Currently they always drop in the same pattern (1 north, 1 west, 1 south or sometimes they both drop in the middle depending on how fast you chop). Would be nice to a) have a variation on how many coconuts you get (min: 1, max: 4) and a random placement where they drop.

Thank you! I might actually be able to catch a couple now.

(+5)

Half walls and more variation on cost for walls. A window wall costs the same as a full one. I think they should be different in cost and resources.

Maybe a saw to make walls into window walls and half walls

(+5)

I want a little more difficulty, maybe as you expand your raft more and more sharks become interested? Perhaps some other sea creatures as well. And a nice graphical touch would be to make it look like your raft is moving, instead of just sitting in the ocean.

(+1)(-1)

Multiple sharks as your raft gets bigger maybe? Then you can fend one off but another takes a bite out of your raft so you have to make the decision which one(s) are you going to sacrifice first.

(+12)(-1)

Capture a sea turtle and skin it (requires a new item, a knife) and use the shell to capture clean water during rain. Yes, totally stolen from The Forest but seems to be applicable to this game. This would introduce a new tool (the knife), a new animal (turtle), a new way to get drinkable water (shell), and environmental effects (rain). The weather could be extended to more complicated things like storms, giant waves, etc. where the raft can be damaged.

(+1)

Good idea, but instead of using it for water, use it as armor for protection

Great idea, also if you go in the water, it could increase the speed of the fatigue, because the shell weighs you down.

or you could use the turtle shell for both ¯\_◕ᗜ◕_/¯

(+19)

Hey, my ideas for this game are as follows:

  • Add weather - such as wind, rain, harsh sun, cold, cloud
    • This could also impact how much resources drift in
    • Will alter how the players health, food and water change
    • Will likely need clothes, or shelters to combat this
  • Day night cycle (others have mentioned this one already)
    • Also beds to recover health, at cost of time and food/water
    • Time progresses - potential for bonuses
  • A story line, or back story about why your on the raft, and where the debris is coming from
  • Challenges/achievements
  • Different AI type sharks, multiple sharks
  • Other enemies/dangers
  • Bad things drifting by - bombs, flaming oils, large logs
  • Reinforcements for foundations, defense based tiles
  • Visuals for damaged foundations when not holding the hammer in repair mode
  • Craftable powerups which increase good debris, or decrease bad. or impact status change from weather or other, increase or decrease enemies
  • Throwing shark meat into the water scares away the sharks for a short duration, or a craftable repelent
  • Islands which you drift past, but if you hook them you can explore them for a possible bonus, but traps and wild animals are prevalent.
  • Tech tree of resources, farms, weapons, character traits etc

I really like that island idea! and maybe you can find hints of other crew members on them for the story!

(+2)

Maybe throwing fish in the water atrracts sharks if you want to kill them

(+3)(-1)

i think that you should add Birds and bannana trees and different types of fish, sharks and birds.

(+9)

Please add multiplayer.

(+5)

can you please put the game on steam

(+4)

First off, I'm loving the game, the latest storage update has been really beneficial.

I think some cool additions could be linked to a physics engine, perhaps your raft needs to be realistically structured else it'll fall apart.

To combat that, buoyancy aids would be needed to keep the raft afloat. The pillars already implemented seem to suggest that structure is important.

Cosmetic items are interesting, perhaps doors and different types of windows.

More creatures to ruin your day, maybe it spawns 2 sharks from time to time?

There's a lot of suggestions that people have already said that I'd love too.

(+2)

I really like the buoyancy idea, and maybe you also can't make it too big on one side or it will tip!

(+10)

I think, it could be nice to add trap for crab. You could build trap from metal and ropes. Throw trap to water with bait (like fish, potato) and some time later pick trap with crab. Second suggestion is add night .

(+2)

The crab traps and bait sounds awesome. Perhaps you could craft different types of bait from different resources. (i.e. potato and fish or potato and shark) And different bait types will have a higher chance of attracting more crabs. Perhaps a type of bait could be made that attracts a rare crab type.

(+9)

Hey, loving what you're doing with this and will definitely be following development. That said I have one major gripe with the current version.

