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Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 211,248 Replies: 2,627
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This game should have day challenges with rewards that'll increase your ability to survive, it should be like a hard mode where you lose all your needs quickly and are forced to survive harder! Maybe a move tool that'll help you move items from one play to another.

love this game thanks for creating it!

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please add controller compatibility

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Add islands that you drift past but you can make an anchor to anchor your raft to on, get on land and collect resources etc. add new items on the islands like rocks etc. and new animals like boars of some sort

these were mentioned before but bows and arrows aswell as birds as something to shoot at, fire arrows that dont do much damage but scare the sharks enough to get them off in 1 shot, wooden, metal tipped, hook+rope arrows which act as a longer range version of the hook, roped arrows so you can reel in the birds you shoot down

more buildables like spiked platforms that deter sharks from that area, ad the ability to go diving and collect items off the ocean floor around islands, could salvage from wrecked ships etc. and get technology like wiring with a win condition if you make a radio

ability to reinforce platforms and pillars with metal if you want to build floors even higher but with limitation that depends on how large the base platform of the raft is, add a rudder and sails to steer your raft towards wrecks and islands and the ability to make smaller rafts so the main one can be anchored off shore and you take an exploration dingy to islands etc. this would be very useful with multiplayer, also add obstacles to avoid like rocks etc. that damage the raft a lot

and also multiplayer ^ and a difficulty system as 1 shark wont really be that threatening once you have a crossbow or something. a skill tree would be a nice addition and have to level up crafting before you can build anything too complicated, add strength which can increase inventory space and throwing distance, agility for speed and swimming, survival for better metabolism so foods last longer etc.

Once you have a few palm trees, that's really the end of the game. I suggest the final objective is to build a lookout tower (or maybe just build X floors high). Then you might see land from up there. Perhaps then an additional option would appear where you could build a row boat to escape, but not essential.

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~My ideas~ :

Simple Ideas :

-Auto-save

-Way to have back your world (like you log in but your inventory is empty , this will get users use chests to retrieve their stuff)

-An small tutorial mode

-Sharks can grab your hook or fishing rod if you throw it close to him

-More animals

Advance Ideas :

-Multiplayer worlds (Private servers)

-Community help in game (other than itch.io)

-Online world submiting (people can see creations from the community , with list from biggest world to more resources)

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Idea:Make the nets to be able to catch the barrels when your inventory gets full from collecting the nets

hey game devs first love the game second maybe ad the feature of that you can build one of those shark cages where divers go into when they go shark diving and an other idea would be that you could build an underwater base of scrap

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My thoughts on more content.

I have played thru this game 4 times and I figure there is about 2 to 3 hours of game in its present state. Things I would like to see:

  1. More predators, and make them randomly spawn. Watching one lone shark move around my raft constantly is a bit boring.
  2. Other reasons why you can take damage to your raft....Possibly storms, waves, etc....
  3. advanced construction: 1. upgrading raft foundations to make it more difficult for your raft to become damaged by storms, predators, etc. Upgrading weapons or creating new weapons, crossbow, speargun, etc. More furniture items and animations for using them.
  4. lower the floor so there is more water and the ability to swim underwater to possibly gather from the floor of the ocean.
  5. Could actually make this more of a tower defense game, with predators becoming stronger and deadlier and storms becoming more violent over time.
  6. A beginning theme that explains why your on this raft to begin with, you were on a commercial liner that sank from a storm or something to that effect that could explain a lot of the debris you constantly get out of the ocean.
  7. An AI or two that you fish out of the Ocean to help you with your raft and to keep you company.
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I am enjoying this game so far. I happily donated even though this version is free, I think it is worth spending the money to see what this game could become, it's already enjoyable.

I would like to see:

*Saved games be playable so you can save a state before death and go back to it (or am I experiencing a bug? Right now dying kills my saved game too)

*Dehydration happens too fast. Maybe slow it down in the shade.

*Upgradable food/watwr stations- a way to create more than one tin cans worth of drinkable water at a time. Maybe a way to cook bigger recipies, fish soup, kabobs... something

*Water/food storage barrels

*Food that goes bad when not cooked/salted soon enough

*Harvesting salt from water stations too for salting food

*Feed/bribe the dang shark to bugger off

*Shark detering spikes/defences

*Different modes- easy-med-hard. Where the rate of hunger/thirst slows differently. I love the raft building, but feel frustrated at how much I have to stop and drink, I died so many times because I was enjoying the gameplay of the raft building and planning but forgot about water/food. I think having easy let the player go longer withoit drinking would allow for a more creative mode expirence. I have been playing again and the rate of thirst is actually pretty good for normal/med mode.

