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Share Your Projects: Original Systems Sticky

A topic by casskdesigns created Mar 16, 2019 Views: 6,017 Replies: 44
Viewing posts 9 to 28 of 47 · Next page · Previous page · First page · Last page
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Deeds, not Words

A GM-less game about civil rights activism and the English suffragettes

http://hardcorenarrativist.org/deedsnotwords/

This is a very simple, narrative game for 2-3h one shots, for three players. It focus on the suffragettes--the radical, violent English group that fought for women's suffrage. They fought the police with jiu-jitsu and clubs, burned buildings, were beaten up and arrested, set bombs, destroyed public property, outsmarted the police using diversions and decoys, gave speeches, and more to achieve their goals.

This game celebrates their work and allows you to play out the lives and struggles of three suffragettes. It's very easy to play regardless of your knowledge of the history of the group (the resulting story doesn't have to be historical, either!). The chapters in the story will be a mix of slice-of-life scenes about their daily struggles, and action scenes about their clashes with the police, anti-suffrage activists, politicians, journalists, and anyone else who opposed the movement.

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Under Heaven, Underworld

Passion, vendetta, and justice; a wuxia game set in the modern day, with the world outside your window.

https://hungryghostgames.itch.io/underheavenunderworld

Hi, yes, this is my baby, a result of about ten years of on-and-off work and orphaned projects. Player characters portray martial arts experts of incredible fighting and aesthetic prowess, and they wander the seedy underworlds of places that the players draw from their memories, feuding with other martial artists, protecting the weak, and speaking for the voiceless. Players determine their characters' emotional states to roll and produce narrative currency, which is spent to perform actions in a stressful situation. Group combat is your typical 'roll against each other' fare, but one-on-one combat involves a 'Rock, Paper, Scissors, Lizard, Spock' set-up that I hope has weight and plays out fast.

Now available for playtesting.

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Grey Cells

A detective fiction game about combining clues and solving mysteries.

https://www.kickstarter.com/projects/greycells/grey-cells-rpg

Grey Cells focuses not only on giving players the tools to discover and piece together evidence, but also helps the GM prepare, organise and run mystery adventures. It covers various different genres (Cozy, Great Detective, Hard Boiled, Police Procedural and Thriller) with support for Fantasy, Sci-Fi and Lovecraftian mysteries in development.

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Sand Dogs

Role-play in a Heavy Metal-esque desert reminiscent of Indiana Jones crossed with Roadside Picninc and server up by Moebius.

https://vsca.itch.io/sand-dogs

It’s hot, it’s dirty, and there’s dust on the horizon that probably means someone else found out about this Tomb before you. You’ll get there first -- your armoured car is fast, rigged for the hard-packed sand -- but they are coming with more people and...is that a biplane?

No matter; if worst comes to worst you have a way out. The hairy spindle you found at the last tomb has a useful side effect: it shifts you sideways through space to somewhere...else. But where?

It has to be pretty bad to want to find out.

Sand Dogs is a fast-playing campaign RPG that provides simple but durable rules to play indefinitely in a psychedelic dieselpunk fantasy that links to all the other planes in the Soft Horizon. Obstacles to online play have been removed, making this a go-to choice for playing with friends anywhere on the ‘net.

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Hey folks! Just wanted to share our first  Itch offering:

Drive·10

It's a simple generic RPG framework we wrote to quickly pick up and run any genre/setting we wanted to on the fly.  Has a healthy mix of traditional and modern gaming to it. The core mechanic is a simple 1d10+ Proficiency vs 10+.  The part that seems to resonate with readers is how we approached our Tags (think feats, advantages, perks etc) -- Instead of listing a bunch we just created three types: a Function (establishes a fact, like Wings let you fly), an Edge (grants you an "advantage" roll twice type thing) or a Boost (+1 to a specific action.) What's fun is mechanically speaking we treat Equipment as tags that can be exchanged, lost or stolen. 

We've used it for so many settings -- (Totally Not) Star Wars, cyberpunk, post-apocalypse, pulp heroes and, of course, dungeon crawling.

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Spirit Fall

A roleplaying game about a team of scavengers enduring a demon apocalypse. 

https://www.spiritfall.net/

In Spirit Fall, you live in a safezone in New York City, ten years after a demon apocalypse. It's the one place where the sun shines through the ash cloud and you can breathe clean air. Life in the safezone is bad, but out there is worse. The people that hold the constant threats at bay are shattering. Someone has to do it. That someone is you. But you're not alone. 

We play the game to watch the team struggle with demons, tension, and time. To see them overcome their trauma and fight to protect their safezone. To watch them grapple with crime, oppression, threats, and wrath. To see their spirit rise and watch their spirit fall. 

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CHORELOCK
A game about getting demons to do your chores.
https://marns.itch.io/chorelock

Chorelock can technically be a play-by-post, or played over a voice chat client, but it's ideally an in-person game that you play with the other person sitting in front of you.  It's a two player game where one person plays as a warlock, and the other plays as demons they're summoning to try and bargain with to do their chores. Made for the Transferable Class Skills Jam!

