Just released a new project ? Post it here and tell people about it.
We will start a new thread each month. 7 days into a new month, the past month's thread will be archived.
I just released Hearts of Magic: Threads Entangled, a hack of Firebrands about fey nobles, arcanist-bureaucrats, and anarchist witches falling for their enemies, fighting with their friends, and allying with their rivals, amid a struggle for a magepunk fantasy city.
it's made up of ten games:
it's for 3-5 players, with no materials necessary beyond a coin to flip, and intended for one-shot play with no prep and no GM. It's perfect for new players and veteran story gamers alike!
Right now, a game I contributed to is on Kickstarter. It's called Cut to the Chase and there are a bunch of great designers involved that provide some really evocative settings for this two-player microgame.
Kimberly Lam and I recently published Gazetteer, a play-by-post game that runs about 12-40 posts total, and generates the basis for an OSR-ish adventure when played.
I just released Rules Lawyer, a 2-player, competitive game of magical rule generation and argumentation.
My newest game was for WizJam, and it's still very much a work in progress. It's called cementville. It's a TTRPG for players and a GM about witches and wizards living poor in the rust belt, and how casting and magical goals are effected by poverty. It is a diceless system. Instead of rolling to resolve moves or spells, you instead try to flip a card from at least a foot up to hit a target of the DMs choice. Depending on where and how the cards land, spells and actions have different resolutions. It's made to be played as an ongoing campaign, but could easily be a one shot as well. Let me know what you think!
I had a sudden burst of energy tonight and managed to post two games, somehow?
Embers On My Tongue is a 2+ player game emulating the feeling of Fire Emblem games (both long-term strategy and also making characters smooch). It's diceless and GMless.
Commune is a 2+ player game about a kind-hearted and curious fey creature exploring the human world for the first time. It's also diceless and GMless, played with a jigsaw puzzle.
So my biggest two "recent" releases (because I've been porting across a lot of stuff into Itch which I have had up on other platforms) are...
Beta Maxx X is a Pulpy Space Opera/Fantasy TTRPG (gorgeous artwork by the skilled George Cotronis aka Ravenkult on Twitter and other places) running on its own d10 die-pool based system.
I've created a card and dice based game that is a camp, murderous, fantasy-themed, football (the round ball kind) game. It should remind you of things like Bloodbowl, and many tropes about 'The World Game'. This is a Print-and-Play set for people to playtest and later this year I am planning to Kickstart to get the rest of the art I will need for the first three teams.
I recently released The Other Shoe , which is a GMless, Tarot based storytelling game about mental illness. I have no idea if it works as a game, honestly, because I didn't feel like playtesting it (I get enough of being mentally ill in real life), but I think it is, at the very least, interesting.
I just released Anime is Real & It's My Boyfriend, a pbta game meant to evoke the spirit of anime!
After working for about a week straight I made a first draft of an entire Forged in the Dark game for Wizjam, the Otherselves, where you play regular people in mundane circumstances who also happen to have wildly powerful magic at their disposal. It's meant to evoke the likes of Mob Psycho 100 and Cultist Simulator in what kind of stories you can tell with it, primarily, and it's been a great time both making it and thinking about it for the past two weeks. It follows a dichotomy where using magic utilizes the standard FitD mechanics while mundane life operates as a diceless game. I also plan to keep working on it in the following months, editing and adding stuff over time to render it into a finished product, but it nevertheless ought to be playable as it is right now.
I just last week put out Abkronos, which is a World of Dungeons-derived game based on the old Continuum RPG! It's about travelling in time and space to mess up history and rebel against a time-travelling society that refuses to interfere, with weird and horrifying consequences. It's also just 3 slim pages and designed for quick deployment for one-shots (although there are some mechanics in there that can facilitate multi-session play). It's got me jazzed about making more mini-games while I work on my bigger ongoing projects.
The other day I released slough, a solo LARP for #WizJam2k19 about regretting where life has brought you and preparing to change your form and leave your old life behind. It takes about a half hour to play, and requires an index card, a candle, and a book full of forms (animal, plant, mythical) that you might wish to take.
I just released Let someone else pass by in the night to the #CozyGameJam
It is a super short little game about Maslow's hierarchy of needs and positive sum outcomes in game theory, and totally free.
I've put out Princess Academy Adventures, a PbtA game about demigod-avatar magical princesses having school life adventures in a chaotic world. There's also a sourcebook detailing some of the factions in the world and a few dozen monsters.
I originally made it to play with my daughters, and we've had a lot of fun with it over the years. I figured other people might enjoy it too, so here it is.
I only just recently joined itchio but my third and latest title was submitted for the WizJam:
Welcome to Skryndr is a bombastic game about unloveable beings seeking out the aid of wizards to intervene on their behalf.
Players role-play dates and take turns acting as magical matchmakers for their clients, seeking to acquire the enviable accomplishment of a FIVE STAR RATING✨.
All you need to play are some notecards, pencils, and a standard deck of playing cards.
And remember, magic is meant to be your friend, practice consent in all things 💖