Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bomb Defusal 101

A topic by Nuskadamo created May 22, 2019 Views: 820 Replies: 11
Viewing posts 1 to 12
(12 edits) (+1)

Oh my, this is my fifth  videogame i decided to show to the public eye now.

To celebrate such a milestone i intend to get out of my confort zone and create a first person story driven horror/puzzle game with multiple endings, something a lot more ambition to what i'm used to do.

But what is Bomb Defusal 101?


Bomb defusal 101 speaks of Myo Hassa, the disgruntled member of a bomb defusal team, who finds himself in a situation that exceeds even the dangers of his unusual work life when he's forced to fight a threat that could either wipe out existence itself or grant him the gift of immortality!

The gameplay will be based around finding a way out (or in, depending of the context) from a series of semi open areas that need to be fully explored to go further in the story, i plan on putting small easter eggs here and there too so keep an eye open to your sorroundings!

I use this video to explain everything in bigger details so check it out for more!


I also published a trailer!


Coming February 17th on Itch and Game Jolt FOR FREE!

in the following posts i will illustrate more in detail my progress with the game

If you have any question feel free to ask

(1 edit)

Aaand i'm back!

This time for just a short update, i just created a possible cover for the game and drew all the characters that are gonna appear in it in the process

[THERE USED TO BE A TERRIBLE COVER FOR THE GAME HERE ONE DAY IT WILL BE REPLACED]

also i have a youtube channel where i talk about developer stuff if you care: https://www.youtube.com/channel/UC07QwR6wKsIvGLhLg2Y71zw


i promise my next updates will be more important but this time around bare with me

(1 edit)

I just got done modelling the map for the very first level

The textures are still a work in progress, and i have to create other dynamic objects to fill the level, but i like the result so far

(1 edit) (+1)

I have made a vlog where i explain more in detail some of the things thar are going to be in the game

I'll still update this page with picture and short stuff but here's where i'll put the more important informations, consider subscribing if you want to follow the development on a closer scope

i'm halfway through the new map and i've hired an artist to draw a new cover and the sprites of the characters since i'm clearly not qualified for that

i'll post pics as soon as the artist finishes is work

(1 edit)

Sorry for not posting in a while, i really didn't have much of intresting to say until today

Anyways, i published a new devlog, it's only 5 minutes long but i'll give you a tl;dr just in case:

-Got a new concept art from the artist i commisioned, i LOVE it

-I finished another level, and the map for the next one (pic below)

-I'll be having streams on twitch soon where i create stuff 

-I'm thinking of having a giveaway to give the game some publicity

(1 edit)

Out of mainly boredom i decided to take a few screenshots of the levels i've finished so far

Mind you, the graphics are still a work in progress, and i will post updates in the future, but this is what i've gotten to so far


Quick update.

I completely changed the initial post, making things hopefully a lot clear about the nature of this project, and i also slightly edited a few posts.

I've been sick for the past few days (and i still am) so i couldn't do much work BUT the artist i commisioned finished two of the sprites i need and oh god they look FANTASTIC.

Other than that i've tried to make some music (the results so far are ehhhh so don't expect to hear anything yet), and i modeled a couple of maps

Both will be made more complex in the future but i wanted to show you at least a tiny bit of work with this update.

Also since my internet got upgraded i'll be streaming on twitch soon, the schedule will likely be revealed in a future vlog since i have no idea of when doing it.

Either way, until then you can follow my channel here

New devlog folks!

Work has been going great these past few days, and i feel kinda sad knowing that i won't be able to continue the project for a while, but sometimes thats how it is on this bitch of an earth, right?

Either way, while we're at it, allow me to introduce to you a new character, his name is Vain Keeves and he's the man whose actions will sets in motion the whole story of Bomb Defusal 101

HEY FELLAS! I'm finally back from vacation bringing you another devlog that i will probably also put in the description since it's very important.

Very eager to continue working on the game now that i can

'Sup broskis, new video is up! I also updated the first post so that now it shows the new cover of the game

The trailer for Bomb Defusal 101 is finally out! 

And as far as progress goes, i'm almost done completing the campaign, after that there will still be much work to do, but i like that the project is finally starting to look like a cohesive story.