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Iragon - A story about romance, elves, magical girls, and a bisexual sorceress.

A topic by Repulse Games created Jul 24, 2019 Views: 18,474 Replies: 246
Viewing posts 125 to 144 of 238 · Next page · Previous page · First page · Last page

Hello everyone, Iragon BETA v. 0.34 is live now along with the changelog for this build.

Join our Discord server to BECOME A TESTER: https://discordapp.com/invite/GzHjkf8 

- Check out our upcoming Kickstarter page! - 

Please click "Notify me on launch" to support us:

https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fa...

- Changelog for Beta  v0.34 from 07.09.21 -

We’re back with another Iragon changelog. This week, we’ve been working more on the female assassins in the test level in Experimental. We improved the deflection of the kunai in VR with your sword. Now, when you try to deflect the kunai it will bounce off your weapon in the proper direction based on what angle you’re holding the sword. 

Another tweak for the claw assassin and her special ability - she now disappears when she summons her clones and we changed the particle effect of the spawning clones. 

As for the melee assassin - she is no longer immune to all attacks, instead she dodges one every 6 seconds. 

Next, in the Experimental hall, we added another test level, in which you will be able to test a new enemy - spiderlings. The portal for that test level is right next to the one of the Assassin’s, so you can’t miss it. 

Because a lot of people really liked the new slave girl, we decided to give her some improvements as well. We changed the texture on her clothes to better match her background and we also added boob physics on her. Apart from that, we fixed some wonky collision on her contraption device. 

And last but not least, in the WiP models room, you will be able to see 3 new outfits for our lovely girls. The pink one for Lexi, the BDSM one for Brianna/Brenda, and the last one that’s still WIP is for Jenna. Questions will be included after you exit the Experimental Hall, so stay tuned if you’d like to give us your feedback. 

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We are live on Kickstarter. If you would like to support Iragon, please visit the page. https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world?ref=q7vevk

Hello everyone, we are back with another monthly update video with all the changes we’ve made so far.
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We are live on Kickstarter. If you would like to support Iragon, please visit the page: https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world?ref=q7vevk

Hello everyone, Iragon BETA v. 0.37 is live now along with the changelog for this build. 

- Changelog for Beta v0.37 from 07.30.21 -

This week we have a few minor things. Starting with Brianna’s new default outfit from last week, now it has finished textures and materials and you can check it out in the Experimental hall and then vote on it after you exit. 

Another thing we added was a tutorial for the Kunai deflection against the female assassins. Once you start the test level and encounter the first ranged assassin, time will stop once a kunai is flying towards you and the tutorial text, explaining what to do will pop up. 

Apart from these changes we worked on general bug fixes, one of which was an annoying sound bug that hopefully is now fixed.

First and foremost, we want to thank everyone for supporting us as we’ve reached our Kickstarter goal and are still going strong. If you still haven’t, please support us here: https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world?ref=q7vevk

- Beta v0.38 from 08.06.21 -

We are excited to share with you that we managed to fix the issue with the game not starting on newer Intel processors. We also potentially fixed the UI issues with some resolutions. Lastly, we addressed the issue with the wrong controllers showing up in the VR tutorial when playing with Vive wands. It would be great if you can help test and tell us if the bug has indeed been fixed.

We’ve started implementing controller support. It still needs some work, but you should be able to play the whole game through with a controller.

We have new content in the Experimental Hall. If you remember the cute and sexy outfit Jenna had last week, you’ll notice that it is now textured. Coming right after her, we have April with retextured armour. And last but not least, we added the damaged stages for the BDSM clothes. You can see this on display in the “Destructible Clothing Models” room. This is a representation of how the outfit will look in-game when the character takes damage. 

We made some changes to the kunai tutorial in the level with the assassins. Time no longer stops, and the quest stays until you have deflected 3 kunai in total.

We have added two new weapons you can test in the “Third Person New Weapons” room. The first weapon is a katana that swings faster than your regular sword. And the second weapon is a set of two swords that you dual-wield. We have new combat animations for both of these weapons. Don’t be shy and give them a try to leave some feedback.

