Can you add a turret to shoot the shark or some other type of tech plz. I what to go PEW PEW DIE SHARK DIE!!!!11!!1!
Actually, if implemented right, it could work. It'd have to be difficult to build, though.
It wouldn't be a laser gun, as OP seems to be suggesting, but rather a shootable spear or harpoon (something I suggested in my own post). It would need a large base, though, like the tree planter, so you'd have to be well-prepared. It would also require a lot of every supply item, and several spears. You could shoot spears at the shark, assuming you have a clear line of sight and good aim. If harpoons (basically just spears with rope tied to them) are implemented, that'd make it easier to reel the shark in to kill it, or, if it goes with my post, have the shark pull you around.
To optimize to the water in 1.5 you guys should try and do what Planet Coaster has done. Make the water 2 planes, one above the other. Then give them a reflection map and a water texture, below the water let there simply be nothing. The game is only rendering those to flat surfaces and their textures. Then you have good looking water with barely any lag.
Here is what water looks like in planet coaster and it causes no lag.

Let's say it that way, if you build big and you get over 5-10 chest full of thatches when you farm wood, you sort your chests or you move items from one floor to another (for example from floor 1 to 10) it is very time consuming to drag them with the cursor, especially when it sometimes doesn't move the stack due to not selecting the slot because of some reason.
i like it and i think i got some improvement ideas
i think maybe find a way to steer the raft and the bigger your raft the more paddles you'll need. later down the road they could potentially add cyclones, sharp rocks, whales, ect. to avoid by steering away. it would be a unique game mech. huge waves could push things way to fast aswell making it harder to grab stuff sometimes. also a pet you have to take care of aswell could be fun and hard aswell and you can build a cage for it.
difficulty
some more deadly fish good or sometimes two at a time. some creatures i can think about is different types of sharks like a hammerhead, megaladon and others. but other species aswell like piranhas, crabs that can walk on your raft and pinch, birds that will perch before they take food from you, colossal octopuses that can put three tentacles at a time on your raft like old sailor stories, jelly fish so if you jump in the water your injured. maybe rarely a mermaid that will cause mischief or help and a siren that will sing and make you want so swim away from your raft. they all could have different personalities and come at different times, weathers or locations. i think your health could need like bandages or meds or morphine to stop bleeding and heal. also more bars for like having to pee (we do drink alot of water lol) or being to hot and cold.
aesthetic
i think maybe it could use more aesthetic like weather changes snow, glaring sun,rain, foggy that could be cool and they could effect you too (if its hot stand in the shade, if its cold stand close by fire, if its foggy it could make it harder to see and maybe get a rain catcher? idk)scenic things too like dolphins jumping by or a huge whale off in the distance blowing water, shooting stars at night, flying fish. aswell as scary scenery like a bitten corpse, dead fish all bellied up, oil spills, a huge tentacle waving in the distance. you could see ufos off in the distance but one night you hear weird noises so you go outside and see a ufo beaming a whale and bringing it up and over your raft as huge amounts of water are dripping ontop of you. the whale... wailing! you hear engines and they both suddenly disappear..... or you know you could add decorations potted plants with flowers, art, telescopes,a hula girl dash bobble thing ect. and a way to upgrade your raft maybe start off wood but transition into metal and eventually make your raft more boss with radars, harpoon guns, canons and electricity so it feels progressive. the barrels could also be crates and they could carry man made stuff like decorations.
i hope i helped a bit
Wow doors in a middle of an ocean wow who needs doors who the hell would go rob you sharks ? oh oh maybe some whales use your BRAIN its called raft we dont need NPCs we have the shark bruh and WOw SHOP what the hell men are you saying that theres another dude stranded and build a shop for living wow great idea wait a second im gonnna kill myself
Wow. Much maturity. Such eloquence. Very open-minded. Listen here douche, I want my raft to have class. I'm talking long-term play, not a ten-minute "ok I've killed three sharks got too much food & water, game's done and over". I wanna be able to built a floating palazzo and doors are also for the looks. Heck you can't sit down and you don't have valuables so why put chairs and tables? For the looks. If you're alright with only floors and food, good for you, but I wanna deepen the experience of the game. Doors are not just to prevent robbers, and shopd and NPCs would go a long way to make the gameplay longer and people want to play longer too.
when interacting with a chest and having the crafting menu open, you should be able craft with the items from the chest. it would make crafting expensive stuff easier, faster and more tidy.
