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Create your own 3D models and 2D sprites! · By Kenney

I'm confused with how materials work in Asset Forge

A topic by TheCrafter created 30 days ago Views: 68 Replies: 2
Viewing posts 1 to 3

Hello and congratulations for your project. It's quite a feat for one person to build and maintain something like that.

Praising aside, I need help in understanding how texturing and materials work. I don't understand how can I permanently change the material of one (or more) block(s). Just selecting a material and left-click on a block doesn't work sometimes.

Let me explain what I want to do exactly. I am using Asset Forge for prototyping for a game I'm working on. Ideally I would like to set specific material slots and assign them to different blocks.

For example, I would like to end up with something like this:

  • Material 1 (Wood, brown) - Doors, wood, barrels
  • Material 2(Stone) - Walls
  • Material 3 (Brick) - Roof

That way, when I export I will be able to assign whatever material I like in Unreal Engine.

The problem is that I cannot seem to do that. When I place a block it creates a new material and then I have to assign another one and delete the one that was just created. Generally, the whole system seems a bit confusing and counter-intuitive.

Do you have any guides/tips/suggestions on what I mentioned?

I believe you want to modify the  built-in materials instead of manually adding your own.

Place a block and its material(s) will show up in the material palette.  Modify those to your liking.  Do not click the plus sign and make your own material and expect it to automatically apply to anything.  Materials you add  with the plus sign will always have to be manually painted onto blocks.

When you place a block, the material will look like the original until you actually click to place it.  It then gets assigned the updated look.

Also, if you are modifying a material after the blocks are already placed, there is a bug where the blocks don't all update sometimes.  What I do to fix it, is make a change I don't plan on keeping, then press CTRL+Z once to undo it.  All the blocks using that material are now properly updated with the changes.

Also, if you are modifying a material after the blocks are already placed, there is a bug where the blocks don't all update sometimes. 

Yeah that's exactly what happens. Thank you very much sir, I'll try your workaround and update my reply accordingly! Have a nice day :)