The last thing to mention would be all the minor bug fixes we’ve made. 

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We are live on Kickstarter. If you would like to support Iragon, please visit the page:https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world?ref=q7vevk

Hello everyone, Iragon BETA v. 0.39 is live now along with the changelog for this build.

 - Changelog for Beta v0.39 from 08.13.21 -

Starting off with very requested features for VR, we finally added a smooth turning option and a grip-toggle mode. You will also be able to adjust the turning sensitivity in the menu. Apart from that, we fixed a common bug with the height adjustment that occurred for the spells and the sword being too far away. And last but not least for VR, we added the dancing scene from the Ecchi area that you usually see in 3rd person. 

Next, we added a “Controls” menu tab in the options, so that you can adjust some of those. For now, you can only change your dodging style and your keyboard type, there is no full control customisation. We implemented “double-tap to dodge” along with “Alt” and you can also choose between a QWERTY and AZERTY keyboard type. 

A very cool new feature we added is an experimental system for a heavy attack in 3rd person. You can test it out in the Experimental hall and basically what you need to do is hold down the attack button. For each weapon, there are different effects and animations. 

Next in the Experimental hall in the New Animations area, you will find that our girl Jenna has embraced her feline side, she has a sexy cat outfit that you’ll be able to vote for at the end of the game. Apart from that, in the same room, you will see Brianna’s and the BDSM girls’ damaged states outfits. And last but not least, you will also see Lexi’s new idle animation that will be used later in the story. 

We are live on Kickstarter. If you would like to support Iragon, please visit the page: https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world?ref=q7vevk

Hello everyone, Iragon BETA v. 0.40 is live now along with the changelog for this build.

 - Changelog for Beta v0.40 from 08.20.21 -

Hello with another Iragon changelog. Before we get into it, we want to thank you again for the amazing support on our Kickstarter, as we are now 560% funded! 

This week we worked on adding a bunch of quality-of-life improvements for the VR version of Iragon. First, we added a setting for vignette, so that this helps reduce motion sickness while moving. We also changed the smooth turning to be axis-based and added a setting for head-oriented movement. Next, we added haptic feedback when the sword collides with something, when a spell is in hand or thrown and when an attack is parried. 

And last, in the Experimental hall’s WIP Models room, you will see new hair accessories on all of the girls’ default outfits.

We are live on Kickstarter. If you would like to support Iragon, please visit the page: https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world?ref=q7vevk

Hello everyone, Iragon BETA v. 0.41 is live now along with the changelog for this build.

 - Changelog for Beta v0.41 from 08.27.21 -

Welcome to another Iragon changelog! We are very happy to share with you that so far our Kickstarter has 1,320 backers, which is absolutely incredible and we are grateful to each and every single one of you! 

This week’s new additions to Iragon start with a brightness adjustment option in the settings menu. We have some pretty dark levels and a brightness option was becoming very necessary, so we decided to add it. 

Next, we reworked the enemy AI a bit. When you respawn after you die, the enemy you fought will have full health now. Also, enemies won’t surround you immediately after you respawn. 

We also placed the Merchant Woman in Avoch right after you exit the Harem and right before the prologue ends. This is a key moment in the game, so we decided that the player will need to restock their supplies right before leaving the town of Avoch. 

In the Experimental hall “Damaged stages” room, you will find damaged stages for Erika’s default armor outfit. 

And last but not least, we improved the sky in the camp where Darick and Brianna rest. You will see the sky has better resolution and graphics. 

We are live on Kickstarter. If you would like to support Iragon, please visit the page: https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world?ref=q7vevk

Hello everyone, Iragon BETA v. 0.42 is live now along with the changelog for this build.

 - Changelog for Beta v0.42 from 09.03.21 -

This week, we’re starting off with a new spider enemy AI. We added a bigger spider enemy, with different animations for more combat variety. You’ll be able to test them in the Experimental Hall.

