PROS
- The game goes fullscreen on the first launch, without me having to use Alt-Enter, F11, or always having to click on a maximize button.
- The pause menu buttons are nice and large, so they're easy to read.
- The visual perspective is on-point, and there's also good sprite scaling. Some of the more obviously 3D shots (like behind the stadium) look quite good.
- The developers have shown signs of hard work. The right-click menu shuffles through a few different modes, and when you click on different things in different modes, you will indeed get different results.
- The gameplay isn't glitchy, as far as I tested.
CONS
- The game's keyboard and mouse defaults are not listed, either on the Itch.io page, or in the game itself. This means that I have to actually play the game, before being able to connect a controller. Moreover, even if I do discover some of the controls, there's no way for me to really know that other keys won't be needed later. Does Esc work right away? Great. But what if I need to also start using Z and X later in the game? Should I have to go into a controller profiler multiple times, to update a layout?
- Every time the character "dies" you have to start all the way from the beginning, with the title screen, and opening text.
- The speech boxes are kind of "all over the place". Some of them are in the center. Others are on the lower-left side. Some have no backdrops. All of these differences make the game's interface look messy.
- The music stops playing once the game actually starts.
- The game's engine doesn't support a wide color palette, so when colors like yellow and magenta are combined, in makes scenes appear sickly.
- Some of the black lines (like around tables) are abnormally thick. There doesn't seem to be any special reason for it.
- It's difficult to determine what can be inspected, and what can't. If everything can be inspected, I could end up clicking on everything, and wasting a bunch of time. Since the characters don't start talking about Eric right away, it's hard to get a sense of when I'm making good progress, or whether I'm just focusing too much on a dead-end area.
CONCLUSION
- The game's engine is very humble. It doesn't give the developers very many options. I think it would be better suited for platformers, or some other kind of game that has a single playing field.
