Hi folks!
As a solo developer I face the same hurdles many others do in the sense that I cannot afford to not go to GDC at this time.
Last year I participated in a game jam (TOJam) and created a prototype that I strongly believed had untapped potential. From that day I continued to tweak and modify the gameplay, taking it to six conventions in the latter half of last year to have people try the game, leave feedback, and help make it better.
I present...Depower Ball!
Depower Ball is a democratically vindictive party platformer.
In every match, your goal is to win three rounds. Winning a round requires you to feed treats to the hungry Dragon Queen. You use your abilities (of which you have four to start) in order to help you.
The kicker? Once you win a round, you lose an ability as voted on by other players. How much will you lose before you win?
This year I'm going into full production, and I would love people to check out the prototype and leave feedback and ideas to help make the game the best that it can be. I'm hoping, with some funding assistance, that I can bring the fully completed version to GDC NEXT year and show the world what they're missing out on. I want more people to play this, so hopefully this raises some awareness.
For more shenanigans (and if you want to follow me) you can check out my twitter here.
Thanks!