This is the high-speed version of Sekiro I’ve always dreamed of, and I absolutely love games where the protagonist has immense mobility and movement skills. The fight against Nia is my favorite—her moves and animations are incredibly cool. I initially thought the terrain would make this battle frustrating, but dashing between pillars and corridors with real-time environmental destruction turned out to be absolutely awesome. That said, there are a few minor issues. The grab attack after Nia’s yellow flash has some hitbox problems—sometimes she misses me even when I’m right in front of her. Her rising kick into the aerial kick comes out too quickly, making it very hard to react to. Also, when she uses a downward kick to block my shurikens, I take damage inexplicably even when I’m far out of her range and her kick clearly doesn’t connect.
Moreover, Louise’s AI behaves oddly at times. Sometimes she just stands still in front of me for a moment, and other times she attacks the air from a distance. Her close-range spear thrust also often misses.
Still, these are two excellent boss fights. If the transitions between animations were smoother, it would be even more amazing.
