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TTRPG User/Creator Introductions Sticky

A topic by Zeshio created Mar 16, 2019 Views: 10,751 Replies: 165
Viewing posts 67 to 86 of 126 · Next page · Previous page · First page · Last page
Moderator(+5)

I should do this, huhn?

I'm Allie Bustion, sometimes called Mads. @madpierrot on Twitter. My Patreon's over here and I do a fair few posts that are either early access or not gated. I do a lot of things, as my bio says. I don't exactly do one thing when I design games but I do pull a lot from PbtA and FitD for mechanics and popular culture for themes.

My current big things are Misbehavin', a FitD Prohibition era urban fantasy hack that delves into marginalization and (hopefully) let's you feel empowered to make some change, and Parliament of Supplements, a Kickstarted collection of hacks and supplements for various systems that I just never get enough time to work on. I'm pretty proud of the small games I've made that are available on itch.

(+3)

Hey folks! I'm Kit, aka MxKit or mx_kit basically everywhere on the internet lol, and I have been so into TTRPGs for so many years now, and only recently have had a "wait, I could make my own? I could take systems I love and hack them into my own games? :o" revelation!

My tabletop experience started ages ago (okay, like 17 years ago, back when I was in high school), playing with a friend of the family using systems I'm not even actually sure about they were homebrewed so much. I know we used The Blood of Heroes at least once, though. Then a year or two later a few friends roped me into playing a single session of D&D 3.5, and the rest is history.

I was hooked, and I've been collecting and reading and playing as many TTRPGs as I possibly could for the past decade and a half. Over the years I've discovered and loved simpler and simpler and simpler systems, until in the past couple months I discovered micro rpgs and my mind was blown. While I have a ton of love still for D&D (especially 5e now), d20 games, Call of Cthulhu, and White Wolf stuff, I have utterly fallen for the PbtA engine, Belonging Outside Belonging style games, and hacks of microrgps like Honey Heist and Lasers & Feelings.

My style of games are usually light, both system light/easy to make characters and pick up and just run with, and lighter with less of an emphasis on physical combat. I'm bi and nonbinary trans (they/them pronouns) so queer themes definitely tend to crop up in all my stuff, including embracing non-human and monster identities as a sort of metaphor. I also have a Thing for Soft Lovecraft/Cosmic Fantasy, basically taking all the themes and creatures in his work that he went "eeevil and scary!" about and going "what if they aren't bad?" in my own stuff; I'm working on a couple of games that lean heavily on this.

I honestly don't do much there, but you can find me on Twitter as @mx_kit all the same. c:

(+12)

Hi, I'm Vincent (he/him). My design partner Meguey and I have been publishing our own tabletop games since 2001 or so, as lumpley games and Night Sky Games. We have a hit in our catalog, but most of our games are small and experimental. I'm happy to be here.

Thank you for your games. Psi*Run and Otherkind rule my world at the moment.

(+1)

Hey, I'm Blake (he/him) and go by Iverum pretty much everywhere online. I've been playing tabletop games for around 15 years, but I've only ever really hacked at things to play games with friends. I've been wanting to make a push to get into designing more seriously and I'm looking forward to participating in some jams.

(+1)

I'm Nate, @natetreme on twitter and instagram. I'm based in Louisiana. I make zines, dungeons, music and games including In the Light Of A Ghost Star. I like rules lite games and small print formats, usually with a so called "old school" bent. 
He/him.

(1 edit) (+3)

Hey, I'm Kirt (he/him), aka @xiombarg on Twitter. I cut my teeth on 1st edition AD&D but I've always been more of a science fiction nerd, so I moved into Star Frontiers and then sideways into the World of Darkness and then really sideways into indie RPGs during the days of the Forge. I wrote Unsung and some much smaller, now forgotten games during that time period, some OSR stuff more recently (mostly because a friend of mine is into it), and gotten back into writing indie games with the recent game jams, which is good, since my writing wasn't really reflecting my play preferences which lean more in the PbtA direction.

Also, I guess I like writing run-on sentences for introductions?

(+4)

Hi, I'm Kirk (he as in boi, not he as in man). I once shared a name with a tropical storm, but then it got downgraded to a tropical depression.

Which seemed somehow appropriate to me.

(+1)

Ohai! I'm Mike (he/him), been hacking on stuff for a long time, only been active outside my own basement for a year or two. Having a lot of fun with procgen content, minigames, and playing OSR-adjacent adventure games that makes violence an anti-optimal strategy.