*Those nets could catch some fish too

*Making a chair I can't sit in is...well..it is ok for decoration but kills the emersion. Can we have usable furniture. Thatch rugs could satisfy the want to decorate much better than an unusable chair

Thank you Developers for this wonderful expirence so far, I know you have dedicated a lot if time and effort into this game and it really shows. Good job!

Add fuel for cooking stations and water purifiers. You can use thatch (3 seconds) planks (30 seconds) or rope (6 seconds). Also, make it so your raft go over oil spills. You can use tin can to fill up with oil. Also, and cauldrons as an alternative to water purifier. This will be a big cauldron, I'm thinking 1/2m x 1/2m base x 1meter height. It takes 8 tin cans to fill but cooks all at same time. Therefore, I don't have to make 8 different tin cans. Loving the game bwt!

graphics optimization is sorely needed. I am at a stage where my fps is 2 to 4.

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New Items/bots

  • Birds
    • feathers
    • eggs
    • Bird Meat
    • Bird Poop
  • Darts
    • Upgraded Darts
  • Blow Gun
  • Arrows
    • Metal Arrows
  • Bow
  • Dummy
  • Target
  • Fish Nets
  • Rod Holders for rods (trolling fishing)
  • Different Fish
  • Krill
  • Spikes
    • Reenforced Spikes
  • Wall
    • Reenforced Wall
  • Torches
  • Bait stand
  • Harpoon
    • Upgraded Harpoon
  • Whales
    • Whale fat
      • Oil
    • Whale Meat
    • Whale Bones
  • Larger Farming Plot
  • Irrigation
  • Reservoir
  • Hoppers
  • Barrels
  • Beer
  • Rum
  • Suger Cane
  • Carrots
  • Wheat
  • Doors
  • Fences
  • Bed
  • Hearth
  • Oven
  • Bread
  • Forge
  • Upgraded Pillar
  • Upgraded Hammer
  • Auto Water Station
  • Dredge
  • Saw
  • Mill
  • Glass
  • Green House
  • Windows
  • Pots
  • Jugs
  • Banna Tree
    • Banana
  • Mango Tree
    • Mango
  • Tropical flower
  • Chisel
  • Statue

Birds

What if after you grow a tree it starts to attract birds you can catch them with nets and store them in cages this would allow you to carvers Eggs and Feathers Or kill them for Meat and feathers. Eggs and meat can be used to eat or the meat can be used as Bait ... will return to this idea**. Feathers can be crafted with wood to make darts or with wood and metal to make arrows ( arrows and bow could be used to "hunt" birds in the sky or shoot at shark darts could be used in a blow gun for a simmaler purpose alternitively you could construct dummies and targets for fun.

The Hunt

Once your raft reaches a certain size it becomes easier to just fix damage to your raft than to fight the shark on a 3 strike basis. So to keep the fight alive the hunter could become the hunter. you can active this through trapping defences and hunting. let me break that down.

  • Trapping - Like the nets that you deploy to catch the debris you could make nets that go deeper that catch fish and krill (Fish edible - Krill Bait ) you could upgrade your fishing rod with "bait" to catch bigger fish and install the rod in a trolly system on the edge of the raft to catch said Big fish.
  • Defences - This is one that I think a lot of people would love as I said earlier at some point it becomes easier to fix your raft than fight the shark because of this it might be nice to be able to build defences rather than "Repair" your raft this will allow you to shift your focus to resource management. Some ideas for defences would be. Spikes, torches on the edge or reenforced walls
  • Hunting - Once the thrill of being hunted by the shark has wore off it might be fun to hunt the shark you could introduce a "BaitStand" that looks like gallos that hangs over the water and you could add bait *dead bird. once bait is added and stand is set up sharks start to spawn and attack the bait. (enter Item: Harpoon) Once you land 3 skill shots with harpoon you can pull the shark along side the raft and harvest for meat. ........... Additional Idea Whales using the same system as explain above change the bait for *krill and you attract whales hunt them as explained above and harvest "Whale Oil" from the Dead Whale (alternatively you could harvest whale fat and refine it in the water purifier for whale oil

