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A rogue-like shooter game with many classes · By StardustLegend

Update v1.2.8

A topic by StardustLegend created Dec 17, 2016 Views: 201
Viewing posts 1 to 1
Developer

Many new features added on this update such as enemies, shop upgrades and utilites (utilites are items you buy in the shop upgrade and placed from your inventory)

New Enemies:

  • Regunner- The Regunner enemy is an enemy that stays away from the player at a certain distance and can dodge projectiles. it is able to shoot slow moving projectiles at an extremely fast rate.
  • Resnipper- The Resniper has a similar AI to the Regunner, however it's attack is inverse, in that it shoots fast moving projectiles at a slow rate.

New Shop Upgrades:

  • Utility Upgrades (Cannons, Barricades) now have no limit on how much you can buy.
  • Cannon Upgrade (Utility)- Now you are able to buy and place your own Cannon allies to fight by you! The Utility Cannons are exactly like the enemy Cannons, and when destroyed, they will return some money back to you
  • Player Decoy Upgrade (Utility)- The Player Decoy is a utility that when placed, it is able to trick certain enemies. Enemies will instead attack the Player Decoy instead of the actual Player. However, be careful, as some enemies won't get tricked by this utility! Additionally, the decoys are stationary, and only have 150 health, so you should probably protect them with barriers
  • Utility Healer Assist- Like the archer pawn, the Utility Healer will follow you around. It doesn't attack, but it will heal any Utilities that go into it's barrier!
Random Changes:
  • Changed some of the Shop Upgrade's prices and values
  • Enemies can no longer leave the map
  • Changed around what waves enemies will spawn at
  • Archers can now be Necromanced
  • Changed the stats for Necromanced Enemies
  • Barriers now have 500 health
  • Boss Enemies can now heal and regenerate their health
  • Increase the Archer Pawn's Attack Rate