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The poison of suspicion
A game about life and forgiveness for 2 players (poisoner and victim).

http://hardcorenarrativist.org/items/poison-suspicion

This is a semi-competitive game for two players. One of them plays someone who is poisoned and is probably going to die. The other plays the person who poisoned them. The game is a series of alternating scenes: the victim's player creates vignettes showing why their life was worth living (to earn hope points), while the poisoner's player creates situations showing the bad sides of the victim and why it was just to kill them (to earn righteousness points). At the end of the game it will be revealed whether the victim will survive, and whether the poisoner will find forgiveness (either in themselves, or in the victim). The character sheet comes with prompts to help inspire the players.

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Facing the Titan, a GM-less game about heroes facing... well... a Titan!

https://www.kickstarter.com/projects/gulix/facing-the-titan

and also https://gulix.itch.io/facing-the-titan

In this GM-less game, you will protray heroes whose fate is to defeat a Titan. A gigantic being the wanders their world for ages. The game will end with the clash between the Company and the Titan, but it focuses on who are the Companions, who is the Titan and what brings the Companions here. What is their journey?

It's a highly narrative game, based on the mechanisms of Swords Without Master by Epidiah Ravachol. It's designed to offer 2-3 hours one-shot sessions, each with its own setting, characters and epilogue.

The game is replayable as each Titan brings a different tone to the game, a different setting. There is currently 12 Titans in the game.

Incubus, A Secret Journal Game: By the Obituary Society. The first of a series of adult, one-player, print-and-play TRPG experiences that leave you with a one-of-a-kind personal artifact as you spend two weeks engaged with your lusts, your fears, and your otherworldly seducer.

Metropole Luxury Coffin

Metropole Luxury Coffin: Build businesses, pull scams, do anything for money to escape this capsule hotel. Free-to-play, winner of the 2010 Cyberpunk Revival Contest!

Metropole Luxury Coffin 2.0: (by Mad Unkie Games, coming to Kickstarter soon) Try to make enough money to stay one step ahead of your creditors while living in a capsule hotel!

An anything-goes, JRPG style  role playing world in a (mostly) medieval-ish high-fantasy setting.

It is a straight up fantasy world with deep lore, mysterious places and a lot of challenging creatures.
Quite similar to an mmo world, fights between adventurer and monster is very common and almost trivial here, at least for the more experienced ones.
Quickly breeding populations have to be kept at bay, which some people make a living of.  Thus, this game is very combat oriented.
It's very easy to learn and understand - BUT challenging to master.  If you plan ahead regarding skills and classes, your character can raise to anime- hero power levels pretty quick. 
" Let's Naruto-run into battlefield and deal over 9000 damage! "

https://ataraxiaonline.de.tl/  ( rule book - almost complete : p  )

https://discord.gg/8Pex4D ( our discord, where we play online whenever we want! (GM usually only on sunday).

https://refsheet.net/ ( your character goes here - and stats should be visible to anyone ) 

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Hey folks, I finally had time to stop by, so I figured I'd tell about the games I made so far ^^
The reason this links are to a different account is because I made this games with my boyfriend and that account is for our "game studio".


Rise Up Save The World

A GM-less game, that can be played solo or with friends, about saving the world after being given powers by a fairy.

https://naive-star.itch.io/rise-up-save-the-world


Saudade

A map-making narrative game that you play as an imortal being returning home. Can be played solo or with friends.

https://naive-star.itch.io/saudade


Setealém: The Seventh Beyond

A game about surviving and staying sane in a hostile environment based off of a Brazilian urban legend.

https://naive-star.itch.io/setealem-the-seventh-beyond

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Mermaids After the End

A Post-Apocalyptic, Transhumanist, Oceanic TTRPG that follows adventuring merfolk discovering things in the deep like new (old) tech and (cosmic) horrors. Uses a d12 pool and target number system.

https://elh.itch.io/mermaids-after-the-end

The Angelical Life, a two-player game of cats, horror, and existential dread, is now live! It uses the brand new GRACE Engine, which models the elegance of dance into high stakes competitions.

https://goat-song-publishing.itch.io/angelical-life

Black Code - A Transhuman Cyberpunk RPG.

Black Code is a transhuman cyberpunk RPG set in a future where humanity and technology are intermingled so closely we don’t know where we are going next, vast corporate powers manipulate that technology for their own ends, and something dark is lurking in the sewers and alleys waiting...

This game is a toolkit for role playing in the dark future. As a player we give you a whole bunch of options to create whatever character you like, with a light, fast system that’s got just enough “crunch” to make your decisions matter. As a GM the rich background is a buffet - if you don’t want to take in the whole transhuman thing you can just pick and chose the bits you do like, or hack in your own.

https://whitt.itch.io/black-code

Eyes and Hands

A game about pairs of Pilots fighting within Mecha. It uses a system called HOLD to reward players for understanding what their partners will want to do.

https://lenn-ey.itch.io/eyes-and-hands-v2

The Haul is my collection of game design projects, currently including 7 original games, 4 settings for other games, and 2 supplements for other games. The original games are definitely the big-ticket item, though, so I figure that here is the most appropriate place for sharing it. More information about each individual game can be found on the project page.
https://dealerumbra.itch.io/the-umbra-haul



I've launched my urban supernatural heist RPG which like other Beta Maxx games leans into the Movie Trope space and takes reference from decades of heist films, but puts a spin on top of them all. You can see some of the influences on the launch release, or if you get in and check the Appendix M1 and Appendix M2 (no there are no Appendices A to L ;) )

 https://halfling-caravan-games.itch.io/beta-maxx-theft/devlog/168242/launched

https://halfling-caravan-games.itch.io/beta-maxx-theft/

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