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crashed at start mission on pc

A topic by Tekbear created 239 days ago Views: 16 Replies: 2
Viewing posts 1 to 4

MachineId:0ED6D45F4778BFE0512ACBA0E6F65A83

EpicAccountId:

Assertion failed: !AllocationFlags[Index] [File:Runtime/Core/Public/Containers\SparseArray.h] [Line: 70]

ProjectDisco!FDebug::AssertFailed()

ProjectDisco!TSparseArray<TSetElement<UPrimitiveComponent const * __ptr64>,TSparseArrayAllocator<FDefaultAllocator,FDefaultBitArrayAllocator> >::AllocateIndex()

ProjectDisco!TSet<UPrimitiveComponent const * __ptr64,DefaultKeyFuncs<UPrimitiveComponent const * __ptr64,0>,FDefaultSetAllocator>::Emplace<UPrimitiveComponent const * __ptr64 const & __ptr64>()

ProjectDisco!FDynamicComponentTextureManager::Add()

ProjectDisco!FStreamingManagerTexture::NotifyPrimitiveAttached()

ProjectDisco!FStreamingManagerCollection::NotifyPrimitiveAttached()

ProjectDisco!UStaticMeshComponent::SetStaticMesh()

ProjectDisco!UDACharSpriteComponent::UDACharSpriteComponent() [c:\work\inbetweenbox\awmf\projectdisco\source\projectdisco\private\dacharspritecomponent.cpp:31]

ProjectDisco!StaticConstructObject_Internal()

ProjectDisco!FLinkerLoad::CreateExport()

ProjectDisco!FAsyncPackage::CreateExports()

ProjectDisco!FAsyncPackage::TickAsyncPackage()

ProjectDisco!FAsyncLoadingThread::ProcessAsyncLoading()

ProjectDisco!FAsyncLoadingThread::Run()

ProjectDisco!FRunnableThreadWin::Run()

Thanks for the info, tekbear! Does this happen 100% of the time?

We've seen that one a few times ourselves so I'll try and get on it soon. I'll let you know here when we have it fixed.

Hi again tekbear!

This issue should now be fixed. Let me know if you still have problems.

Cheers,

Isaac

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