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Gameplay storyline ideas

A topic by Gymcrash created Oct 06, 2025 Views: 191 Replies: 5
Viewing posts 1 to 5
Developer

Find battery. 

Find battery charging unit. 

Charge lift to go down one floor.

Repeat.

Can use low battery to power doors to find higher capacity charger. Gives you access to new items, npcs.


Monsters attack, and are attacked by throwing 1 use objects found in the environment. Tank monster cannot be attacked and must be hidden from unless you have a special item? 

You can hide in cupboards and lockers and under beds, but you have to leave your wheelchair. 

If you are attacked, 2 hits get you off the wheel chair and crawling. Getting hit while crawling kills you. 

Goal is to escape the hospital.

I think there should be a simple, introductory monologue at the very beginning of the game (for the first playthrough), which will give the players a brief idea of the storyline whilst keeping the atmosphere of mystery.

I have written an example which I think could work if this feature is going to be implemented.

----

[The screen starts black, words in white text will appear and fade in and out as the player proceeds to see each line of dialogue.]

Darkness.

That has been the velvet over my eyes for a very long time.

So how does the world expect me to open my eyes?

To open my eyes, into harsh fluorescent lights.

--pause--

I have no memory of my true identity. Even lesser, my name.

But Patient Zero was the last of things that were whispered to me.

Whispered during my state of nothingness, and state of sleep...

So Patient Zero is what I should go as, and leave.

--black screen fades out, game starts--

[The mentions of Patient Zero would be in red text, the rest in white.]

Developer

Brilliant, I will add this!

I also think it would be good to add an Ending Monologue if the game has finished, and the floors have been completed. 


If there isn’t one already, the storyline could possibly imply that Patient Zero was really the one creating everything, the monsters and such (in some way)— but had only remembered after escaping the place, and understands it fully.


It could be something like this, similar to the first beginning dialogue:


“When things stay in one place for too long, they perish, they rot.

And so I, Patient Zero— who had once been locked under inevitable stillness— have deteriorated, entirely.

The core of the hospital I must be, holding up what remains of its legacy…

I have been there since the start, that is who I am, now.

So as Patient Zero, the very foundation of the place… I had formed everything, torn it apart at the seams, and taken my leave.”

Developer

Beautiful, this is exactly what I was looking for!