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Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 206,786 Replies: 2,627
Viewing posts 1,581 to 1,600 of 1,736 · Next page · Previous page · First page · Last page
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Noobs got 8 core 3.5ghz with macho grande and 2 titan x

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Add ladders please.

Furniture crafting idea: Fish tank. I'd love to see swimming, friendly ocean fish in my raft home.

The crafting recipe could be something like: Wood + Nails + Glass (found as washed up debris).

Then fish for a live fish (with the fishing rod) and place the fish in the tank. Watch them swim around.

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different types of npcs that do jobs for you including chop and replant trees farm cook

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also make the npcs collect from the item nets anf put them in a chest

Can you Update mac Version Please?

i think it would be cool if there were storms or other kind of events that would either destroy part of your base or something like that along with something to help resist those events. if not that just add something to make it more challenging.

another thing is you could add a random chance of some kind of big sea creature would come and attack your raft

that would be cool

add:

-npc

-new waepons and tools

-new gamemodes

-island's

-boat

-flare gun and a way to escape

-islands...




the game is called raft for a reason :D

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Can you make it possible to put walls on the same foundation as the stairs? P.S.:Thx Google trad.

I agree

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How about adding an anchor, that requires a good amount of resources to craft, with which you can use to pull some more valuable things from the ocean floor? (Potentially some items of higher value than that which is currently floating about)

et si on mettait des pancartes dans le jeu, y ajouté le multi. Ça attirerait plus de gens

This is a great idea but some sort of instructions screen would be a good idea that way it's a little easier to grasp.

i would like the game to run better on my pc :D

2Ram 2.60ghz thats all i can say :D

it runs at 20fps on lowest settings :/


but still llove the game ^^

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Perhaps more variety in furniture?  Maybe a stockpile sort of thing that can store more of a specific resource (I.e., it can ONLY store wood OR metal OR plastic, etc. but it stores more than a chest can hold). The other furniture that is almost a must have is lamps that can attach to pillars and not need to sit on the ground.  Speaking of furniture, maybe the ability to sit in the chairs and perhaps fish while sitting? That would really fit the theme.   :-)

Relating to the earlier topic of food variety and fruit trees, you could implement a 'deep pot' for things like fruit trees (it takes up more space, but you can plant a fruit tree in it). The fruit trees should also take MUCH longer to grow than the palm trees, but should also probably be regularly harvestable for fruit. (Suggested fruit: oranges, lemons, grapefruit).

Furthering the subject of food, you could introduce spoilage of cooked food (and the ability to prevent spoilage? Dehydration/salting for early-tier, canning for advanced?). I do also agree that there should be more than five kinds of things to eat   :-P

For animals, I saw the idea for a fishtank earlier in the forum, perhaps be able to catch two live fish and let them breed for food? It would probably be something that's pretty advanced, requiring you to use the furnace to make glass panes or somesuch. It would also be semi-feasible to rescue a chicken at some point and have to build it a nest box (planks, nails, thatch) and feed it so it gives you eggs. (IRL layer chickens give about one per day during the up season and one every two or three days when the days are shorter). (Also IRL stuff about chickens: they are NOT herbivores. Seriously, they'll try and often succeed eating anything. Feeding them fish is entirely feasible. IRL nest boxes do need their straw, or in the game's case thatch, changed out regularly.) This kind of thing could also be applied to pigeons, which are prooooobably more likely to be encountered on the open ocean. ;-)

Dolphins would be cool, though impractical, I imagine. /shrug

A daily/bidaily autosave would be nice. 

I love all of your ideas. Also is that a chicken in your profile picture? 



P.S. I love chickens *Live chickens*

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Yes, her name is Thing and she likes to be cuddled. She's a Dominique, which tend to be fairly cuddly as chicken breeds go.

Okay.

Thats it.

I'm getting a chicken.



:D

mabbey when you make the reefs make it so you can see fish swimming around and not just the same fish as always. new fish/food?

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IDEAS!!!! 

I worked very hard on this, up this if you want something in here implemented in the game and please feel free to elaborate on my ideas, as I did with some others! Suggested idea elaboration is at the bottom where it says "Other Advice or Vague Ideas:".


Also, I have added a cons section to each of my created\elaborated ideas so you can better use my advice.


Ropes, Bridges, Reinforcements, and Stress.

To connect separate rafts you can build. This can give the user a more community like feel with a raft for cooking, catching food, house, and collecting items. You can travel between raft segments by small bridges. Cons: This idea may take away the feeling of loneliness and survival feel you have created thus far. My advice, create a limiting factor preventing the building of massive rafts\raft segments.  Create stress between connecting ropes and just floor tiles in general, at a certain point, have the player create reinforcements to prevent the destruction or division of a raft/raft segment(s).  


