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Share Your Projects: PbtA Sticky

A topic by casskdesigns created Mar 16, 2019 Views: 5,857 Replies: 33
Viewing posts 12 to 31 of 31 · Previous page · First page
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The Day We Leave Our Forests To Die In Beautiful Silence

A diceless game about the last days of elven civilization.

https://anxiousmimicrpgs.itch.io/the-day-we-leave-our-forests-to-die-in-beautifu...

  • Diceless
  • Narrative focus in the vein of dream askew/godbound
  • 5 playbooks
  • 13 pages

I'm thinking about creating a supplement document with a list of Greys (threats to elven civilization), and another playbook or two. Any critiques or thoughts are much appreciated.

The Meta (Masks Playbook)

A fiction-bending playbook for Masks: A New Generation inspired by Marvel's Gwenpool

https://zargogames.itch.io/the-meta

The Meta is a comic book geek from the real world spirited away to the world of their favorite comics. They use their genre savvy and deep knowledge of the world and how it works to become a hero despite lacking actual powers.

Sangre y Mascaras

https://jrgoldb.itch.io/sangre-y-mascaras

Luchadors fighting Heinous Monsters! 

Based on the El Santo movies popularized in Mexico in the 1960s, you are  a band of heroic luchadors, looking to solve mysteries, stop kidnappings, and punch Draculas. 

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L'Oracle Baroque

https://axxroytovu.itch.io/loracle-baroque

Written as part of the #LegacyJam, L'Oracle Baroque is a TTRPG that uses a Tarot deck as a resolution mechanic, magic spirits, and a conduit for divination. Navigate the streets and politics of pre-revolution Paris as a darkness creeps into the catacombs. Interpret the cards correctly to stop the occult horror before it's too late.

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Gooday all

Don't pay the Ferryman (table top pbta rpg)

Setting-Fantasy Supernatural World of Rikirta (including Underworld, moons and Astral space)

Genre-Dark Ages Fantasy. Moderate tone (ectoplasm and pogosticks)

- Don't pay the Ferryman is about Explorers, Investigators &  Agents who travel a Supernatural Fantasy universe. This pack has maps, spells, creatures, moons, world details, astral plane, species, underworld  & everything else you need to run the game.

Think Mission Impossible+Dresden Files in a Dark Ages Fantasy setting.

While the game works for one-shots, it really shines in 3-12 episode arcs.

https://blakeryan.itch.io/

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GHOST ORBIT, a game about things breaking in space.

https://bad-quail.itch.io/ghost-orbit

  • only one move
  • no playbooks
  • no + or - modifiers
  • everything is HP/harm

GHOST ORBIT is my entry for YourMoveJam. It has one move which is basically "act under risk of loss." The move is designed to focus attention on what's at risk of breaking whether it's a character's relationships, composure, equipment, or body.

The game itself is about disaster and horror in space. It handles anything from Ghosts of Mars to Apollo 13.

I just published a game inspired by #YourMoveJam and especially by @jdragsky's entry. I made it long after the jam was over but I'm pretty proud of it anyway. Feel free to check it out if you like! Thanks to the Bakers for running the jam and to Jay Dragon for their rad little game.

My game, titled 'Believe': https://breathingstories.itch.io/believe

I've just released a free preview for an upcoming trilogy of missions titled The Synth Convergence for The Sprawl RPG. It includes the complete first mission and I'm working towards releasing the full datafile this November (2019).

Just a quick note to add that the full trilogy is now available for purchase and thanks to the support of some early backers there are a number of community copies that are also available.

Splintered Moon
A Post-Apocalyptic Fantasy

After all the signs and portents, the entrails read and the cards consulted, the omens foretold and the prophecies fulfilled, it happened: The Last War. The gods of Light and Justice gathered their forces and assaulted the strongholds of Darkness and Evil. God slew god; angel smote demon. All that was fantastic waged a horrific conflict with its opposite.

The Lords of the Fae rode out to inglorious battle. The Great Old Ones shambled forth. The Elemental Princes whipped their followers into a frenzy of devastation. Every living pantheon (and many of the forgotten ones) rose up and sought to destroy the others. Vast creatures of primal might coalesced from the spare matter of Creation and made savage war.