Building

There is a Huge potential for growth automation and resource management. I love the potato farm and beat farm idea and i think this could be expanded upon through larger patches and irrigation you could build a reservoir and have pipes that drip water to the crops. Also in food you could have hoppers where you put your potatoes and make vodka or introduce Sugar cane and make rum (rum might be more location accurate). Doors would be great as well as the ability to stack column with out having floors between. Fences and or walls. BEDS to sleep through the night. Hearths for athletics and to cook on. Ovens!!! these could be used for potatoes and eggs and Bread. ... Forge made from just a tun of mental. burn wood with metal to melt it down for upgraded EVERYTHING. let me expand on that for you upgraded spear ( 2 hits instead of 3 ) upgraded Harpoon (2 Hits Instead of 3) Reenforced walls and spikes for defence that do not get destroyed from repeated attacks. Bigger chests. Solid walls ( not thatched ). reenforced pillars ( 5x5 support instead for 3x3 ).

UPGRADED HAMMER ( I will refer back to the tech tree later ) with UPGRADED HAMMER you can build more adoptions into your raft such as a self purifying water station this puts a hole in the floor of your raft and rejects light down onto the water with a shiny peace of metal the water gets heated and condensates like before but instead of going into a cup like before can fill a (previously mentioned) reservoir. than used for crops or consumption. you could be able to craft components for a saw mill and a saw ( saw to cut down whole trees that take up a whole spot in your inventory and then you put said logs in the mill that processed for thatch and wood as well as pulp ). New tools (Chisel) for making decorations like statues of you and the shark. and a dredge for getting clay ( dredge could be a wood troff with metal weights on rope that you lower down into water and after a minute pull back up full of sand and clay). The clay than can be fired in the oven to make planters and large water jugs as well as Bricks and ordainments. Sand could be fired for Glass for building a green house and windows. (green house could be used to process bird poop for rare seeds that grow into banana trees and mango trees as well as flowers for the planters you made from clay). all nominating in the final frontier of scuba exploration through the construction of either a crude sub or a breathing apprentice.


Tech Tree

I do NOT think a tech tree is the right fit for this game but rather a graduated crafting system where building one thing inherently lets you build another as I have explain above finally building a forge allowing you to build a upgraded hammer then allowing you to build a whole new set of items this could double of not triple game Play time.

Will multiplayer be implemented later into the game? Also i believe this game should be worth $5-10 when you plan to sell it to the public.

Perhaps in the future when the game gets a bit more advanced you could add a gravity system to the raft, where if you build a couple of trees on the edge of the raft it could capsize.and if you continuously add more and more weight in the center without having the size to support it, the raft would start to sink. and in addition perhaps more refined resources and advanced structures could be added and more advanced stations to produce and refine the resources, perhaps a mulcher to turn excess biological matter (rotting food, fish meat, fruit, plant parts, etc) into fertilizer to keep growing more plants so that you have to put more effort into farming than just "build pot, click seeds on it, profit"

and with the idea of refined resources, perhaps cotton could be added and a weaving station to turn it into cloth which could be used to construct ballasts to hold up your raft and provide more buoyancy letting you put more things on your raft. defenses to protect your raft and advanced structures from additional threats. a soil fertility system where certain plants need certain fertility levels to survive. and each plant harvested removes fertility.

More enemies and disasters, perhaps even include mythical sea monsters in the future. such as fish people that invade your raft. pirate raids, a disaster where temporarily there will be a big pack of sharks around your raft, about 25 - 30 that will leave after a few days but if a higher difficulty is picked there is a chance some of them would stay behind permanently until killed. Typhoons and hurricanes that toss things about, rip your raft apart, and if set to a higher difficulty. even pull the player off the raft and into the ocean.

More weapons and reinforcement options to deal with these disasters. perhaps a way to harvest sulfur and nitre from rotting meat, and charcoal from fires in order to forge archaic gunpowder weaponry that must be unequipped before entering the water or else it will be ruined and can't be used for several days straight for the water to dry. crossbows and metal reinforcement options that increase weight and armor. and ways to armor yourself

A food spoilage system that doesn't just ruin your food and is actually required to get certain items and equipment. and ways to preserve food for storage such as salting, smoking. and turning it into pemmican (essentially balls of smoked dried meat, melted fat, and sometimes dried fruit).

Rare shipwrecks that can float by your raft that you can get important equipment and items from.. and an expensive way to tie them to your raft so you can thoroughly harvest everything they have to offer. such as irreplaceable mechanical items and equipment like dive suits. proper guns that get permanently ruined in water oxygen tanks, harpoons and harpoon guns. possibly wiring and diesel engines as a way to generate power for your raft that are very heavy and get ruined permanently when they get flooded because the raft sunk, or because they were not given proper shelter during a storm and where ruined that way. saw, blow torches, and advanced tools that are required to properly disassemble diesel engines in order to use the parts to repair other ones and hook up wiring throughout your raft. plastics that you can use to storm proof rooms. and when you are finally done with the boat you have tied to your raft. harvest all the delicious metal with a saw or torch. or else it must be let go.