I found that by the end game you store most of the stuff in the chests and have only useful stuff in your inventory.
This game is a great step in a the direction of survival gameplay. It's unique, you don't have to spend a lot of time to scavenge stuff, and then spend a lot of time to craft it. Everything comes towards you, and that keeps a flow. You get to reanact that "stranded in the ocean" fear.
Now I understand this is a game in the making. Although the game would be AMAZING with multiplayer--that's not what I want to throw in.
FAULTS OF THE INTRODUCTION -- HAVE MORE LOGICAL EXPLANATIONS.
The start, obviously, lacks in introduction. We just land on a piece of wood. And then stuff flows towards us. OKAY, but how? I'm not suggesting a compelling Oscar worthy story--but it would be nice if we see ourselves trying to survive in the ocean after a shipwreck of some sort. This would also explain the constant flow of supplies for example.
From this concept: Let us assume our player is a survivor of the shipwreck. Why did the ship go down? Again, I'm not suggesting a complicated storyline. But lets say you sunk in some place like the Bermuda Triangle, Somewhat resembling it at least. I'm not suggesting the very same Bermuda Triangle, but you know, because plot.
In time as we progress, we would see other ships in the horizon. But due to the Bermuda Triangle theme, disaster happens and that other ship goes down. It causes drama and horror with the player, and also gives an excuse to exert more supplies to the player.
The character opening this "How to survive by yourself" manual would explain why the character has a vast understanding of crafting. He/She would open it every time He/She attempts to craft. It would add nicely as a detail. Your call, Devs.
From this concept: As the player progresses, the player will be able to obtain more unique manuals for cooking, weaponry, crafting, and architecture.
Please, oh please, add a cutscene of some sort for when the shark enters the waters. It just appears out of the blue. And not in a menacing way, it just asserts itself in. We should have our player react to it with some voice acting or some music. #LoveForTheShark
I would value and urge you, the Dev's to implement such keen details. It would ensure a staple of glory and care to a game that's already headed to success.
CONCEPTS OF CRISIS -- BOSS BATTLES AND BOOTY FOR HARDCORE PLAYERS.
I recall reading weather changes that will be implemented. This would make the gameplay more quality as there will be more challenge. What I can add to this is:
When the player reaches a high level of structure on His/Her Raft Structure, possible boss battles could happen. Such as: (Please take with a grain of salt.)
Using a slingshot to shoot incoming pre-war sea-mines.
A giant octopus battle.
A great white shark battle, constantly attacking the raft. (Possible reference to jaws?)
A school of shark immigrating and attacking your raft.
A jellyfish infestation which opts out you even THINKING of entering the water.
A fire caused from lightning.
A cyclone closing in from the horizon, forcing the player to sail a course to avoid it.
EASTER EGGS -- BECAUSE REASONS.
Mermaids...
Sea Lizard Monsters... (Perhaps another boss battle? )
Ghost Ships...
Hallucinogenic ocean fruit... (???)
UFO Wreckage... must I say more?
(NOTE: I am not saying that we should make aliens a part of the game. But it could be cool. Cue X-Files theme. )
EXPLORATION
Now I know you Dev's already have their neck full of requests. This being the "multiplayer idea". And it's hard. OK, understandable. The bugs in multiplayer would possibly be a nightmare anyways... But if this game is keen on being single player, why not have the player be able to see some very small islands in the distance, and have the player sail his raft towards it? Maybe he could find some old pirate treasure, a sword possibly.
Ya'll have a pretty sweet game. Awesome work! Cheers.
Hi guys, I just played your game and think it is pretty nice already. I personally think the challenge might be a bit too hard in the beginning, maybe you should consider to give two game modes, an easy and a harder one as a choice. The game itself plays very stressful. To keep players busy is one thing, but to stress them out another you don't want to have. Scarp metal is definitely too much after a while, in the very beginning you do really need the amount you did add (it could be used for tougher walls and foundations in the end-game, then it would not add up stored in boxes too much). The raft would need some spikes or anything like that to protect it from the sharks later on when you developed and did built all other stuff, because there comes a point when they start being annoying when your base gets too big and you can not run to them anymore in time. Food is fine balanced, water needs 3 of those cookers, but is then fine too.
