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An Adventurer's Tale

Accept quests, explore mysterious lands, fight enemies, and win the hearts of fair maidens in this VN/RPG hybrid. · By Top Hat Studios, Inc.

Quest wont finish

A topic by Jason_Ford created May 22, 2019 Views: 419 Replies: 6
Viewing posts 1 to 4

"Enter The Thieves' Guild" after defeating the Nega, which is actually able to be hurt with physical damage ? not sure if that's intended given the description before going to find it, nothing appears to happen to mark quest completion and after going back to the inn I can talk and use the services without mentioning I finished it. However the quest has remained in the log and still tells me the same thing from when I started it.

Developer

Hi there,

Thanks for the report - we just fixed this in the hotfix version we just uploaded. Sorry about that!

Hey again, it seems after those last reports I filed there's a large  amount of content I can't play due to the crashes (in a lot more area's than I mentioned)  apart from that it's been a good adventure so far. For now though I think I'll wait for the next update / patch. 

Developer

Hey there,

We fixed a lot of stuff but haven't uploaded the build yet since we're going over things today as well. Keep in mind you may need to start a new game, as we found one crash in an older file can lead to continuous crashes in other areas. Overall, we're glad you're enjoying the game though. We'll have the next patch up within the next 24 hours which should smooth everything remaining out.

Checked out the new build since it was uploaded and all my crashes have stopped,  had to start over again though sadly but it was expected. I did however find one minor problem with a skill "Dual Slash" says it will attack another enemy if the current one dies yet it hits the same one twice even if they are already gone.

(4 edits)

Hi thanks for the quick fix last time, though it appears I've ran into another problem 2 separate crash logs from the rank 3 mission in the training halls. 

Edit: as a side note my items keep resetting to a 0 stack in the inventory (seems to be when the game crashes or you close the game and re open it) so can't save up enough tokens to unlock things

This first one occurred after the enemy initiated a skill

[code]
I'm sorry, but an uncaught exception occurred.

Executing ATL code at game/enemy_dict.rpy:1505
  File "game/locations_npcs.rpy", line 1613, in <module>
  File "game/battle.rpy", line 968, in init_battle
  File "game/enemy_dict.rpy", line 297, in do_attack
  File "game/battle.rpy", line 531, in ailmentCalc
  File "game/battle.rpy", line 846, in doAilments
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "locations.rpyc", line 1825, in script call
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "locations.rpyc", line 1874, in script call
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "locations.rpyc", line 1879, in script call
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "locations.rpyc", line 1728, in script call
  File "locations_npcs.rpyc", line 1555, in script call
  File "locations_npcs.rpyc", line 1613, in script
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\ast.py", line 862, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\python.py", line 1839, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/locations_npcs.rpy", line 1613, in <module>
  File "game/battle.rpy", line 968, in init_battle
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\exports.py", line 2664, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\core.py", line 2635, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\core.py", line 3118, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\core.py", line 2041, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 485, in renpy.display.render.render_screen
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\layout.py", line 711, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\layout.py", line 711, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\layout.py", line 711, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\screen.py", line 661, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\layout.py", line 711, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "accelerator.pyx", line 95, in renpy.display.accelerator.transform_render
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\transform.py", line 1029, in update_state
    fr = self.execute(self, self.st, self.at)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\atl.py", line 556, in execute
    action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\atl.py", line 763, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\atl.py", line 1644, in execute
    fr = self.function(trans, st, trans.at)
  File "game/enemy_dict.rpy", line 297, in do_attack
  File "game/battle.rpy", line 531, in ailmentCalc
  File "game/battle.rpy", line 846, in doAilments
IndexError: list index out of range

Windows-8-6.2.9200
Ren'Py 6.99.14.2.3333
An Adventurer's Tale 1.0
Thu May 23 02:35:04 2019
[/code]

-----------------------------------------------------------------------------------------------------------------------

The Second one from when I was supposed to win the fight (didn't let them activate their skills)

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/locations_npcs.rpy", line 1613, in <module>
  File "game/battle.rpy", line 968, in init_battle
  File "renpy/common/00action_other.rpy", line 506, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/battle.rpy", line 1205, in throughBattle
IndexError: pop from empty list

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "locations.rpyc", line 1825, in script call
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "locations.rpyc", line 1874, in script call
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "locations.rpyc", line 1879, in script call
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "locations.rpyc", line 1728, in script call
  File "locations_npcs.rpyc", line 1555, in script call
  File "locations_npcs.rpyc", line 1613, in script
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\ast.py", line 862, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\python.py", line 1839, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/locations_npcs.rpy", line 1613, in <module>
  File "game/battle.rpy", line 968, in init_battle
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\exports.py", line 2664, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\core.py", line 2635, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\core.py", line 3437, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\behavior.py", line 1993, in event
    return run(self.function, *self.args, **self.kwargs)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\display\behavior.py", line 315, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_other.rpy", line 506, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/battle.rpy", line 1205, in throughBattle
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\python.py", line 696, in do_mutation
    return method(self, *args, **kwargs)
IndexError: pop from empty list

Windows-8-6.2.9200
Ren'Py 6.99.14.2.3333
An Adventurer's Tale 1.0
Thu May 23 02:38:57 2019
[/code]

When I was finally able to unlock a skill with 5 tokens without crashing / closing the game I got this screen. I think I'll leave that part of the game alone for now and work on something else lol.

[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/locations_npcs.rpy", line 1448, in <module>
  File "game/player.rpy", line 45, in deleteItem
TypeError: list indices must be integers, not unicode

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "locations.rpyc", line 1825, in script call
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "locations.rpyc", line 1874, in script call
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "locations.rpyc", line 1879, in script call
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "tavern.rpyc", line 15, in script call
  File "tavern.rpyc", line 21, in script call
  File "locations.rpyc", line 1720, in script call
  File "locations_npcs.rpyc", line 1448, in script
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\ast.py", line 862, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\last_\OneDrive\Desktop\An Adventurer's Tale\renpy\python.py", line 1839, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/locations_npcs.rpy", line 1448, in <module>
  File "game/player.rpy", line 45, in deleteItem
TypeError: list indices must be integers, not unicode

Windows-8-6.2.9200
Ren'Py 6.99.14.2.3333
An Adventurer's Tale 1.0
Thu May 23 03:19:51 2019
[/code]