Threats and traps that make shipwrecks chancey encounters rather than floating resource piles. (something had to take away the people) such as mermen (fish people) that have lain a nest on them. rat and carnivorous crab infestations. that can either overpower you and ruin your life on the raft and devour every scrap of food on board. the crew of the vessel that ran out of food, went insane, and turned cannibalistic. exposed wiring and jagged shards of metal that can hurt and kill you that you must either wait to run out of power, cut away, or find a way around to capture the valuable fuel that is powering the wiring.

And last, but not least. Quality of life improvements, plenty of bug fixes, better AI, and even possibly graphical improvements.

please make stuff you collect go into the inventory not imidietly into the hotkey bar maybe add a lure to a shark(fish meat and planks to make) toa ttract the shark so you can kill him

I was wondering if it was at all possible to make this game available to more mobile devices, because I would really like to play but dont have a laptop.

As someone who has played, I gotta tell you that this would not transition well to a phone. There is a lot to pay attention to and do at once. I don't think it'd make for a very fun experience.

can you make a easy mode? there are way too many attacks on the first day and you foget to explore all the features. it is a nice idea,but i can not get a base started. whenever i try it gets eaten by the shark. if you could make an NO SHARK setteing, it would be a more exploration type game,unless it's not meant to be that way.

There isn't any exploration to be done. Currently, the point is to defend your raft from the shark. Not having the shark would make it exceptionally boring (people are already complaining about it being boring :/ ) and there would be no challenge.

Use your hook to get as much wood and scrap as you can, and make a spear, first. Then make your nets.


I do agree, though, that the shark is quite obnoxious at times. I saw someone post something about anti-shark spikes to put on the edges, which I like. I hope the creator incorporates something like that. A while back, I suggested temporary islands, which I also really hope the implement. Everyone seems to want an island, but nobody is suggesting how to avoid it becoming an island survival (except me lul)

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If you implement a food rotting system maybe think about a compost barrel that way there is a need for compost put in pots for planting. It can be a required item to build said plots. I love the plots but it would explain where the dirt comes from in game.


Either that or add compost to dirt and yeild twice as much food.

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Maybe a sort of "story" where to receive periodic letters in bottles from the ocean? they could arrive in random order and would have to be collected and pieced together to figure the whole story?


this would be a big thing but maybe a way to dive deeper into the ocean? you would have to worry about the shark but could also get cool things like stone from the sea bed or go spear hunting for wild fish in reefs?

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Hello, I am Kolby from the FellowGamersStudios.

I saw this game and realized the immense potential in a matter of minutes of playing the game. It provided a task, antagonist, and an almost 100% sandbox realm to enjoy. I recently added some suggestions, one of which was added. (Yeah, it was chests. How in the world did you guess?) Anyways, I would like to give some heads up on the development progress and some personal things that would be fun to see in the game.

1: Improved sky.

Your sky is amazing, it gives a feeling of comfort as you battle a shark and a feeling of wonder and bewilderment as you watch the moon pass over. However, the reflection of the moon and sun when either rises can be easily made better. Currently, it is only showing where the light originates, which is from one point. How you could make it better is have the full-scale moon and sun reflect across the water. Not only that, but your sunrays are very nice looking, but if you look through a slit in, say, a wall or stair, it produces unwanted rays that tend to make it look a little overbearing. To fix this you could make the rays disappear as they enter a certain linear point towards the camera.

2: Full graphical optimization/customization.

One more thing you could do is increase the amount of changeable items in the options GUI. Such things may include: SunRays. Water Quality (already existing), Shadow quality, RayTracing. Those are just some.

3: Explorative arena.

As the game goes on, you get to a point where you have made the biggest raft, defeated the shark many times, and have virtually an infinite amount of resources. Afterwards, you make a new save file and start over again. It would be wise to make a sort of end-goal, or somewhere that you see when you start the game, but must work your way towards. Possibly an inhabited island.

These are just 3 suggestions, and they are all simply gameplay and graphical-wise. Personally, I love the game, and have so many ideas on how you could develop it. But I'm not the developer! Can't wait to see what comes next!

Sincerely,

Kolby Spring, FellowGamersStudios.

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