Speaking of Experimental hall, there are a bunch of new things to see there. First are, 2 new sexy animations for Lexi, Erika, and April. Apart from that, we added skirt physics on Lexi for VR, so that you can, you know… adjust her skirt. You will also see a new WIP model for a spider monster girl. 

A small quality of life improvement  - you can now close the menus with ESC. And last but not least, we noticed that one of the villager girls was missing something very important. The lady in white and red in Grasspoint now has boob physics. 

We are live on Kickstarter. If you would like to support Iragon, please visit the page: https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world?ref=q7vevk

Hello everyone, Iragon BETA v. 0.43 is live now along with the changelog for this build.

 - Changelog for Beta v0.43 from 09.10.21 -

As always, we’re back with another weekly changelog for Iragon. But this time it’s different. It’s BIGGER! Before we get into what’s new in the game I want to remind you that the end of our Kickstarter campaign is getting closer by the day, so if you’re interested in supporting us, now’s the time!

With this update, we’re opening the doors to new areas in the game and more of the story. No longer will an annoying “To Be Continued” screen stop you from finding out what happens to our heroes in the sewers of Avoch.

You will finally find out what all that noise was about when you first entered the sewers in a new cutscene. You’ll also be presented with an important choice that might end your journey then and there with the first bad ending in the game. Don’t worry though, you can always start over from right before the scene, so you’ll get a chance to make the right choices.

After making the right choice, you’ll end up going through a dangerous series of rooms and tunnels where you’ll see some faces that may be familiar. The assassin girls that up until this point we’re only in the Experimental Hall. Now they’ll really start giving you a hard time.

We’ve also taken big steps in making the game support more VR controllers. Most of the changes are in the back end so this won’t be something that you can see, rather something you can feel, and hopefully, it feels better to play with different controllers. Keep in mind that this is still in its first iteration so there might still be some issues. One thing you CAN see is a button in the settings that will show you the bindings for your controllers. 

Another exciting addition is a portal in the Experimental Hall that will lead you to a new level that we are currently working on called the Misty Forest. Some areas in the level don’t have art yet, so you’ll have to wait a bit more for the finished thing.

Another change in the Experimental Hall is what we’ve done with Lexi’s skirt. We’re trying to make it feel natural and fun, so hopefully, the changes have made it even better than what was in the last build.

Some small changes to the enemy A.I. were made to make the combat feel a little better. Enemies are no longer constantly locked to you. At a point during their attack animation, they are locked in the direction in which they are attacking, making them a bit more predictable and interesting to fight.

One last thing. There is now a censored mode that will stop clothes from breaking during combat and revealing things that you might not want to show when recording a video, streaming, or maybe even playing at work.

We are live on Kickstarter. If you would like to support Iragon, please visit the page: https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world?ref=q7vevk

Hello everyone, Iragon BETA v. 0.44 is live now along with the changelog for this build.

 - Changelog for Beta v0.44 from 09.17.21 -

Welcome to another Iragon changelog! We have less than a week now left for our Kickstarter campaign and it is surreal to see all of the support we got! We cannot thank you enough, and if you still haven’t had a chance to support the campaign you still have a little time left to do so. 

For this update, we have a brand new enemy in the new experimental level you already saw last week - the Misty Forest. The new enemy is a blindfolded but still very dangerous BDSM-dressed girl. Walk through the portal for the Misty Forest to be able to test this new enemy. 

We have also implemented reactions to the girls being touched in some more intimate areas. If you touch the girls around their lady parts in VR, they will now have a reaction to that. Also, if you try to touch the cat girl’s tail, she also reacts. For this reason, we added physics to the cat tail as well as a new animation for her, and improved the skirt physics for Lexi, we gave her hair physics and polished some of the already existing animations, so you can go and check those out again. To better test the skirt physics, we added the first ever model we made, so that you can compare the two. 

We added a new room in the Experimental Hall, called “Multiple follower combat”. There you can go and test combat while having 2, 3, and 4 followers with you. Once you enter the room, it’s pretty self-explanatory how to trigger them. 