Dying gods spoke hellish curses. The moon shattered into a billion deadly shards, some still falling to earth generations later. Deserts melted to glass or blew away to bedrock. The sky caught fire from a thousand riven angels falling in blazing arcs. Lesser creatures fled the carnage, hiding wherever they could find a metaphysical hole deep enough. Few survived; none survived unscathed.

The collateral damage of the War encompassed every part of the universe. Stars burnt out or froze solid. The seas boiled and blackened with the ash of ten billion cindered trees. Priests of fallen gods ran in screaming madness, their ultimate connection forever severed. All the magic in Creation turned against itself like a serpent, striking in maddened terror. Sorcerers imploded or melted into bony puddles or detonated in a horrid display of thaumaturgical feedback.

Kingdoms warred with republics. Empires warred with theocracies. Disease followed famine followed disaster. With their armies in ruin, rulers called upon their craftsmen to forge Created soldiers. Most Created were only smart enough to hold a spear and follow explicit orders. Some were more than that and had steel minds conceived and constructed for only war. A few still exist, guarding places that no longer survive.

Creatures of the world, both mundane and magical, drew the dying magic as unwitting targets. Scores of mutations erupted as flesh and bone and fur and feather flowed in a sluggish river of torment. When the ground stopped shaking, most were dead - disfigured and unviable. Creatures of magical essence wisped into nothingness. The great dragons fell, nevermore the lords of the air. The vicissitudes of time fell in a rush on the ageless and unchanging, as immortals found themselves to be very mortal indeed.

The dead outnumbered the living; Death Herself lost interest in gathering souls. Funeral rites still lay loved ones to rest, but scores of undead stalk the world’s wreckage. Some are silent and subtle. Some wander, shrieking their torment and loss, some grown bold at the easy pickings… all deadly.

But life persists, inexorable. Several of the new species were able to survive in the fallen world, their Twists new knots in the rope of existence. A lucky minority found themselves adapted to the ash wastes and the charcoal seas. New predators stalk the razed cities and crumbled mountains.

But all is not lost. New communities rise from the ashes, new breeds of people, new religions, new reasons to hope… new gods. Some of these are reclaimers, seeking to resurrect the Golden Age. Then there are the Twisted, those folk marked and changed by nature’s revolt. The superstitious shun them but the Twisted have been instrumental in building new places of refuge.

Some groups have turned inward, rejecting the old gods and the new. A few are re-inventors, forging the world anew. Some turned to pursuits of what meager pleasures still existed. Many have collapsed into degeneracy and savagery. Rumors persist of hidden enclaves with scholars, sages, and warriors to shield them. They have not only re-invented lost technologies but have even surpassed the advances before the Fall.

The sun still shines, though it beats down like a dwarven forge-hammer. Tides still run, unpredictable as phases of a shattered moon. Ash blows, sometimes for days. You'll lose track of how many withered, sand-blasted bodies you find. Some died only a few score yards from clean water. This is the world we bequeath to you. It is a world both harsh and unforgiving, a world of scarcity, need, and privation.

You are heroes in a world with no concept of heroism. Not any more.

Welcome to Splintered Moon.
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I'll be releasing this one in the next 30 days with minimal art and a basic layout.
Owen

I'm working on one called Sparking! A DBZ-Inspired PbtA Game, or just Sparking!

This game is inspired heavily by the things I like about Dragon Ball Z: interesting techniques, loads of transformations, and taking on weird threats from across the planet, galaxy, and universe. It's still a work in progress, with the rules in the game allowing you to very easily play anything you see on Dragon Ball Z up to the end of the Frieza Saga. The plan is to have rules that give you enough options to play with every concept you see on the show and in the manga, either just outright replaying the story beginning to end or taking the specific things you like to create your own stories and characters. The next revision should add different types of Fusion, Time Travel, and Androids as a player species.

like art design or game design?

My PbtA post-apocalyptic fantasy game is up!
https://fallonspaag.itch.io/splintered-moon-wo-art
Come have a look!

What happened to this game? I'm looking for a copy to try. 

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Dual Wield RPG is a free PbtA RPG (in beta) about people who can turn into weapons and utilize each other to fight their inner demons. Inspired by Boyfriend Dungeon, Soul Eater, and Persona, it hopes to capture the idea of battling your trauma and personal journey through cinematic armed combat. What it adds to weapon-people formula is there are no dedicated "wielders", everyone can turn into a weapon. What it adds the the PbtA formula is that the playbooks are based around the weapon you turn into, the support role you play, and combat is separated into moves that the wielder and weapon can do independently, allowing weapons to cover the weak points of their wielders to some extent.

