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Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 208,054 Replies: 2,627
Viewing posts 1,361 to 1,380 of 1,736 · Next page · Previous page · First page · Last page
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If not already in game, controller support would be great. A tent to build and sleep in at night. Hold shift while hovering over a item in your inventory to automaticly put it where it belongs. (example: minecraft). Bigger chest space.

And especially much more items in a stack. 10 is very little especially if your progressed alot and you have too much items.

Thank you, please take these into thought.

(+1)

Love the latest set of updates. These are my thoughts:

  • Like the table - be great to be able to put items on the table, like the cooking and water stations
  • A set of achievements to work through, so you feel like you're progressing and have some direction
  • The ability to put two walls on one foundation, so you can make wall corners!
I love the torches and the day / night cycle. However, my sound doesn't appear to work. The sound on my computer is fine and not muted and the in-game sounds in the Raft control panel are all up to max and not muted.

How do you open the control panel

Press escape and then go to options and press audio for the audio controls

Thanks

Deleted post
(+1)

I think the shark should only appear when you get in the water and instead of it attacking your raft, there should be bad weather so lightning or something could catch the raft on fire.

(+1)

new game mechanic like scuba diving and getting coral and stuff, make the raft drift and make paddles in which you can move your raft if it's small enough to go to other areas which would be different under water

(+1)

Maybe new weapons, like guns and bullets from scrap metal, and more sharks the larger your raft gets.

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Raft is a good game with astounding potential, so I'd like to add a couple of ideas I'd like to see in the game. (This post may be a bit long)


1. Ocean expanse.

Raft has its own swimming mechanics which no player needs to use, since everything is done on the one immobile platform, so I was thinking that every so often, there would be another small raft that would appear on the horizon, which may contain chests, barrlels, lamps, and other things the player could benefit from. The player would then have to swim out and retrieve the loot before it floats away, adding a little more urgency as you have to temporarily abandon your own raft, leaving it vulnerable to sharks.

To hasten the trip between rafts, the player could also build small boats, allowing the player to go a bit faster and be less fatigued, however the shark can also attack boats, immobilizing the boat and forcing the player to deal with the shark or resume the journey boat-less.

Random Rafts could also be secured in place to form a permanent raft if they have an anchor attached, allowing for the player to see more random Rafts. This may however lead to the player creating a large bridge across the entire ocean, so the anchors will cost very heavily on rope and scrap, and each new raft that is secured might have its own shark.


2. Dangerous Depths.

So far, Raft hasn't been a particularly difficult game and is mostly grinding for more buildings, so the addition of new monsters and hazards would certainly get the blood pumping of the players. To stop players from creating enormous bridges across the map, foundation blocks would be affected by rot, which appears on a 1 in 500 chance, but only after a certain amount of things have been placed. Rot can appear on any foundation, regardless of whether it can be attacked by the shark, and will slowly degrade the foundation as time goes on. When it finally destroys the foundation, it will spread to each foundation and continue to degrade them. If a rotting foundation is repaired, the rot goes away and the foundation stays. This forces the player to constantly maintain and oversee their raft, or risk large portions of their raft being obliterated by long-term rot.

This next idea, while perhaps a little overkill, would be a very entertaining aspect if added. Every so often at dawn, the moon would appear red, indicating a blood moon. When a blood moon appears, two large red eyes will appear in a randomly determined water space near the player's raft. These red eyes of course belong to C'thulu, and if the raft near these red eyes is not well lit with torches and lights, then the raft that is near the space with the red eyes will be destroyed by a whirlpool. This will add the sense of desperation and hopelessness that a true raft should have.

At the cost of a little extra materials, the player would be able to reinforce their raft in key locations, adding a little extra durability to withstand the disasters of the ocean. Fortified raft foundations won't be completely made of metal due to the nature of rafts and can still be affected by rot, C'thulu and sharks, but they take longer to be broken.


3. Home Adrift.

This idea is fairly obvious, as it just gives ideas for more customization options in raft, but I figured I'd pitch it anyways.

They player would rarely be able to collects extra containers such as handbags, satchels and boxes which hold luxury items such as pot plants, bags, torches and other helpful items, along with small items to make you feel at home, like posters, playing cards and other trinkets and collectables. Luxury items help with practical purposes, while trinkets just help the place look cool.


That's all I could think of right now, I hope that you enjoy my ideas, and that they are not to difficult to implement into the game. Thanks for taking the time to read this, and have a good day!

-Omicron

Add spike to add to the edge of the foundation that hurts the shark and causes it to swim away but the spike also have a low durability so after a shark attacks it twice it breaks and the player should also get hurt from it if we touch it. Also add more objects like fences and smaller walls. also a slider that lets you limit your fps so people don't overwork their graphics cards

Add a back pack that requires 20 thatch and 8 string idk why those numbers but yea the thatch acts like the fabric the backpack is made of and the string is for the straps and to tie it together. And since its made of leaves when there is scrap metal is should have the risk of cutting open the bag and dropping the items.

Ummmm idont know why but we are gonna needing more aquatic animals like whales,killer whale and hammerhead shark or maybe great white shark and add harpoon or maybe boat to go hunting some whales......

(+1)

Ideas!

- Adding a backpack or bag, I think someone else suggested it but I second that!

- Adding items like rope, nails, or cups into the barrels. That seems logical.

- Floating crates.

- Storms, rougher waters, stuff like that. (I loved the addition of night by the way!)

- Extra sharks as time goes on or more enemies (like maybe a squid breaks a foundation or somethin?)

- Types of fish, like tuna and stuff, that give more or less food and water.

- Maybe like sticks and planks? Making an axe with planks seems weird. (or like 'scrap wood')

- A tree that gives fruits, maybe like a banana tree or a pineapple plant.

- Baskets (from the palm leaves), that you could place and fill with food!

- Strengthening or upgrading your foundation. I don't wanna lose my nice second floor!

That's all I've got for now. Thank you so much, guys. Your game is amazing.

(+1)(-1)

I ask you to optimize and add multiplayer game without Demp or else

allow players to build multi story buildings

(+1)

Just to let you know, someone put this on the gamejolt website, I have reported it just to be sure as you explecidly said its only available on itch. http://gamejolt.com/games/raft/232547

is there an end to the game

I think you can add island and you can add some items to keep shark from your house or you can add some items to kill it except spear and let us sit on the chair and use table please :D you can add bigger chests they are too small and some other things to eat and some other fish spicies too and some boats would be nice too to get to the island

(-1)

you can add bed to skip night too

I saved just before I died.How do I restore to an earlier save?Whenever I load it I die in 1 second from hunger.

(2 edits) (+2)

i think it canbe a goo idea to add Animal fat in the game, it can be use to make working the standing lantern.

And i think the wood ishould be needed to make the campfire

Adding different kinds of fish can be well also

It would be necessary to be able to improve its constructions of wood to metal

Edit:

It can be useful to add a bow when you are too far away to shoot on the shark

(1 edit)

I'm sure a few of these have been touched on but

- Ways to collect fish in bulk (like a net) and introduce other types of sea food- clam, squid, seaweed

- Ability to dive and collect/explore

- Use ability to collect plastic litter and craft into items (like snorkel gear)

- Different player modes like seen in Minecraft: Survival (Easy, Medium, Hard), Casual (no shark but still thirst and hunger), Exploration (crafting but immortal), Free build (all resources and unlimited health)

-Introduce other threats like weather

-a bed (or hammock) to get through the night or recouperate health

-I saw the mention of islands and boats and really like the idea

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