the development of the velvet skies has not been an easy one to do and being a one man operation from texas its definitely been a big struggle to even build up the courage to release the demo this project has been a passion hobby project for me for over the past month and i m excited for what Ive accomplished so far and what my future will look like from now on while all my games will permanently be free (like i said its a hobby not a full-time job) that does not mean i will skimp on graphics and development quality as a speedy game is a turn-away-players game and no developer would ever want to deal with the trauma of forgetting what you started for in the first place so if you ever feel like being a solo-indie developer is impossible its actually not and can be very rewarding if give the right dedication and passion to do so