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Aven Colony updated to 0.1.13413

A topic by mothership created 262 days ago Views: 1,082 Replies: 6
Viewing posts 1 to 6
Developer(+2)

Hi everybody! We've just posted a new update for Aven Colony: 0.1.13413. Installation instructions are available here.

This week's update has some big performance improvements that should improve performance considerably for large colonies -- an optimization we had in place to limit the number of colonists walking around in tunnels wasn't working properly, and we've now fixed that. As a result of this and other fixes, we've seen frame rate improvements of up to 20 fps in some cases for large colonies.

New Features:

  • By popular demand, you can now save your favorite camera positions: use Ctrl-6 through Ctrl-0 to save the current camera position and 6 through 0 to recall
  • Immigrants who can't find enough housing now wait in the Immigration Center to get returned to the colony ship at the first opportunity (i.e. when the immigration vessel takes off again), so you have that much time to create enough housing for them
  • New "Show Notifications" and "Hide Notifications" buttons in the lower right to help you handle notifications more easily
  • When mines start to deplete, their mining rate says "Mining Rate: 0 (depleted)"
  • The drill also slows down to a stop below 10 minerals remaining

Performance improvements:

  • Fixed a major bug that could allow far too many colonists to walk around in the tunnels on large cities; these are intended to be capped based on frame rate (this capping does NOT impact gameplay)
  • Improved load times when going from the main menu into the game
  • Improved farm rendering performance - particularly when you have a farm selected and other farms are being constructed
  • Improved animation performance of all buildings
  • Big optimization to colonists' use of physics to detect doors

Bug fixes:

  • Fixed bug with banana trees appearing in Greenhouses after loading a saved game
  • Fixed issues with police drones sometimes getting stuck
  • Fixed the recycle pane to say when a building is being imploded if you implode while the game is paused
  • Fixed immigration vessels and trade vessels to properly aim toward the correct entry/exit points at all times when entering/leaving orbit
  • Buildings with 0 health can no longer be re-imploded
  • Fixed bug where you could continue playing a completed game after loading it
  • Fixed bug with tutorial plate positioning in Holo-Sim 2 overlapping the Farming Structures submenu if you had it open
  • Fixes to funky shadows on the Mill structure
  • Lots of other small bug fixes

Tuning/Tweaking:

  • Adjusted power and nanite costs and population capacity for all buildable residential structures (Apartments, Habitats, and Skyscrapers)
  • Tenari Glacier: Changed the "reach X water income" quest to "construct 2 water structures"
  • Lots of little improvements to the the SHIPE calls in Vanaar and Sandy Gulch; these are a bit tighter / shorter now; also cut the long SHIPE call in Vanaar into 2 separate calls


Thank you for being part of the Aven Colony community!

I am getting an error when I click on here that states "page not found" is there another way to update the Bate?

Developer

That's really odd. Are you using the itch.io app? That usually gives the best results.

(Edited 1 time)

I get the same thing. The itch app just crashes so that is not an option. I have 0.1.13413, but will need to update in the future.

n error occured while launching Aven Colony (Beta)

Its last words were: application crashed. process exited with code 3221225477

(Edited 1 time) (+1)

Updated to 0.1.14014 using the itch app (had to no other way) and the itch app now launches the game. Will wonders never cease, very nice.

Developer

I'm glad it's working for you! Did you have to disable the Sandbox mode in the itch.io launcher? It looks like that was causing the issue for you. :-(

Sandbox mode was never enabled. Sandbox works though it's not enabled in the itch app.