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All Walls Must Fall

A Tech-Noir Tactics game set in Berlin 2089, where the Cold War never ended. · By inbetweengames

crashed at start mission on pc

A topic by Tekbear created Dec 23, 2016 Views: 58 Replies: 2
Viewing posts 1 to 4

MachineId:0ED6D45F4778BFE0512ACBA0E6F65A83

EpicAccountId:

Assertion failed: !AllocationFlags[Index] [File:Runtime/Core/Public/Containers\SparseArray.h] [Line: 70]

ProjectDisco!FDebug::AssertFailed()

ProjectDisco!TSparseArray<TSetElement<UPrimitiveComponent const * __ptr64>,TSparseArrayAllocator<FDefaultAllocator,FDefaultBitArrayAllocator> >::AllocateIndex()

ProjectDisco!TSet<UPrimitiveComponent const * __ptr64,DefaultKeyFuncs<UPrimitiveComponent const * __ptr64,0>,FDefaultSetAllocator>::Emplace<UPrimitiveComponent const * __ptr64 const & __ptr64>()

ProjectDisco!FDynamicComponentTextureManager::Add()

ProjectDisco!FStreamingManagerTexture::NotifyPrimitiveAttached()

ProjectDisco!FStreamingManagerCollection::NotifyPrimitiveAttached()

ProjectDisco!UStaticMeshComponent::SetStaticMesh()

ProjectDisco!UDACharSpriteComponent::UDACharSpriteComponent() [c:\work\inbetweenbox\awmf\projectdisco\source\projectdisco\private\dacharspritecomponent.cpp:31]

ProjectDisco!StaticConstructObject_Internal()

ProjectDisco!FLinkerLoad::CreateExport()

ProjectDisco!FAsyncPackage::CreateExports()

ProjectDisco!FAsyncPackage::TickAsyncPackage()

ProjectDisco!FAsyncLoadingThread::ProcessAsyncLoading()

ProjectDisco!FAsyncLoadingThread::Run()

ProjectDisco!FRunnableThreadWin::Run()

Thanks for the info, tekbear! Does this happen 100% of the time?

We've seen that one a few times ourselves so I'll try and get on it soon. I'll let you know here when we have it fixed.

Hi again tekbear!

This issue should now be fixed. Let me know if you still have problems.

Cheers,

Isaac

archived this topic