You need some form of art direction! Realism can be good in a lot of cases, but it's extremely overdone in the world of first person survival games. I would love to see a style that is more carefully and delicately thought out to match the themes and . Think about the dull ambience of Inside, the vibrant hues of ABZÛ, maybe the gritty comic book style of the tell tale walking dead games, or even a pixel art style like diaries of a spaceport janitor. Whatever you do, come up with something that really pushes the atmosphere of the game to the next level and makes the game stand out from other survival games in the same way the unique gameplay does. You're obviously going to do well with this game but I don't want to see another interesting survival game with a boring art style. Give everyone a breath of fresh air and do something new and unique. Well that's all I have to say. Good luck with this.

Ps. Watch the movie 'the Life of Pi" and steal all the things from it ;P

(+1)

I like that last idea the most!

(+3)(-3)

Good afternoon . I play the game from the beginning. And I see that you are working on the game and read the ideas players. I suggest you make a trade. For example. Near your raft (the house) is another raft on which he lives bot, it also develops and you can follow any responses to conflict with him and trade. By this, you can create a boat, on which you'll move around each other. Even with your neighbors (bots) can be sozdovat tribes and make war between them. Accordingly, it will be necessary to create weapons: sword, bow, crossbow and others. You will need to create doorways, doors, grilles for windows. Another upgrade your home.

Good luck and I'm thinking that you listen to my ideas. Happy New Year!

(+4)(-1)

First of all, great game. Later today, I'm going out to buy a PayPal card to donate $10 because this game has so much potential!

Now, onto the suggestions:

* I would like it that if you make a mini "pool" inside your raft, that the shark can't just phase through the blocks, maybe he would start destroying blocks trying to get to you. But, ghost sharks are too spoopy 4 me.

* Another addition I think would be if your raft wasn't connected to another part of your raft, they'd drift away, because when you just have two different rafts unconnected and they just stay stagnate kinda ruins the feel of "building a base at sea".

*My final idea is for a "mini-raft", or "boat" which would basically allow you to move around quicker in the water. The shark would come to attack it of course, but the mini-raft would act as a health buffer and would also allow you to escape from the attacking shark.


Thanks for reading my suggestion!

(+3)

First: Great game!

-Barrels? The ability to craft barrels to store:

- meat: with the option to salt, so as to prevent spoilage

- potatoes

- coconuts

- water

- and just food(and other goods) in general!

The latest version (1.04) has chests so wouldn't that be good enough?

(+2)

O.k., how about just salted meat and water storage, skip the barrels.

(+1)

I think there should be barrels, as they would be more practical for storing meat and liquids than chests. you could also have a barrel on your spawn platform which would have meat/water on easier difficulties( an idea that I've seen multiple times now).

(+1)

I think that it would also be cool for aesthetics as well.

You can make the worlds still play if you update the game

(+6)

Ideas:

-Different kinds of fish, and maybe different fish replenish different amounts of hunger. (etc, Raw Tuna replenishes more hunger than Raw Mackerel)

-The fishing is way too easy, it's an unlimited food source. Combined with what I said in the first idea, I think there should be a boot you can catch. Catching a boot while fishing is Comedy Gold, my friends. Say like, 75% chance of catching fish, and 25% chance of catching the boot.

-Add the ability to destroy/remove cooking stations, water purifiers, etc. I know you can remove them by hitting the foundation that they're on, but that's wasting a nice piece of foundation.

-Day and Night Cycle, and at night time the shark is more aggressive.


-Adding weather would be neat, too.


These are a few ideas I have that you could think about implementing into Raft. So far I'm enjoying the game, but it has a long ways to go. Happy New Year. :)






(+1)

lol Yes, a boot! And when you fish it out of the sea, your character can hold the boot in disgust (with just the pointer finger and the thumb) and you can throw it back. Or throw it at the shark. :P

(+3)

Heres some suggestions that you can add to raft:
day & night cycle

Bed - to sleep at night

chest - to store stuff in

more then one type of fish (When you fishing)

a way to trap the shark

new weapons to defend yourself

multyplayer (it will give the game a bigger fan base)

settings - add an option to change the graphigs for low budget computers

add end scene to the game (you found an island/some one came to rescue)

Thank you for reading this and i hope you will add some of thos ideas :) .

(+2)

there are already chests and when you load the game there's a launcher so you can change the graphics quality

(+4)

I think more uses for metal should be metal foundations and metal floors and there should be fertilizer for the trees and possibly difficulty modes and an auto update system

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