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Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 207,665 Replies: 2,627
Viewing posts 1,161 to 1,180 of 1,736 · Next page · Previous page · First page · Last page

I would like the shark to change its difficulty every time it dies, because after a while the shark is no worries for the player, thank you.

Please add a sleep option (with a bed that in order to craft you will need wood and silk that can be crafted with thatch)


Love ur work! (∩☉ᗜ☉)⊃━☆゚.*

it is possible to disable the shark?

or maybe make it for a game mod

actually some ideas

-a storyboard might be nice (but its not timed or anything its kinda like a side quest maybe not like a must do to continue thing like if you want you can do this and learn about what happened that cause you to live on a raft and all that)

-like sometimes when you find islands some people will join you if you find something or help them like cure htem feed them give them water and all that

-some islands can be habited by either hostile or neutral or friendly or depending on your behavior natives and some islands ccould be inhabited and some could just host one person like the player stranded in an island

-other people on rafts just like the player stranded like a neighbor that may join you like join ships together

-you can attend those people with jobs but you should give them the appropiete tools like for example for the defending the shark task you should igive them a spear and for other jobs and all that

-there could be a civilization system like if you decide to live on an island with friendly natives if you be very nice to them they will choose you as their chief but that is a rather very far away thought to think

-metal upgradation

-other metals

-melting smelting blacksmithing and armormaking

-marriage like if you marry a chief's daughter or son then you will be the tribe's next queen/king

-taming animals

-range tools

-a blueprint collecting system like if you find a blueprint or a part of the blueprint of a musket on an island or underwater(add a diving option) then if you collect it or all the parts you will be able to craft that

-but basic items will be still already in your mind so you dont need to collect blueprnts of water purifiers or cooking stations and etc

-a sailing system either by sails or if you find the blueprintS of a motor

-other vehicles that could be used in islands

-cities like harbors and all that

-mythical creatures (you decide I want you to vote if you want or not )

-hostile sailors

-friendly sailors

-neutral sailors

-fishing nets

-crabs and crab nets

-fertilizer

-fish growing place and crab growing place

-safety boats

-oxygen tubes

-googles for underwater vision

-to island boats these are used to go to an island they are small like safety boats you row them to the land

-fire mechanisms like you can scare some wild animals or use to hunt some wild animals

-and weather of course

-roofs

-docking to another ship

-docks like you can either build a dock on an island or you can dock to an already built dock

----------------------------

(BTW if you see this line that means I am just noting and the ideas are above that line and below it is jsut notes)

well if I have have anymore ideas I will let you know if you want or you could tell me a topic and I will produce ideas about it

Hope you didnt get bored from my long list


Regards,

Yusuf Eren Eroğlu

I think editable signs will be cool for example: Making big storage

What about door frames and doors for multiplayer (mods) or for making real houses it will look very cool and give another use for nails

Hello I'm actually doing a Youtube Series on your game and I absolutely love it! I love the newest updates. I think the weather cycles like Notreamitielove suggests would be great. Maybe if possible add birds flying around.

A friend of mine thinks it would be cool to be able to dive underwater. I think being able to make shark armor would be cool so that you can swim out to get things with less risk of dying from the shark attack. Maybe after a certain period in the game add more sharks that attack at once than just the 1.

More items that we can cook, and grow

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I think that some thinks that could be added for future updates could be that the shark can't attack at night since it is hard to see, a ship should be able to be built to go fishing or go to an island maybe. Also, maybe you could sit in the chairs to reduce fatigue. it would be cool if you could add a defense to your raft for a large cost, like spikes or nails.

I think some new fish would be good like the mackerel is good but something like a salmon or tuna is good too.

Water could give life!!!

Water could give life!!!

(1 edit)

I've enjoyed playing Raft quite a bit. It's very addicting. Still, it does set my imagination churning, so here are a list of things a friend of mine and I came up with that we'd love to see in game. The list is pretty much kept to things that could be implemented without messing with the core mechanics of the game (That is, the raft floating along on the ocean).


  • Flow of debris should lessen over time as you 'move away' from the supposed wreckage. Not too quickly, as the player should still have a chance to get seeds and food drops, but eventually, it shouldn't be all that much flowing past the raft.
  • A possible increase in number of sharks over time (attracted by the blood of their cousins or the blood of the player), with a maximum number of three or four. (Or a setting allowing the player to set the maximum).
  • Building a composter and using seaweed/ thatch/ food to turn into compost, and make compost a necessary component for cropplots and tree cropplots. (Would make it harder to get cropplots and tree cropplots, encouraging players to find alternate means of feeding themselves - like fishing and shark hunting :P - until the compost is finished).
  • Item nets should break off or take damage if too many things accumulate. Maybe a system so that if an item has been in the net for a given period of time, the current will eventually tear the item loose again, damaging the item net some amount. Or have it based on amount of items caught in the item net, perhaps.
  • Weather would be a nice thing. Rough waters that might snap off bits of the raft, if it's too rigid (that is, if the floor area is too large). Scorching sun that might cause sunburns unless you've built shelter. Freezing nights that could send you into hyperthermia, unless you've made something to heat yourself by or maybe created some kind of clothes from debrised canvas or other materials.
  • The possibility of tying smaller rafts together with rope, to lessen the risk of things snapping off in rough weather.
  • The possibility that you might get washed overboard in rough weather unless you're either inside a four-walled shelter, or you've anchored yourself with a rope to something on the raft.
  • A randomised amount of crop when harvesting. 1-4 for potatoes, 0-1 palm seeds from coconuts, and beets have to stay in the cropplot til they seed in order for the player to harvest those seeds, at which point the beet is useless as food, but the player gets 2-4 beet seeds.


Suggestions for additional types of items and debris: Bits of canvas, seaweed, crates of oranges (anybody up for debilitating agony and rotting gums with the complementary loose teeth? No? Have some vitamin C ^^), orange pips (3-6 per orange, but hard to get to mature into an orange tree, maybe add watering as a necessity).


Suggestions for player settings: The option to set the passing of time. Currently the time it takes for the player to get hungry and thirsty is terribly fast. As are the growth times of crops (which is rather necessary with the rate at which the player goes hungry, I guess). Making a setting where the player can choose the length of game day and then making hunger, thirst, and crop growth-rate scale to the setting would be great.

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Another Update Ideas In 1.06

+Resources: Leather, Electronic Scrap, Cloth

+Recipes: Armor, Backpack, Bed, Raft Protection Armor, Funitures, Maps,...

+HUD And GUI: Armor Slots, Show "%" For Your Health,Food,Water

+News: Islands, Easter Eggs, NPCs, Coral Underwater, Quest, Missions,...

+NPCs: Chuck Noland, Steve The Minecraft, Dead Island's NPCs

+Easter Eggs: Wilson The Ball, City Atlantis, Subnautica Life Pods,...

P.S: Notice Me Senpai!!!!

To not erase everything that was in my chests/ my inv. Thanks for wasting 2 hrs

I think you took a wrong turn, sir. Bug reports are back the way you came and two stickies down.

A story mode ? maybe ?

You should add in signs

Currently, if you want to make a even room with a floor on top in raft, you frequently come across the problem of having to put 2 pillars together to make a full floor. This is purely for aesthetics, but I would like to see a way to put a pillar in the middle of 2 foundations/floors. This pillar would do the job of 2 pillars next to each other.

(+1)

When you arrives in a stage of the game it stay boring. It should have more difficult objectives. (sorry, I don't speak english very well)

I Would like to see rain in the game

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