(+2)

Eric Simon (he/him). Most known so far for creating Steamscapes, a post-colonial alt-history steampunk setting for Savage Worlds, and Rockalypse, the Fate-powered game of post-apocalyptic musical conflict.

I'm mostly here to explore side projects and push my design envelope a bit. I'm excited to dive into some jams.

Moderator

Welcome Eric! Glad to see ya here.

(+6)

Hey friends! I'm Bronwyn Friesen and inasmuch as I have a game design label I'm calling it La Petite Mort (@lapetitemort). I'm a queer disabled trans woman/enby settler living on stolen land on Turtle Island in the colonial state of Canada. 

My first publicly available game design is Hot Alien Sex (available on DTRPG, probably here soon too though), a game about, well, what it says on the tin, but with a hard emphasis on consent, curiosity, and teaching relational respect. It's also sorta my manifesto on queer/trans/disabled sex. 

I'm also currently working on a LARP tentatively named either "Fucking Steve" or " :eggplant: :eyeroll: ", still figuring that out, about the experiences of queer feminized people when touch- and intimacy-starved in a less-than-idea dating pool hooking up with virtue signalling cishet dudes who just won't stop saying shitty problematic things, more and more over time. 

I've also written games for specific audiences, like "First Look," a game about the first moment of intense connection, "Baby Blues", a love letter to a friend who was having troubles reconciling their nonbinary identity and dysphoria with the desire to be pregnant, and "The Crash", a LARP about the moments between life and death and forming connection with the strangers you see every day. 

I've done a fair amount of design consultation in the past, some developmental editing and copy editing, and supportive emotional work. I'm excited to be a part of the community here. 

Facebook: /TildeSee
Twitter: @SexyFemmby and @Petitemort_ca 

Cheers friends!

(+1)

Bronwyn! Hooray!

"I'm a queer disabled trans woman/enby settler living on stolen land on Turtle Island in the colonial state of Canada."

can steal a bunch of this and rewrite it for my bio because it's not the same but I love the way you framed it. 

I'm a queer disabled amab/enby settler living on stolen land in <trying to figure out how to describe my area best>


Also eggplant eyeroll ro whatever you end up calling it sounds very interesting.

yeah sure! Use it how you like 😊

Thanks!

(+3)

Hello,

I'm Finlam, it's nice to meet you all. I am a successful small business owner who has been involved in tabletop hobbies for several decades.

I've recently released my first product on DMsGuild which made it into the top 70 hottest products within days of release. I am currently working on a new tabletop system and several 5e supplements. 

I believe that a rising tide lifts all ships and we have a great opportunity in the ttrpg community to work together and improve each other. I'm looking forward to continuing my journey as a content creator and artist with you all.

(+3)

Hello and greetings. I'm Meinberg (they/them pronouns), queer agender, disabled, white anglo. I mostly do weird stuff that makes a lot of sense mostly to me under the Goat Song Brand. You can my storefront here on itch and you can my blogging over on wordpress, and I'm sure if you're interested in finding my twitter, you can dig around a bit from those.

I've been playing rpgs for about thirty years now and I am getting very old, but I try not to be set in my ways. I love weird, experimental stuff, I love pushing the boundaries of play. I'm also a big fan of serious games, as I feel that collaborative storytelling is a medium that has a lot of potential to do good in helping folks to figure out the world and themselves in ways that other media are not nearly as effective at.

(+3)

Hello! I'm Sam, I'm a fulltime freelance  illustrator that primarily works in TTRPG's . You can find my work HERE

I've been playing RPG's for about 10 years, but most of my time is spent hunched over a hot wacom tablet.

(+2)

Hi! I'm Chris. I write a blog over at badwrong.fun, most known for my Thursdays in Thracia series about old school D&D. I also wrote an OSR-adjacent sci fi game called Offworlders that people seem to be enjoying.

I'm excited to see what this space becomes!

<3 

(+2)

Hey y'all! I'm Q. Glad to be here. I design games, as well as homebrew content and hacks and all sorts of things of that ilk, whenever I get time between work and parenting. I'm glad to see this space exist, and I'm looking forward to getting to know some folks.

(+4)

Hello folks,

I'm D. W. aka Dave (He/They). 

I've been making table top and video games for basically my whole life. I've been using itch.io to host my video games for years and am very glad that it now has a table top community. I have not released any of my TTRPGs on itch yet, but will be looking for playtesters in a few weeks for some of them. When it comes to TTRPGs I'm very interested in GM-lite and GM-less games that focus on cooperative storytelling as I grew up mostly exposed to very rules-lite play-by-post forum roleplays.

