Hello! My name is Natalie, I use she/her pronouns, and I fervently dislike dice.
Hey I'm Ben Milton, I run the YouTube channel Questing Beast, which focuses on showcasing the best stuff coming out of the OSR/Post-OSR/Adventure Games scene. Started playing consistently about 5-6 years ago when Andrew Armstrong of Dawnforgedcast invited me to his game. I've been designing boardgames, wargames, and card games since I was a kid.
I've published two games: Mithral-best-selling Maze Rats, and Platinum-best-selling Knave. I'm currently working on writing the upcoming "Jim Henson's Labyrinth: The Adventure Game" for River Horse Games. I'm on twitter at @benjamilt.
Hi I’m Devin (he/him). My training and background is as a performer, mainly in physical theatre and clown. I’ve been experimenting with ttrpg and game design in performance for the past couple of years.
I’m based in Philly and currently teach classes in slapstick, create game theatre pieces, and write a blog about roleplaying games and performance.
I also love being in the hobby and community as a player. Always interested in trying out new games, improving my skills and collaborating with interesting people.
Olivia, she/her. I've made games for a long while now. I've got a number of indie games out there, and I've written a few million words for other companies. The vast majority of my words in print came from the World of Darkness series of games, but I also did words for Leverage, Marvel Heroic, Dragon Age, Shadowrun, and other things. My wife and I collaborate on all our games. You can find a number of them here on itch.
I also write novels, which are conveniently also on itch. The current game I'm working on is called #iHunt, and it's based on my biggest series of novels. It's about millennials hunting monsters in the gig economy. It's economic horror, where eviction is scarier than any vampire.
I'm based out of Tokyo. My normal day job is as a narrative designer and writer for video game companies, but as of right now I'm freelancing full-time.
Hi there! I'm Abe, I use they/them or he/him, and Play-by-Post games are my thing! I fell in love with the format couple years ago, and I'm working on a a good five or six myself. You can find me on twitter @abemendes, and I'll also be launching a discord focused on PBP and journaling games some time in the next week! Glad to be here.
Hey folks! My name's Ronald (he/him), and you can find me on Twitter @djregular. I've been interested in roleplaying games in some form since I was in my early teens (if we don't count CYOA books and the like), when a family friend introduced me to D&D, then gave me the 2nd Ed. Vampire: The Masquerade corebook for my 13th birthday. Ever since then I've been a player and a GM for a variety of games, though not as many as I'd like in recent. I've got a soft spot for Feng Shui, as it's where I've played some of my longest running games as a GM (in a bit of a modified setting).
I'm currently working on a Cortex Prime-hack for a superhero game that I've described as postmodern comics meets The Wire, and I've also made a short piece of interactive fiction called Play This Only At Night based on a Hip Hop and YA pulp fiction Lasers & Feelings-hack that I made called 'Create & Devastate'.
I live in the South Bay of the SF Bay area, and I've been trying to dip my toe further into the gaming community in the area in the past year or so.
Hey I'm Takuma! they/she, working on stuff under the name No Road Home. I've been playing TTRPGs since 6th grade but only started making them pretty recently. Started out working on a Japanese/Ainu folklore supplement for D&D (which sadly didn't get very far), but got into making some microgames about a year ago and haven't looked back. Like some other folks I come from a theatre/improv background, and I'm a big fan of longform stuff. I'm currently working on several things but the "passion project" so to speak at the moment is Stewpot: Tales from a Fantasy Tavern, a tavern simulation tabletop game banquet in the style of Firebrands (although with mostly unique minigames!). Looking forward to hanging out here with y'all!
uhhh links are a thing right? My itch.io page is noroadhome.itch.io, and my Twitter is @takuma_okada_
Hi! My name is Kazander, I'm a game master and software engineer from Southern California. My first experience with tabletop was playing d&d with my dad when 4e came out, which was a lot of fun, but shortlived. Now, I've been running a d&d 5e campaign for 2 years and I play in a few other campaigns. I want to try more systems and see what else is out there, I've currently got sourcebooks for Dungeon World and Masks, as well as Star Wars FFG and I plan on getting Genesys soon. I also buy a lot of content on DMsguild, and I have 70+ sets of polyhedral dice. I like material things. I want to see more diversity in this hobby. I like Cyberpunk and the Feywild. Neon colors are fun. I lean towards narrative over crunch.
I've been wanting to create more, but I lack the drive and energy. I find being around creative people and seeing what they're up to really helps inspire me to do more, hence me checking out this place!
Hi my name is Steve, or Xjere pretty much anywhere online. I'm new to game design, but old hat to ttrpgs, having started with the "Red Box" in the late 80s. My game preference is pretty broad, but I tend to lean more toward structured settings rather than group narrative settings (most would say Trad v Narrative, but I think it tends to create a false binary), and enjoy playing around with systems meant to invoke a certain emotion of ideal. One a tends to do this exceptionally well (Bluebeard's Bride invoking solitude and feminine horror, Night Witches comraderie, BitD class warfare...).
My current, and only project right now is a Sci-fi module for Bluebeard's Bride called Compass Rose.
Hello, I'm Monty or darkliquid pretty much everywhere. I've not done a lot of game design per se, though I've written for a few third party Numenera things and self-published my own numenera sourcebook. I've been interested in ttrpgs for maybe 20 years, and pretty much started hacking systems to suit settings and themes I found interesting since day 1. Fate, pbta and forged in the dark stuff is where my current jam is, and I'm currently working on a forged in the dark game.