Fish net, Bait, Fish, and Expiration.

This idea was copied, but I will elaborate on the idea. Fish nets require bate to lure fish - they cant just wonder in there! Bait is either grown from a seed gathered from small Islandsor crafted from other fish (You may change where they are found or made, I just gave you an idea). You can add three types of catch able fish with the net; Carnivores, omnivores, and herbivores. Herbivores are captured from placing only the grown bait in the fish net, carnivores are captured by placing meat bait in the net, and omnivores, both types. Obviously, omnivores would have to provide the most nutrients. Cons: Adding these fish may affect the difficulty of survival. My advice, create bate that are difficult to make, make said fish rare to catch, or lower their nutrition values. 

Islands and Grappling Hooks.

Immediately, you may think "That will totally and completely ruin the vibe and strategy of the game!", allow me to explain. As the player is floating happily across the ocean,  he may come across a small island, like really small-You will know how big or small you can or will (Please!) make them, to balance the game. On the islands, there can be food, rare resources for interesting items, whatever. You're the developer, i'm the humble person giving the great ideas! However, getting there is a bit more difficult. The player's raft on its natural course will completely miss the island. The player must create a grappling hook or a grounded, harpoon like gun - attached to the raft of course - to pull towards the small island. As mentioned before,  the player will have to place a tremendous amount of structural support to the raft, preventing the separation of it. To refine my idea, or make it work, you can make it so that the raft can only be so big, for the grappling hook to work. Also, while the raft is being held by the gun's rope from the island, the rope will slowly break, forcing the player to leave soon after arrival. Cons: my idea here was very raw and quick-whipped. My advice, no. I strongly insist you elaborate on this idea. If I continue, I enter into a zone that is of very specific details, of which must be thought out by the developer, if he wishes to impalement this idea.

Other Advice or Vague Ideas:

You must add better textures to take away the feel of "A shitty game." (Sorry, I'm getting a bit tired. That was a joke too. Hah Hah...)

Consider adding more limiting factors such as: Happiness, temperature (Copied), Stress of structures, or fertilizer for crops. 

More crop items.

I highly suggest you create a better multiplayer version of the game. I thing it will gain much more popularity that way.   

As I said before about raft segments, in multiplayer all players can spawn on different rafts, and in single player you can split rafts, and catch up with them later on.

If you add catching up with separated rafts, add a way to slow down, speed up, and a map to know what is around you. if you are next to a separate raft or ship, or island or whatever, use the grappling hook to join up with your pal or whatever.

About me:

Hey ya'll! I'm 13 and in 7th grade, ummm I play violin which is fun, i also take art lessons! Oh! My name is Justin! This, just in, a weird kid - as he calls himself - "Justin", was last seen spending hours on his computer, writing a dumb comment.  

Note to developer:

I see major potential in your game, that's why I spent a lot of time making this comment of organized ideas for you. Whatever you are doing with the game though, I trust you with it, because you made it really well so far!

Ps. When you add this game to steam, please don't make it too expensive!

Another Ps.

If you mention my name or anything like that in the game, YOU WILL MAKE MY LIFE! Why do you think I spent all this time and effort making this for you? But its fine if you don't. (No, not really.) Nah, it fine. (No, shut up me.)

BTW:

No, I am not schizophrenic. 

"Shut up! Leave me alone!"

Jacksepticeye, 2016 or something like that, I don't care.




Sorry the ending section is crappy, I got tired, now I feel like this is a school assignment. Ugh. 

I just need to hit that "Post" button now. Ok, I will. Peace out!

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I love all of your ideas. 


P.S. I'm Ben and I am 14 and I am in 8th grade. Ben was last seen writing a lame comment and abandoning his D and D club. XD

Deleted 1 year ago

Darn! Forgot to mention that I think that game hits a brick wall at some point. At a point of experience and progress, the game becomes very boring. There are no new things to build, you have a surplus of food,  and the shark does not scare you any more. If you find a solution to these problems, or the overall problem, than you will attract people for longer. I highly suggest this.

Deleted 6 years ago

No it's not, just see the devblog on their links page. Gosh is it that hard to do some research?

Yeah, come on!

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Will you make multiplayer mode 

please do it cause its will so exciting to play with friends and survive with them 

like make a server and put a password and only friends can join and survive together

its really will be so cooooooll !!!

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This is an amazing game in the making. Simple, addicting, and fun like original minecraft. My suggestion is to keep it that way add doors, ways to light the fire on water purifier and the fire, tools, weather, and so on. But don't take after minecraft don't add a bunch of dumb stuff that ruins the game.  Good work to the developers great game already i hope it succeeds like minecraft and makes its way onto steam! Good luck and good job to everyone!

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