It is a raft game and no sail to the islands game, I did get that, but maybe you could give the players some more decorative items for building, for example baskets to drop coconuts, shelfs for tools or the storage boxes, bigger boxes would be also very nice. Also I would remove that wood pillar cage around the trees to let them look nicer. Some end-content might only get available after building everything else, maybe by a level up system, like spikes, decorations and maybe advanced cooking recipes, maybe also any better weapon against sharks or tougher foundations and walls.
These are just a few ideas. Seagulls could fly by and drop feathers or build nests and drop in there eggs if you build a house. I had trouble to drop a roof on my house that I did build a bit higher upwards on pillars, no idea if it works at all but maybe you should add thatch for picking it up in the ocean (or the possibility to dry the leaves to get thatch) and a nice roof option to build. I know you called the leaves that swim by thatch but it works rather like fiber that you usually use for crafting ropes, thatfor I believe you should at least let us dry it for a second recource. And a nice roof option is also missing.
Maybe adding an aquarium or pool in the middle of your raft to have some fishes multiply could be nice. Let us sit down in a recline or deck chair or give us a bed to lay down, because the character says often that we would be tired and it could also be used for respawn ;)
Thanks for reading my ideas. Happy developing guys ;) For more help you can contact me in steam.
Building:
Gameplay:
Hello, first off. I have to say, for a simple free game this is amazing and I am already in love. I can't wait to see where this game goes and have marked the download page as a favorite to check back for updates. I hope they come often.
-Lifemaul
Suggestions:
Multiplayer Support
Would be nice to play with friends, if some of the other features would be added.
Seagulls (For hunting/eggs see below)
Hunting birds with a bow would be nice, maybe add that you can collect eggs from them and build bird cages, you could even have areas that you could release the birds in "cages/rooms" which would give the birds a place to nest/provide the player with more eggs for raising their own birds.
Aquarium/Tank Space
I would suggest this space be something similar to the "Nets" that capture floating items in the water. If you were to say combine 8 nets you could place something in a 6 block space that would store live fish. This way you would be able to breed them rather than catching them.
Bow and Arrows
Simple weapon used for hunting or fending off a shark attack from a safe distance, without having to bother to run all the way to the shark attack.
Spear/Harpoon
The idea would be to give an alternative to using a fishing rod. Maybe add swordfish or marlin for spear fishing that you have to see and either chase in a row boat (see below for boat details) or wait for it to come close enough to your raft.
Hunting - Sharks, seagulls, whales?
I would love to be able to use a small pistol, or even a rifle, but the bow will work fine if added that would be used for shooting birds, sharks, or maybe even whales.
Row Boat - Something to chase your prey, sharks, whales, birds, or maybe even pirates.
2nd Line of defence should you need to abandon ship. I would suggest the rowboat can be tied to the original raft in the event of a pirate attack, shark negligence, or maybe simply because you want to start over. Maybe even give the row boat a little storage space just in case you need to abandon ship.
Reduce thirst use, please.
it just seems you die of thirst rather quickly and it gets REALLY annoying to constantly be turning salt water into drinking water.
Pirates
Without anything else attacking you save the shark, the game rather gets boring rather quickly. Adding pirates who could be simply based on the size of your raft would be awesome, small raft, means small pirate ship. Big raft, means big pirate ship. The pirates would board your raft, destroy your items, as well as come after you. Killing pirates yields loot, as well as new items/weapons. Capturing a pirate ship would mean a back up to your raft, but would be near impossible without the proper weapons... and maybe some friends.
Fellow Stranded Sailors
Help them aboard, hold them hostage, or simply share your supplies with the handy help. Plucking people from the ocean gives you a friend, prisoner, or slave. Their fate is in your hands. Arm them and let them help you fight the pirates or gear them and make them collect supplies.
Here's my wall of text list of suggestions:
On the topic of the fire hazard, I think the foundations shouldn't be able to burn. Since the foundations are right on the water, and realistically they would probably be too wet to catch fire, that shouldn't be an issue. This could be countered with the idea that the foundations would rot that you mentioned with durability, and just have a slightly faster rotting rate.