And last but not least, we’re continuing expanding the VR controller support for more WMR (Windows Mixed Reality) controllers/headsets. 

Iragon's Kickstarter is a few days away from ending, this is your LAST chance to support us and be a part of this unique experience. Click here to back Iragon: https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world?ref=q7vevk

Iragon is an RPG game about knights, magic, romance, and a bisexual sorceress. The game has the following features: 

- Interactive erotic scenes. 

- An Interactive story with choices that affect the world 

- A full world with multiple levels and distinct environments 

- Magic Combat System - Melee Combat System 

- Weapons and Magic upgrade system 

- Destructibles

We have hit our goal on Kickstarter! We want to thank everyone for their amazing support. https://www.kickstarter.com/projects/repulse/iragon-n-anime-visual-novel-in-a-fantasy-world?ref=q7vevk

Hello everyone, Iragon BETA v. 0.45 is live now along with the changelog for this build.

 - Changelog for Beta v0.45 from 09.23.21 -

By the time this changelog is released, Iragon’s Kickstarter campaign will have finished. And we never imagined it would even come close to where it is right now, so we thank you all so very much for the amazing support! 

In this week’s update, we have a new cutscene that you will be able to access from the Experimental hall. The doorway for it is labeled “New Camp Scene” and in it, you’ll be able to see another suggestive interaction between Darick, Brianna and the merchant woman. All feedback about it would be appreciated. 

Next, again in the Experimental hall, we have new reaction animations for the cat girl, so go ahead and start pulling her tail to get all of her reactions. 

The new bigger spider enemy now has a special ability. He spawns small spiderlings around him that will attack you. The other new enemy - BDSM girl now has a ranged attack before charging at you. You can test that in the Experimental hall again. And we have also added new animations for the spider chick as well as a work in progress outfit and a beautiful headpiece to match it which you can check out in the “WIP Models” room. 

We have an IndieGoGo InDemand campaign! If you'd like to support us, follow the link below.

https://www.indiegogo.com/projects/iragon-n-erotic-rpg-game/x/27430961

Hello everyone, Iragon BETA v. 0.46 is live now along with the changelog for this build.

 - Changelog for Beta v0.46 from 10.01.21-

Welcome back to another weekly changelog for Iragon. Starting off with a very requested feature for VR that is still work in progress and you will only be able to see in the Experimental Hall for now - interactive items. At the end of the “WIP corridor”, you will see a small table with some items on it that you will be able to pick up, carry, throw etc. in VR. 

Next in the Experimental Hall we have outfit damage stages for the spider girl and we also added different colored NPCs. We want to add more variety to our NPCs and of course, we are going to ask our players what they think and prefer, so stay tuned for feedback questions after you exit the hall. 

And finally, we made a small AI improvement to the new female BDSM enemy, when she cannot reach you, she will shoot at you with her ranged attack while running to you. There is also a work in progress introduction sequence for her at the beginning of the level you enter.

We have an IndieGoGo InDemand campaign! If you'd like to support us, follow the link below.

https://www.indiegogo.com/projects/iragon-n-erotic-rpg-game/x/27430961

Hello everyone, Iragon BETA v. 0.48 is live now along with the changelog for this build.

 - Changelog for Beta v0.48 from 15.08.21 -

We have another weekly Iragon changelog for you and this week even though it’s going to be a bit short, we have some exciting combat reworks. 

In the Experimental Hall, in the room between the portals, you will be able to test the new melee combat system rework for 3rd person. A new addition is the heavy attack on the sword, which you activate by holding down the attack button. However, please keep in mind that this rework is still a work in progress, so we want to know all of your thoughts on it, how it feels, etc. so that we can improve on it. 

Another interesting thing is that we managed to significantly improve the skirt physics for the girls that wear them. As you know in VR, the outfits for the girls that have skirts are interactive, and we’ve been struggling to make the cloth move nicely and realistically. But now we are trying something new that seems to give the best results so far, so please test that and let us know what you think in the questions after you exit the Experimental Hall.  

