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Updates Notes Sticky Locked

A topic by Bravery Software created 41 days ago Views: 14 Replies: 3
This topic was locked by Bravery Software 37 days ago
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Hello everyone!

We're gonna center all the patch notes in this topic! Feel free to take a look!

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Developer (2 edits)



- New map, Sacred Sanctuary of Aina.
- Map transition capabilities, you can now grind experience if you want.
- New meshes, updated chest mesh and many more.
- New chest animation.
- Added combat voice acting for Ambar and Lucas.
- Mini boss added at the last part of the Sanctuary.
- New NPC with interaction added, more to come.
- New level introduction, more to come.
- Big meshes that can block vision now becomes transparent when close enough. More tweaks to come on this mechanic.

Tweaks and Optimizations

- Performance, you should notice a change in the FPS, specially during multiplayer.
- Experience gained lowered, currently using the expected for the game.
- Tweaked AI and visual responses.
- Tweaked monster drops, now you can find "Gems" at low chances. Equip it at the "Equipment" menu.
- Technics now are automatically equipped on a hotkey once unlocked.
- You can now use the D-Pad to navigate on menus.
- Heroes now produces light, they are brighter and easier to see.


- When an enemy is killed while in air, items are dropped on the ground.
- Fixed proper cooldown animations on hotkeys.
- Player selection now properly shows which player picked each hero.
- Several minor bugs fixed.

Developer (1 edit)



- New rooms inside the Aina Sanctuary (3 new areas).
- New cinematic close to the Aina Sanctuary Entrance.
- New level name intro.
- New dialogues during the cinematics, more to come.
- Added new meshes inside the Sanctuary.
- New enemy added, Fallen Bishop.
- Several animations and special effects added.
- New tutorial unlock method. You can find them on the Adventure Log once unlocked.

Tweaks and Optimizations

- Performance tweaks, updates in materials and special effects.
- Technics now unlocks at lower levels (3, 5, 10, 15 and 20).
- Heroes and NPCs lighting updated.
- Tweaks in mini boss, Dur, HP and level. It should be a easier fight now.
- Some teleports now require that you defeat a enemy to work.
- AI tweaked, majority of bugs fixed. We are still improving how it detected enemies.
- Rain effect improved and tweaked to perform better.
- Light spots now react to NPCs presence during cinematics.
- Removed logs during gameplay.

Future Improvements

- Addition of destructible objects in the game, they will drop itens once destroyed.
- Addition of defeated special effects for more enemies and boss.
- Addition of cinematics inside the Aina Sanctuary.
- Performance improvements inside the Sanctuary.
- Addition of new NPCs and lore.
- Addition of save and load feature.
- Addition of upgrade and improvements to weapon and armors.
- Completion of the first chapter of the game.

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Developer unlocked this topic

Hello everyone!

We're updating the game today!

Here's a list of the changes:

Fixes and Updates

- Engine Versions Updated from 4.20 to 4.22!
- Fixes in Aina Sanctuary Cinematics.
- Fixes in Laurina technic where she would hit herself.
- Fixed Capsella Power activation issues. Unlocks at level 3 and can be activated after the Capsella Bar is full (below HP bar, blue one).

Tweaks and Additions

- Enemy AI improved, detection is greatly improved.
- Cloth simulation added to Feya and Fallen Bishop.
- Laurina now has a VFX when picking an arrow.
- Laurina technic now launches the enemy away.
- Laurina technic now hit in area.
- Fallen Bishop ignores overlap events while underground.
- Fallen Bishop now uses technics more often.
- Fallen Bishop HP improved.
- Added a proper visual effect for the arena limits.

Known issues

- Knocked down enemies are difficult to hit with projectiles. Fix coming on the next patch.

That's it for this week update, we're working hard to bring more content!

Thank you!

Bravery Team

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