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Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 208,422 Replies: 2,627
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Some of these are problably already being planned, but constructibles:

  • Thatch Roof - mostly aesthetic, but if rain is added, then at least covers you.
  • Door - or Doorway Wall, for aesthetics. Holes in your walls function, but look terrible.
  • Net Wall - again, for aesthetics. Looks good when mixed with a net hammock.
  • Hammock - because why a normal bed? Obviously needs hung up, so requires floor or roof above it?
  • Metal Chest - for more storage. Not really necessary, but variety is nice, and so are upgrades.
  • Reinforced Pillar - or... beam? Supports a 5x5 floor area. Looks pretty with metal brackets on it.
  • Bridge - rope or wood; can be placed without support beam, but needs connected on both ends.
  • Ladder - 1x1 climbable, more space-efficient than the 3x1 ramp. Requires placed against a wall?
  • Sharkskin - from sharks, to be used for aesthetics as a rug, or to decorate walls. Basically break up monotony.
  • Place walls on walls - as in, don't need a floor to place a wall, so walls can be placed above ramps or over treeplots.

Basically, some aesthetics. Sure, they aren't high priority, but I'd like to see these on my Tropical Resort village. I mean,... terrifying stranded-at-sea death raft?

Maybe I missed it (maybe not, is it a thing already???), but I'd love to beable to change my controls to other buttons or mouse click instead of hitting E.

A Trap for the Shark would be nice.

Hey guys! After having a lot of fun with your little prototype yesterday, I have a few comments and suggestions!
First of all, great job on the existing stuff, it was (mostly) bug-free for me and thoroughly enjoyable!

- I couldn't find any way to remove or move stoves and water purifiers! The only method for me was to destroy the wooden tiles that held them on the raft (structural floors), which was expensive and frustrating. Since, at the moment, there is no way to produce Scrap on the raft, I would see a world where any item can be destroyed via the Axe, and doing so would produce X Scraps. This makes Scrap production possible on the raft, but keeps it in check because it would be quite expensive.

- Related to the above, I was able to destroy a chest I had made and placed, but to my horror everything I had inside (it was full of wood) disappeared as well! I was expecting either: 1. all the wood inside to simply fall on the raft, or 2. for the chest to become a movable item, place-able in a different spot.

- Palm trees become the only thing needed after a while, as they provide everything that can be obtained on the raft (excluding Scraps). Coconuts replenish both hunger and thirst, so once you have 2+ trees, stoves, potatoes and water purifiers become obsolete. The easy solution would be to nerf coconuts of course, but I can see a world where they stay the same, and other tools have a bigger impact because of different reasons. A few examples:

  1. potatoes can be turned into batteries that power shark-repelling wires around the raft;
  2. cooked fish provides a temporary strength buff, so sharks can be repelled faster;
  3. hot purified water would be necessary during cold periods, if any (night, winds, rain).

- A thing I noticed was that after a while no more hemp would be drifting into the raft. This left me completely dependent on my palm trees, further strengthening the need to have many. It doesn't help that hemp is by far the highest used ingredient (ropes and floors), so the game simply became a 'wait for palm trees to get bigger in order to do anything' affair. While I understand variation, I think it would be good to consider alternating the kind of resources that become unavailable for a while, so there is a bit of tactic involved, or encouraging production cycles on the raft.

- As it stands, I struggle to understand what walls are for. Initially I thought they will provide protection against shark attacks, but the sharks bit straight through them! Considering walls are expensive and obstructive once in place, I decided I don't need any. It would be great if walls had more purpose in the future.

There are a lot of potential ideas for content, of course, but I leave that to you! After all, I am curious to what you will be adding to this little gem in the future! Best of luck!

Hello,

I really love this game, it can become an amazing one. So, i propose you to help with the translations, i'm pretty good in english and i'm french. Would you like to have a french version of the game ? I'm here, just ask.

By the way, i already translated 2 android apps this last year and i would be very happy to help you.

Best regards,

First off thank you so much for taking the time to create such a cool game. This game and its concepts have a bright future for sure. There are some great ideas and some not so great ideas posted in this section. To the developer, keep doing what you are doing and keep true to what you think this game should play like. I am not sure what age or time set this game is played in , ie, present, 1800, or even 1700. Here are a few options that could be explored.

Adding content that would happen in real life or things that would occur realistically.

1. Shelves, bigger capacity chests, small kegs in hold water or coconut milk.

2. Creating a changing weather environment. Collecting rainwater if it rains.

3. Maybe Adding durability to the nets or fishing pole. If you fish too close to the shark he eats your fish and the line, (damaging the pole) happens in real life.

