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Soulash

Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. · By Artur Smiarowski

2h Weapon Rebalance

A topic by Samson93 created Aug 07, 2019 Views: 390 Replies: 3
Viewing posts 1 to 4
(1 edit) (+1)

Currently I can find no perceivable reason to use two-handed weapons over one-handed weapons, so I have made a list of the disadvantages and suggestions for rebalancing.

1. You can potentially have twice as many enchantments by dual wielded one-handed weapons, so enchantments on two-handed weapons should be twice as powerful.

2. You can do significantly more damage by hitting with two one-handed weapons simultaneously, so two-handed weapons should have significantly greater damage range.

3. Dual wielding effectively doubles your chance to hit and parry, while some two-handed weapons don't even get a bonus to hit/parry. All two handed weapons should have significant enough bonuses to hit/parry to even the odds.

4. Even with these tweaks, I'm not sure you would be able to match the damage output, parry and hit probabilities of dual wielding because of how these things are calculated, but something that could be done to give two-handed weapons a unique and sensible advantage is by increasing their reach by 1 tile.


EDIT: Because adding +Hit/Parry bonuses wouldn't actually balance out the probabilities of a two-handed vs dual wielding due to how hits/parries are calculated, could two-handed weapons be given a double roll for hit/parry probability?

There is one advantage of two-handed weapons you didn't mention, which is abilities. All abilities hit chance is 100%, and they scale off the main hand weapon.

I do unfortunately agree that using two weapons at once is significantly better than using one weapon(Or a two handed weapon).

As to what could be the solution to this, I do not know. As for the abilities hit chance being 100% on two handed weapons, I had no idea about that mechanic, although I don't think I've ever had to worry about my abilities hitting or not before to notice them not.

Pretty sure I've never seen an ability fail to hit either, but maybe he means physical attack abilities? Which I wouldn't know since my playstyle is very magic heavy.