Grabbing things in VR has been slightly improved. You can grab items from a bit further away and the grabbing itself should be a lot more accurate. This is testable again in the Experimental Hall. 

What is more, we made some slight changes to the Sewers level, more specifically the skinny bridges in the second part of the level. To make it more interesting and less linear, we made the bridges wider, broke them apart and overall added more combat space there.

We have an IndieGoGo InDemand campaign! If you'd like to support us, follow the link below.

https://www.indiegogo.com/projects/iragon-n-erotic-rpg-game/x/27430961

Hello everyone, Iragon BETA v. 0.49 is live now along with the changelog for this build.

 - Changelog for Beta v0.49 from 22.08.21 -

Welcome to another Iragon weekly changelog! Starting off with a very exciting feature that we brought back for 3rd Person and that you can test in the Experimental Hall’s “WIP Models” room. Interactive girls in third person - once you get in the room, you can walk up to any of the girls (except for the spider girl and the skin tone girls) and interact with them. Once you get into the interaction you will be able to touch them, play with them, they will react etc. 

For VR, we now have small destructible interactive objects in the Tavern in Grasspoint, in the Avoch interview room and in the Ecchi area after that interview. Those objects vary from different colored bottles, to plates, vases etc. So have fun breaking and throwing stuff now. 

We keep on improving the reworked melee weapon system for 3rd person. Apart from technical improvements, there are also a few new attack animations now, if you wanted to check those out as well.

We have an IndieGoGo InDemand campaign! If you'd like to support us, follow the link below.

https://www.indiegogo.com/projects/iragon-n-erotic-rpg-game/x/27430961

Hello everyone, Iragon BETA v. 0.50 is live now along with the changelog for this build.

 - Changelog for Beta v0.50 from 29.08.21 -

Back with another weekly changelog for Iragon. Continuing with the melee combat improvements, this week we added a blocking option for 3rd person. It’s still in a very early stage and a work in progress but we will keep on improving it. 

In the Misty Forest level which is still in grey box and has no art, you can see a new type of scene - the transition scene that will quickly showcase the level ahead of you and the path you’re going to take. 

We updated our main menu, the chapters menu and soon all of the user interface with a new design. 

And last but not least, in the Experimental Hall “work in progress models” room, we added outfit color variations for the new villager girls - the ones with the long ginger hair.

We have an IndieGoGo InDemand campaign! If you'd like to support us, follow the link below.

https://www.indiegogo.com/projects/iragon-n-erotic-rpg-game/x/27430961

Hello everyone, Iragon BETA v. 0.51 is live now along with the changelog for this build.

 - Changelog for Beta v0.51 from 11.05.21 -

Welcome back to another Iragon weekly changelog. As you know, we are in the middle of reworking the combat system and right now we are integrating some significant changes to our stats and inventory systems. This is so that we prepare for new combat mechanics and if everything is working properly you shouldnt see any changes in the way enemies take and deal damage. However, please keep an open mind that everything is still work in progress and there might be bugs. 

We also updated the ingame UI - a new design for the health and mana bars, an inventory and spell prompts and icons as well as an overall repositioning on the screen. We also implemented a new design for the pause menu but keep in mind that all of this is a work in progress and we are open to all and any feedback you have. 

Another new feature is damage done to followers in the Misty Forest level. When your followers take a certain amount of damage, they get into a “downed” state and you might have to go and resurrect them. 

Some of the enemies, like the small spiderlings, have a new disappearing effect when they die - they dissolve into a blue particle. Soon all enemies will have that effect. 

In the Experimental Hall’s “Work in Progress models” for VR, you can find a new village girl and a BDSM girl that have improved skirt physics. The skirt is now a lot easier to pick up and play around with, so feel free to test that. The village girl is the one in white and blue and the BDSM girl is right next to her. 

Last but not least, we did some level design reworks and improvements in the Misty Forest greybox level. Greybox means that the level still has no art, keep that in mind. But we have reworked the main path after you exit the cave passage that’s on the left side of the level. We’ve also been adding signs and waypoints in the level as well as active quests, so the waypoint system should work now. You activate it by pressing “V” on your keyboard. 

