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Can Purchased Game Download Links Be Shared?

Original title: Download Sharing

A topic by Persephone's Chair created Apr 20, 2019 Views: 6,741 Replies: 7
Viewing posts 1 to 5

I've had a look through the forums and can't see anything addressing this issue. If somebody purchases my game through itch.io, is there anything to stop them from sharing the download link with friends and essentially having an "infinite" number of copies to re-distribute to friends etc? There are a couple of purchases which have multiple (3 or 4) downloads attached to them. I'm being generous and assuming it's multiple copies on computers owned by the purchaser or failed downloads or something, though it's entirely possible the link has been shared. In the same way I suppose, there's nothing to stop somebody loading up the downloads onto a memory stick and sharing it that way.


Any thoughts greatly appreciated.

Moderator (1 edit)

To answer the second part of your question, people can indeed simply share the downloaded game, since Itch.io doesn't apply any DRM. (You're free to implement your own scheme.) Sharing just a link is still easier, of course, but I'm not sure how download links work for buyers who aren't logged into Itch. For those who are logged in while making a purchase, the game is attached to their account, so sending the link to someone else probably won't work. However, people can always share their login details with somebody else, however unsafe that is. At most we can ask them not to.

I figured that might be the case. Thanks very much for the information. I'm currently without any form of DRM but may consider it in the future.

(+3)

I think it's probably not worth worrying about unless you start seeing one person with hundreds of downloads. As No Time To Play said, there's nothing stopping them from just giving someone else the files on a flash drive, hosting a torrent, burning it to 100 CDs, etc. DRM schemes can work, but they damage the experience of your paying players and limit their ability to do legal things with their legally obtained copies. There's some question, as well, as to what percentage of pirates would actually buy the game if they didn't have any other option. That number probably isn't 0%, but I doubt it's 100% either, so keep that in mind.

In my experience it's really hard to get people to play a game at all, even if it's free. If people are interested enough to steal it that's better than no interest at all. Just my two cents.

Admin

I full agree with everything said here. If we were to add "max number of downloads" for a purchase it would only frustrate legitimate buyers. 

Hey leafo! Maybe this is inappropriate for me to ask but is there any chance you could consider Subtext for the front page? When I first published it it was sort of a soft launch so I'm not sure if anyone at Itch saw it. I understand if it's not something you want to promote but I figured it was worth asking.

Admin

Looks interesting, I put you up on the fresh games section on the homepage.

So I guess we should follow the local law and only share with close family? I think in my country it means people sharing in the same household. But then they could just come and play on my computer; so sending a copy of a game is actually more useful for relatives not living in the same place, which would then be illegal?

But there is the law and there is what developers would actually rather not you do, which I guess is sharing with complete strangers (or a family/friend circle a bit too big).

If the files are sent directly to other people or uploaded to some other server, there is no direct way to track them. But if an account is shared with numerous people, itch.io may be able to detect too many simultaneous connections, from too many countries (you could tunnel to mitigate that, but probably still get different regions/IPs). No idea if they do, though.

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