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Cursed Soul Beta

A topic by Heiklion created May 10, 2019 Views: 270 Replies: 1
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If you play Cursed Soul, please coment your feedback about the game for upgrade in the next version

BETA:  https://heiklion.itch.io/cursed-soul-beta

TRAILER: 

Hey Heiklion, 

I really like what you've made so far. You're off to a good start :) Here's a few things I noted while playing.

I encountered a bug at the start that made me unable to close the letter. I pressed escape multiple times, but it did nothing. I had to restart the game. I think I found a way to reproduce it, might not work every time:

  1. Walk up to the letter on the desk .
  2. Press the escape key .
  3. Left click on the letter to read it .
  4. Try to close the letter. 

First thing I tried to do after starting the game was change the mouse sensitivity, but couldn't find a way. Maybe I missed the option menu. If not I'm guessing it's planned.

I liked all the scripted scary moments, except the carousel animation. I don't like that it takes control away and the jumpscare at the end is of poor taste I think. It's very "in your face" compared to the other scares and I find scream sound effects obnoxious in general.

The first ritual object I collected was the drawing in the basement and when the text "Collectable for ritual 1/3" appeared I was surprised. I thought "Oh, I'm trying to do a ritual? Not sure why but ok..". I'm also guessing it's already planned to integrate the story better, but I'm saying just in case! If I'm doing something in the game, I'd like to know why before, not after I've done it.

There's what I think are culling issues with the game. Sometimes when I entered a new room some walls took a third of a second to appear. It's quick but noticeable.

The sound effect when you discover the ritual room plays at an awkward time. It plays when you step in the room, but before entering you already see the bodies inside. I think you meant the sound effect to dramatize the reveal, but it doesn't  quite work in my opinion. 

The toilet model is weird to me. Do people have rectangular toilets in real life? Every other model in the game is fine so what's up with the toilets?

My favorite moment from the game is when the.. monster(?) starts playing piano. It's really cool and scary how it gets louder as you get closer and then suddenly stops. I also really like the ending. It's just a door bell sound but it's still scary. I didn't know what to anticipate! I was kind of ready for a big jumpscare, but you handled it with restraint and I like that. 

That's all I have! There may be an imbalance for negative and positive notes in my feedback, but I truly like the game. It's just a lot easier to complain :p I hope development goes well for you :)