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Particles not rendering correctly

A topic by feytechnologist created Mar 18, 2019 Views: 68 Replies: 3
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(1 edit)

I'm using the latest Doodle Studio 95 and Unity 2018.3.8f1 (64-bit) on Windows. 

Running into an issue where if you Add -> Add as Particles, it creates a GameObject with a particle system with no material and no DoodleAnimator component. This renders as the particle system creating default magenta boxes. Adding a DoodleAnimator component and hooking up the DoodleAnimationFile manually does not fix the problem. 

Same problem!

Same problem :(

Ok, I'm in 2018.3.4 and I solved it by adding a Sprite Renderer and Doodle Animator component, AND changing the material under 'Renderer' in the particle settings to 'Sprites-Default' :)