Hello and congratulations for your project. It's quite a feat for one person to build and maintain something like that.
Praising aside, I need help in understanding how texturing and materials work. I don't understand how can I permanently change the material of one (or more) block(s). Just selecting a material and left-click on a block doesn't work sometimes.
Let me explain what I want to do exactly. I am using Asset Forge for prototyping for a game I'm working on. Ideally I would like to set specific material slots and assign them to different blocks.
For example, I would like to end up with something like this:
- Material 1 (Wood, brown) - Doors, wood, barrels
- Material 2(Stone) - Walls
- Material 3 (Brick) - Roof
That way, when I export I will be able to assign whatever material I like in Unreal Engine.
The problem is that I cannot seem to do that. When I place a block it creates a new material and then I have to assign another one and delete the one that was just created. Generally, the whole system seems a bit confusing and counter-intuitive.
Do you have any guides/tips/suggestions on what I mentioned?