Currently, there is only support for Melee weapon playbooks, of which there are five: Blade, Blunt, Energy, Shield, Spike. Blades for the cutters, Blunts for the smashers, Energy for the magical and tech weaponry, Shields for the defenders, and Spikes for the stabbers. All of these can be 1 handed or 2 handed, and have customization both in moves and in a tags system, so two Blades can feel nothing alike. While in weapon form, you play a support role but cannot take damage, instead risking Break, a track that determines the condition of both your weapon form and your mental stability.

For the Wielder side, you still get to customize with Wielder moves which are not playbook-bound. There is a list of example Wielder moves, but the system encourages making your own and comes with a guide on how to do so. Wielders are the stars of the given show, the dungeons you delve into based on their trauma and psyche, but can take both Harm and Break, with both their physical bodies and mental well-being on the line whenever they choose to face down their demons.

The system itself is somewhat of a hack of Rhapsody of Blood, borrowing from its non-Euclidean dungeon design, its tiered enemy and obstacle system, easy-to-build dungeons with minimal prep, and its Bosses that cannot be damaged until an opening is created. It can be played with as little as two players or as many as six(counting the MC).

I have a couple of PbtA games up on itch:
The Continent Adrift is a sci-fi hack of Dungeon World loosely inspired by pulp magazine covers

Liquid Soap does daytime soap opera, heavily influenced by the breezy, Australian style.

SOUP! is one of three small games that make up my modular Atomic Summer series and is best described as an anime comedy action adventure,  mashing up ideas and themes from Thunderbirds and Cells at Work.

I'm currently toying with another PbtA design with more anime inspiration, dealing with the lives of the various employees in a brothel or bawdy house in a semi-serious way but still trying to keep it wholesome and treat the sexual content with sensitivity.

Komodo & Underground

A short game for a single player, about komodo's journey to become a dragon. It involves delving into the underground. 

https://common-fortress.itch.io/komodo-underground

Here we go... it's the demo version of Troublemakers, my PbtA game of childhood adventures. This is just a taster of the full game, with a look at the basic moves and a couple of playsets with ideas and character outlines. If you are familiar with the mechanics of PbtA games, there's enough here to get at least a one-shot game out of it. Feel free to ask me question about this, but the full release, which should follow soon, will hopefully answer them.

Definitely inspired by PbtA, however it's more like "tabletop party game meets PbtA philosophy".

"Arrpacas of Seven Seas" is a game about alpacas on pirate ship, who struggle for captainship and where to sail across the sea. 

https://common-fortress.itch.io/arrpacas-of-seven-seas

Released the core stuff for Heirs of the Leviathan, and working on more material for it.

It is a game where you play the Heirs of a fragmented realm, with power struggles, intrigue, drama and tragedy. A bit Game of Thronesy I guess, but I was really more inspired by stories like I Claudius and Oedipus Rex. It's started out as a hack of World of Dungeons, but grew quite a bit over development.

https://rakatung.itch.io/heirsoftheleviathan

I recently had the idea to make a loving tribute to the 'sex & shopping' style novels and TV serials of the 1970s and 1980s, as popularised by Judith Krantz, Jackie Collins, Shirley Conran and Jilly Cooper, so here it is: this is a first draft copy of Vixens and there's still a lot to be done, e.g. guidance on managing the game.

Translations of my PbtA game Tivoli are now up! In Tivoli, the story plays out in a fun fair, amusement park or circus that is co-created at the start. The emphasis is on diversity and friendship. All characters start out with negative beliefs about themself, and these are turned into positive convictions during the game.

You can find all language versions (original Finnish as well as the new translations into English and Swedish) here: https://glassangel.itch.io/

My game powered by Apocalypse for  the Ritual JAm 

https://landomatz.itch.io/springsong

 In this game, you take on the role of an assistant to the great Wizard Alder Rustic. You will have to fulfill his tasks for the grand spring ritual. His tower is located in the great city of Warmstone, a festive and joyful city surrounded by nature, gods, magic and shadows of the past.

Viewing posts 12 to 31 of 31 · Previous page · First page