4. Making barrels, we have wood for the staves and iron for the rings. Barrels for liquid storage or reusing the barrels we collect that float by. The barrels do not need to be destroyed when we collect them as they float by.

5. I have grown up fishing in the ocean and there are a lot of things that you see floating around and that occur off shore. depending on the time frame of this game you could adjust that accordingly to what is appropriate for that time.

6. Day and night would be nice. You do not need to be able to craft a bed but a thatch mat or hammock would be reasonable to hang between two pillars.

7. I read a few posts about armor, we don;t need it and it does not make sense. Also there are no Pyrannas in the ocean they live in rivers. The difficulty level is fine for now, adding more content is what a lot of us seek in a game.

8. A few building options would be nice, handrails, chairs or stools.

9. There are a number of things that ships stored in barrels and new items, realistic items would be nice, maybe even a rare items from time to time.

10. Again great job and please continue the game, it has enormous potential and thank you for your hard work!

(+1)

Suggestions:

difficulty level

a day and night cycle

a beds and torches/lights

crouching

setting to turn off shark/health/food/water/infinite items/etc. when map is opened

walls protect from shark

underwater! exploration and collecting items from underwater

boats

island

storms which require you to get into and enclosed space

more creatures,

I have a ton more, but understand that the game needs time, good game so far though

Just co-op would be nice like if youre making a video about raft its fun to make a video with a friend you know

(+1)

You should add more food and tree items like banana tree, carrets, and more

The island is a good idea

If you die you don't lose the world but you lose held items

Shark should be stronger

I hope they will finish the game

Thanks to the developers for making the game and all the good suggestions

You should add:

Night and Day cycle

Difficulty levels (Very easy, easy, medium, hard and very hard)

Bed for the night

More crafting ideas

More items (shovel, lamp..)

Ending where you get saved by someone (Boat, survivor, police..)

Need way more things to craft. I know this game is in early production, and this suggestion is obvious, but there is going to have to be way more stuff to craft, meaning there needs to be more things to collect and harvest.

Would be cool if there were islands or structures (such as towers, abandoned rafts and ships) that you could come across while floating about, and then you could control your raft, with sails or anchor it (all new features, of course) and go explore. Here you could find maybe animals that you could hunt to have to fight, and some sort of enemies. Of course there would be loot but maybe its guarded sometimes by an animal or a dungeon even.

Exploring the actual water would be cool. Having to craft up a suit and gear and then go exploring the ocean.

More wildlife other than a shark. As mentioned, more animals that could be found on islands, or more fish in the water to catch. And when you go diving you can see all the fish and capture them with a net. Maybe you could even find an animal on a island and somehow bring it onto the raft, Noah's Ark style, and breed. This might be a stretch though.

Day and night cycle, with bed to sleep away the night.

And of course multiplayer, but seeing how the game is early in development, this might be a while before we expect this.

As you can see, I'm pretty enthusiastic about this game. I think it has great potential and I hope it never stops updating with new content. Hopefully these suggestions are taken into consideration.

This game is pretty cool, I would love increased amount of shark. When you killed 2-3 sharks, then they are two instead of one, then three... Different size of sharks, some sharks often try to jump from water to eat your toes (one tile distance) instead of eating the raft.
Killing shark give metals (because we lack some when coconuts tree give plenty of everything else...) would increase the goal of killing some.
Maybe one item to go deeper in water and gather new rare ressource or new food or maybe a kind of net to gather shellfish.
Of course, we want more things to build.
Maybe a day/night cycle with much more attacks during the day and none during the night (then add jellyfish at night or some kind of dangerous animals)

Sweet game so far, really enjoying it.

A few suggestions:

  • 3rd person / movable camera view (mainly for screenshots)
  • Ability to Shift-Click items to have them auto move between hot bar/inventory/chest. Clicking and dragging is a bit cumbersome, especially if you are in a hurry like at the beginning of the game.
  • When drinking from a cup the empty cup is put into a separate slot on the hot bar. Example, glass of water is in slot 7 and every other slot is full. When you drink it, it is automatically put into your inventory instead of back in slot 7. If another hot bar slot is open it will be placed there. Makes drinking and refilling cup with seawater difficult
  • Ability to move some placed items (water purifier, cooking fire, chests)
  • Recollect some resources from destroying items.
  • Birds, cage and eggs!
  • Different types of fish
Great game guys - well done!

maybe add a fishing pole holder like the nets thhat auto catch fish and u have to collect them and reset them

El juego es espectacular , pero falta elaborar un poco mas la idea

*El tiburón siempre viene cada 4 minutos ( teniendo un cronometro lo hace muy predecible)

* Las Paredes Y Ventanas inutiles hijo, sin protection Dan S í estético en solitario

* Se podria Poner un ciclo de noche / día párrafo Así Tener que crear de antorchas para ver Poder

*Poner mas variedad de Craft o modificaciones

esa es una de mis opiniones, espero les sirva, la idea del juego es muy buena

Some kind of spikes you can put on the side of the raft (kinda like the item catcher) to keep the shark from attacking that side of the boat to often. After he runs into it a few times, the spikes will break or something like that.

