Solid start! A lot of the mechanics already in place are looking good, if not a little rough around the edges. And I have a feeling that rebindable controls will end up mitigating a few of the problems I felt I had with what's currently in place. However, I don't think it's a great idea to put the objective behind an enemy spawn point, especially when respawns are so quick. The one match my team won seemed like sheer luck rather than anything else. That all being said, this is in great shape for a prototype!