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A thorough review of the current build

A topic by Dioram created Oct 01, 2025 Views: 678 Replies: 5
Viewing posts 1 to 2

PROS

- The game goes fullscreen on the first launch, without me having to use Alt-Enter, F11, or always having to click on a maximize button.

- The pause menu buttons are nice and large, so they're easy to read.

- The visual perspective is on-point, and there's also good sprite scaling. Some of the more obviously 3D shots (like behind the stadium) look quite good.

- The developers have shown signs of hard work. The right-click menu shuffles through a few different modes, and when you click on different things in different modes, you will indeed get different results.

- The gameplay isn't glitchy, as far as I tested.

CONS

- The game's keyboard and mouse defaults are not listed, either on the Itch.io page, or in the game itself. This means that I have to actually play the game, before being able to connect a controller. Moreover, even if I do discover some of the controls, there's no way for me to really know that other keys won't be needed later. Does Esc work right away? Great. But what if I need to also start using Z and X later in the game? Should I have to go into a controller profiler multiple times, to update a layout?

- Every time the character "dies" you have to start all the way from the beginning, with the title screen, and opening text.

- The speech boxes are kind of "all over the place". Some of them are in the center. Others are on the lower-left side. Some have no backdrops. All of these differences make the game's interface look messy.

- The music stops playing once the game actually starts.

- The game's engine doesn't support a wide color palette, so when colors like yellow and magenta are combined, in makes scenes appear sickly.

- Some of the black lines (like around tables) are abnormally thick. There doesn't seem to be any special reason for it.

- It's difficult to determine what can be inspected, and what can't. If everything can be inspected, I could end up clicking on everything, and wasting a bunch of time. Since the characters don't start talking about Eric right away, it's hard to get a sense of when I'm making good progress, or whether I'm just focusing too much on a dead-end area.

CONCLUSION

- The game's engine is very humble. It doesn't give the developers very many options. I think it would be better suited for platformers, or some other kind of game that has a single playing field.

Developer

Hey thanks for your feedback. I think a lot of your questions are answered in the instruction booklet, but I have taken a few of your suggestions down to address in upcoming releases. Thank you so much for playing. 

There's definitely a part of me that likes instruction booklets. In the past, I have found them charming. However, when it comes to the idea of getting one in PDF form, I find that almost all the charm is lost in translation. PDFs make the act of setting up a game feel like being at work.

I liked how, with your Transformers game, the control information was immediately visible on the Itch page.

Wanted to add my two cents on the subject since it's quite interesting how both observations are valid!

I really like how the dev used the instruction booklet as an almost required "tool" to properly play the game, like in the old days when some of these booklets were absolutely necessary.

On the opposite, I think its quite true that reading these in PDF form may feel even awkward almost.

Either way I'm loving what the build is currently offering, great job!

I wouldn't call it awkward - it's more like mundane. PDFs feel like a work tool, akin to emails, Google searches, and Excel spreadsheets. Having to read a PDF for a game feels too similar to troubleshooting.

Developer

Well it's a combination of 'you're damned if you do, you're damned if you don't'. If I did include the instructions in the game information someone would complain it's too long. So I defer to trying to give the user the experience of playing an old fashion computer game in a package. If I had the chance and money maybe someday I can do a production of a boxset you could buy. But for right now I can only just give the visual feel.