We have an IndieGoGo InDemand campaign! If you'd like to support us, follow the link below.

https://www.indiegogo.com/projects/iragon-n-erotic-rpg-game/x/27430961

Hello everyone, Iragon BETA v. 0.52 is live now along with the changelog for this build.

 - Changelog for Beta v0.52 from 11.12.21 -

Hi guys, we’re back with more improvements made to Iragon. Most of the improvements and new content is in the Experimental Hall. First, we have adjusted the skirt physics to the BDSM girl and the new village girl in Third Person. There were issues where the skirt was colliding with the player and it went crazy, so we fixed that and it should be all fine now. The village girl has new colour variations made to her outfit. All the girls in the WIP content room have intractable skirts. Go ahead and give them a try and leave some feedback.

Another new thing we added are locomotion animations for the Merchant woman that have physics. She’s located in the room next door showcasing all her incombat movements, running animations and ability animations.  

We’re excited to say we have new music for our cutscenes. The end of the sewers where Brianna and Darick look at the road ahead now has an ominous sound when the dark elf appears. And as for the BDSM character cutscene, now it has music and sound effects. 

A few bug fixes we made were: 

- The downed state of the followers now properly works by long pressing “F” and it “gives the followers enough health” to get back into action. 

- We also made fixes to the Merchant woman’s ranged attacks and made them more accurate.

- And the followers no longer attack enemies that are already dead.

We have an IndieGoGo InDemand campaign! If you'd like to support us, follow the link below.

https://www.indiegogo.com/projects/iragon-n-erotic-rpg-game/x/27430961

Hello everyone, Iragon BETA v. 0.53 is live now along with the changelog for this build.

 - Changelog for Beta v0.53 from 11.19.21 -

Hello and welcome to another Iragon changelog. 

First up, we’ve added a new prostitute outfit in the Harem with the rest of the girls. She has a cute top with a bow on it and a wavy skirt with knee-high heels. This outfit also has a new texture added to it and we are open to suggestions for the girl if you have any.

We have populated the village with girls that you can interact with. Walk right up to one of them and give it a try, you can lift their skirt up and interact with their boobs. Hopefully, the village won’t feel as empty anymore. 

Another thing we’re currently working on is improving the follower’s animations. We are trying to create smoother-looking walking. Running and combat animations. These new animations are also getting hair and boob physics soon. 

The followers' downed state has been iterated on. Now players' movements are disabled when they revive the followers and if the player attacks the resurrection progress is reset.


We have an IndieGoGo InDemand campaign! If you'd like to support us, follow the link below.

https://www.indiegogo.com/projects/iragon-n-erotic-rpg-game/x/27430961

Hello everyone, Iragon BETA v. 0.54 is live now along with the changelog for this build.

 - Changelog for Beta v0.54 from 11.26.21 -

Welcome to another weekly changelog for Iragon. Starting with the most exciting change, we are working on two handed weapon wield for VR. You can test that in the Experimental Hall for now as we continue to polish it until it’s just right. 

Next, we have been improving the player’s followers for a while now. This week they got a UI that shows your follower’s health, their state (downed or alive) and their location in relation to the player.

We have a new very short sequence right at the beginning of the game as you approach Grasspoint. On the first bridge, you will see a short scene of one of the village girls. You will also be able to interact with her both in VR and Third person. 

If you remember, we mentioned 2 transition scenes in previous changelogs, that are in the still unfinished Misty Forest level. We iterated on those scenes to have a nice sequence-to-gameplay camera transition. 

Speaking of the Misty Forest level, we reworked the entrance area in it. Right after the BDSM enemy girl introduction you were able to take a few different paths. We added a location for the Merchant Woman and adjusted the layout of that area to bring you to her, so that she becomes your second follower. 

And now whenever you try to resurrect your downed followers, upon taking damage the resurrection will be reset. 

In 3rd person, we added new sounds to the new weapons.

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