Fundación de metal

Hi, I've been watching a few lets plays of the game on youtube. No matter which of the gamers I watch playing Raft, I enjoy the time.

I plan to start playing soon myself, but I was hoping to give a few suggestions after what I've watched so far. From what I can tell, the game is very therapeutic. It's overly simple to play, and that makes it overly fun. I do think the difficulty can be uped a bit, because, at the same time, it's also a little too easy to conquer when you get the ball rolling.

1. More Raft, More Problems.

First idea that comes to mind is that makes this game easy is that the raft can grow to insane sizes. A player could probably cover the ocean if he/she wanted to. Sure, there's a shark that nibbles away at it, but, the answer to that problem is just making more raft to slow him down.

So how about linking the difficulty of the game for players to the size of their raft. We start off with a 2x2/4 squares and shark, so lets say that when we upgrade to a 5x5/25 squares we get to handle two sharks at the same time.

Basically the more raft you craft, the more commotion you'll have in the ocean.

2. Bounty vs. Buoyancy

Following what I was talking about in the first point, the size of the raft can contribute so much more towards gameplay. For example, a chest could have a weight of 50 and putting ten chest close to each other places a weight of 500 in a certain range on the ship. Making things too heavy and causing the entire foundation to slowly take on water and sink.

If you build too much in one area, we, the players, could risk losing our entire establishment or creating an ankle deep puddle that slows down our sprinting (perhaps the shark could even try slidding across a slightly sinking raft to nab players).

Why not make it so that weight has to be distributed carefully on the raft if we want to keep a raft. The weight of an object every few blocks contributes to the weight that area is supporting.

3. More Animals.

One thing I know I love is the fact that a shark is swimming around you like a stalker, tearing your raft apart over time. But once you get settled and into the mood, the shark is manageable and expected. I'm glad that it's stronger and has more health, but it's still too easy to handle by itself.

Like I said earlier, the size of the raft could directly effect the difficulty of the game. We could face extra sharks or-at the right size-new enemies altogether.

You probably heard this before, but how about a giant squid or octopus that tries to drag the raft under; the only way to stop it is to cut away the tentacles before it's. Maybe even a aggressive whale that's out for revenge against humans, we'll need a few harpoons for thus one. Perhaps tiny crabs that sneak on board when you aren't looking and try messing with stuff; leave a frew traps around for them or let the little buggers fall in the nets where they're stuck but will break out of over time.

4. Watering Plants.

I just think this is a must, this should be how we grow our food over time.

5. Weather.

Some days are hot, other days are sunny, and a few days are just perfect for tanning...what if we had to deal with rain and sea storns that churn the waters. Shifting our vessels up and down in open water, causing us to take on water that we have to dump over board.

Perhaps we could even get fog that hides the shark and makes the attack more surprising.

6. Items and Ideas to be considered.

-Different behavior of the shark. Hiding underwater just as often as swimming near the surface.

-A harpoon we can throw and hook onto the shark, has a rope attached to keep it from swimming to far away. Does three time the damaged of the spear poke, which is only used to drive the shark away.

-A bucket to gather more water than a cup.

-Using salt, from the distillers, to store food.

-Spoilage timers.

-The need to sleep.

Have raft CHECK

Have spear CHECK

Have Hook CHECK

THERE IS ONLY ONE THING MISSING

The ability to hook the shark pull him in a stab him to death for his tasty tasty meats!

really i just sit there all day throwing the hook at him dreaming this dream please make it come true!

(+1)

It would be cool to realize:

1) Scuba dive that would gather resources from the bottom.

2) Whatever the structure of the raft or occasionally swim to the islands, where they could get up to anchor.

3) Add a metal plate in which uvelichina strength up to 1000 for example.

4) Add larger craft, much more.

5) Add a boat, where you can swim to the islands for example.

6) Add a spear to hunt sharks, add more predatory fish.

7) Add multiplayer.

8) Add the possibility of crafting clothing or protection from biting fish.

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