(+1)

Hi all!

I'm galli/half/halfling, your local nerdy transman. I've been playing and GMing D&D 5e for a few years now and was recently inspired to create my own game. It's a big project but one that I find very fun. Recently found out about itch and the amazing range of diverse ttrpgs out there. Hoping to enter some game jams in the near future to get stuff out there while I continue working on my larger project.

Can't wait to create!

Hey all! I'm Jack (he/him).

I've been playing TTRPGs for about 15 years, since my friend's dad introduced us to D&D (and proceeded to murder our characters with a carrion crawler...). These days, I play mainly PbtA games, with the occasional story game. My most treasured RPG possession is a copy of Fall of Magic - what a beautiful game!

I'm currently working on a design for a story game about a group of travellers exploring a fantastic city, with the help of a Guide (which players take turns playing as). It draws mechanical inspiration from Fall of Magic, but I also want it to be a tool for world-building. I'm hoping that people could use it as a prologue to a city-based campaign for another game! I'll definitely be sharing more soon as I'd love to hear your thoughts. I already found Takuma Okada's Alone in the Ancient City, which I'm excited to play soon.

I fit my design work around my full-time job (I work with maps!) and a 10-month old kid - i.e. I don't have much time for design 🙃

I'm Glides (they/them until further notice)

Mainly a player over the last couple years, but want to begin getting into design. Some homebrew for some established systems first, then maybe taking a stab at a system of my own and hoping to god it's not too similar to something that already exists.

What I've played: D&D (3.5 and 5E), Pathfinder/Starfinder, FATE, Dread, All Out of Bubblegum, Everyone Is John, Honey Heist so far. Not a lot of crunchy systems, most of them in one shots, running my very first 5E game currently and taking part in two 5E games and a Starfinder right now. Enjoyment of those are beginning to wear thin because it's very much the "greetings, brave adventurers!" kinda vibe, and that's beginning to not do it for me anymore. Nice enough people, but too many fantasy tropes for my liking for very long.

Looking to expand the kind of systems, and I want to try out something in the PBTA mold to begin with. Still relatively new to all of this. Currently designing my own PBTA type game with a friend, but not sure if it'll ever be done. It's mainly a fun thing right now.

Not really sure how to get more involved, if anyone's got any advice for a newbie in the game design thingie I'd love to hear about it. 

(1 edit) (+3)

Hi everyone. 

I'm going to ignore the little voice in my head that keeps whispering "You don't belong here" and introduce myself. 

I'm a marketing manager at a big toy company. (Yes, you've heard of it. No, I'm not gonna name it.) I'm a fairly creative person, with a background in writing/editing/publishing, various music project under my belt, a passion for comics, and more recently, TTRPG. 

About three years ago, I started thinking about designing a role-playing game. I don't remember exactly why that idea came to me, but I think I was mostly interested in two things: world building and using semi-random systems to tell stories. I hadn't played any role playing game since high school, but I figured the best way to tackle such a project was to first study a really solid example. So on a whim, I ordered the three core rulebooks of D&D 5th edition. 

At first, I wasn't even sure I'd be playing. I mostly just wanted to study it and understand it, so that I could then start working on my own system. But once I went down that rabbit hole, it quickly turned into an obsession. Before I knew it, I was watching YouTube videos, listening to podcasts, joining Discord servers, trying to convince all my friends to play with me, looking for groups online, etc. 

For a while, it seemed like my idea of creating my own system was silly. D&D is such a solid and flexible system that I didn't see the need to create my own anymore. I started DMing a campaign (still going after 2 years) and was happy to just play within that sandbox for a while. 

But as I got more into the TTRPG community online (and especially on Twitter), I kept hearing about all kinds  of super-interesting little indie games with ultra-specific themes and settings. Games without combat. Games about grief. Games about small but meaningful interactions between people. Games designed to take you out of your comfort zone. Games meant to be relaxing and therapeutic. 

So now I'm back to thinking about what I have to contribute to all this.  I still play D&D and I still love it. But I want to do more.

I'm working on my first game. It's a single-player game about petting your cat. I don't know if it's going to be any good, but I'm excited about some of my ideas. I can't wait to share it with people and get some feedback. 

I'm sorry this is so long. 

TL;DR - I'm Yan. I'm designing my first game. I don't know what I'm doing, but I'm learning. Nice to meet you.

PS: If you want to follow me on Twitter: @queerdnd

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