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Regards from the Era

A tribute to where history may have guided us instead. · By Havtraate

Week of October 20th, 2024 Locked

A topic by Havtraate created Oct 21, 2024 Views: 95
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(4 edits)

10-20-2024:

Gameplay: added the ability to tab target between most entities/locales identified as “Points of Interest” – this is accomplished through the use of two new key bindings.

Accessibility: the expanded soundscape system has been adjusted to include sounds for the new target locks – this change may have also corrected some existing issues with the system.

Accessibility: a new setting for restricting paragraph re-order systems has been added – three levels are provided for this setting: “Allow All”, “Invert Only” (the new default), and “Block All”.

Accessibility: the restriction preventing paragraph order inversion in combat sequences has been lifted.

Accessibility: shortline menu settings in narrative modes will now have an influence on how much text is displayed during the intermediary scenes of combat.

Accessibility: A new SAPI override system has been introduced. This is not yet detailed in the game’s documentation as it may undergo further changes related to how it is enabled etc. This system is intended to replace the SAPI TTS system if, and only if, the player places an appropriate TTS controller into the GAME_DATA/MODS/ folder. When an appropriate .dll controller for dynamic linking is found at game boot, the SAPI mode will be replaced with a more direct connection to the player’s screen reader of choice. This new system behaves as close to the SAPI system as was feasible when not checking for whether or not the screen reader is in the process of speaking. Currently this system supports only the drop-in of NVDA’s nvdaControllerClient.dll (a file which would need to be provided by the user themselves).


Controls: the following controls have been changed or added:

- NEW (map only) POI target decrement = [i] or [7] keys

- NEW (map only) POI target increment = [p] or [9] keys

- (combat) Hero target decrement = [c] or [i] or [7] keys

- (combat) Hero target increment = [r] or [p] or [9] keys

- (now available even in combat) paragraph decrement = [NUMPAD-DIVIDE] key

- (now available even in combat) paragraph increment = [NUMPAD-MULTIPLY] key

- (combat) gamepad “rtr” config North Face-button = paragraph decrement

- (combat) gamepad “rtr” config South Face-button = paragraph increment

note: enemy target toggling in combat with gamepad “rtr” config is still possible via the modifier key.


Documentation: a license file has been added for the newly supported dll drop-in.

Bugfix: fixed instances of “:.” and “;.” in certain narrative modes - these should now report only ".".

Bugfix: the backspace key (usually bound to the repeat paragraph task) should now properly function when in graphical display modes.

Bugfix: fixed an error in the build.freeze script that was generating files irrelevant to the project's functionality.

Known Issue: there is a very minor bug in the tab targeting system that sometimes makes it ignore targets when they are at the very northern or southern edge of the map peripheries.

Known Issue: there may still be omissions in the documentation related to the accessibility and control changes introduced in this update.

Known Issue: there is a possibility that the [5] key is not behaving consistently or as expected in all circumstances.

Known Issue: some text blocks are in reverse ordering when using narrative mode - this occurs in places that does not affect gameplay.

Known Issue: some documentation was provided in the wrong file format.