Hello Doom creators,
I am finishing development on Sprite Forge Pro, a complete sprite and texture editing suite built for Doom and Doom II. This project was made to replace the need for multiple outdated tools and bring everything into one professional platform.
Old tools that Sprite Forge Pro replaces
SLADE 3 (modern all in one WAD and PK3 editor)
XWE (eXtendable WAD Editor, one of the early scene tools)
WinTex (classic 90s WAD editor)
DeePsea (legacy editing environment with sprite and map tools)
Instead of juggling these different programs, Sprite Forge Pro delivers all the needed functionality in one modern app.
Main functionalities included
Sprite and texture editing with full Doom palette support
AI assisted sprite enhancement, upscaling and cleaning
Background removal and auto cropping
Sprite sheet management with optimization and auto layout
Export to WAD, PK3, ZIP, PNG, GIF and sprite sheets
Batch processing for hundreds of sprites at once
Animation preview with FPS control, loop, reverse and real time testing
Palette management with dithering and enhanced Doom colors
Plugin ecosystem with Python and JavaScript support
Cloud sync and collaboration features
Professional GPU accelerated image processing
Built in project and version control tools
What I need from you
I am looking for beta testers who will try the core features, report bugs and share honest opinions on usability and workflow.
What you will get
Full beta access to Sprite Forge Pro
Final version for free at release as a thank you
The chance to help shape a new professional grade tool for the Doom community
If you want to participate, reply here or send me a direct message. I will send the beta build and instructions.
Thank you for helping bring this project to life.
Guillaume Lessard
Developer of Sprite Forge Pro
admin@id01t.store