I'm on Twitter as @darkliquid
Hey there! I'm Anna (she/her), @AnnaLandin on pretty much every platform I'm on. I'm a Swedish freelance artist and illustrator, and I've been an avid player of all kinds of ttrpgs since about 2016, but have been hanging out adjacent to the ttrpg space for quite a bit longer than that. While most of my gaming has been done in Dungeon World or D&D 5e, I've tried a broad range of systems and tend to be drawn to ones that emphasise narrative and shared power over worldbuilding and character arcs.
I play Rue Alder on The Promise Tree, an ongoing Ryuutama campaign that streams on Twitch every second Sunday - and if you've gotten your hands on the Flotsam ttrpg from Black Armada Games, that's my art on the cover (and parts of the interior).
I've only been creating games for a little while - I wrote my first one for the Emotional Mecha Jam - but it seems making games begets more games, because my project list keeps growing. My efforts thus far are Signal to Noise and Steading, but I'm sure more will follow soon.
Hey there all! I'm Calum (he/him), and I've been running games for just over a decade now, and designing them (at first tentatively) for about half of that. I'm currently deep into the process of working on A NOCTURNE, my Forged in the Dark game about transhuman space bastards, interstellar warfare, entropy, and the horrors of hyper-capitalism. I'm also working on my as-yet nowhere-to-be-found rpg Free Company, where you play as mercenaries in late-14th century Italy, a project which is ballooning into something huge and unwieldy and oddly Traveller-like, and probably won't see the light of day for a while.
As you can probably tell, I love running and playing (and designing for) player-driven sandbox games.
Morning all,
I'm Eppy (he/him). I've been publishing tabletop roleplaying games for a while now, starting with Dread way back in the day (which hasn't made it to itch.io yet but might). Most of my back catalog is Worlds Without Master, the magazine of sword & sorcery games and fiction.
I enjoy experimenting with form quite a bit and I have an abiding affection for programmable calculator instruction manuals. Someday I'll coalesce these two facts into what will certainly be my proudest commercial failure.
Hello!
I'm Austin (he/him), the primary GM and community manager for You Don't Meet In An Inn, an actual play podcast about exploring obscure tabletop role playing games with a diverse rotating cast. We also stream a long term game of Fantasy Craft on Fridays at 6pm EST, and afterwards it can be found on our YouTube channel.
I'm also a TTRPG designer, best known for Beam Saber (which I stream on Tuesdays at 6pm EST on the above twitch link and can be found afterwards on the above YouTube channel), a Forged In The Dark game about the pilots of powerful machines in a war that dominates every facet of life.
I can be found on twitter here.
Hi!
I'm Martin (he/him), I am currently working on a TTRPG System that can support tons of genres, the first of which is an expansive scifi setting that I am writing. Main themes for the system are "immersion", putting you in another world entirely.
Mechanics are designed with the goal of encouraging creative problem solving, which means that the mechanics tend to "mimic" real world rules. Combat hurts, fighting hurts, you have to choose your path carefully. Fighting a guy in full armor, when you just have a wooden broom, is going to be hard.
I am going to be releasing this system along with the scifi setting this summer, and will be revealing the name and art of the system over the next few months on my twitter (@MartinDubu).
So cool to see so many friends already here and more coming!
I'm Adam, he/him pronouns. I design and publish story games in Michigan, though planning a move to LA this summer to live with my partner in the sunlight. I'm also a touring musician in the band La Dispute, I kinda got started/inspired making music-related or adjacent games that turned into a much more broad thing but still have a lot of influence from 2000s emo and stoner metal music in the games I make now.
For a while I was making postcard-sized microgames every month on my patreon, but I've fallen a bit off schedule lately thanks to ZineQuest on kickstarter and trying out some game jams on itch. I've also been reconciling lately with charging less-than-cost for those games and trying to find a solution that doesn't make me broke but keeps people happy.
I'm a big fan of print and make nearly all my games available in physical form at worldchampgame.co, which is also a decent hub for new releases, character sheets, contact stuff, and social media likemy twitter @WCGameCo and more-active instagram @WorldChampGameCo.
DC was recently on the RPG Design Friends podcast to discuss pricing, you might be interested to check it out!
https://twitter.com/RevRyeBread/status/1106752499816562688
Morning!
Ben Dutter, he/him, one half of Sigil Stone Publishing. Played D&D with my older brother around 24 years ago, played RPGs pretty consistently ever since.
I’m a bit of a meandering designer; GMless story games, PbtA hacks, OSR stuff, big crunchy universals, card games, you name it. My wife and I just wrapped up the Vagabond’s Cyclopedia, waiting on proofs. Working on half a dozen things but our next “real” project is Five Torches Deep, a 5e + OSR mashup.
I don’t really have a strong philosophy or theme as a designer, which I think shows in my weirdly broad scope of work. I guess I’m still looking for something that makes sense to me and for me, y’know?
Happy to be here on itch!
Hello, you can call me magpie for short and I use They/Them Pronouns. I started playing ttrpgs in earnest recently (withing the past two years). I primarily played PbtA and Forged in the Dark games, (and will hopefully be design a few of my own). My design obsessions are focusing on rpgs as conversation and designing systems to tell thematically deep stories.
I put up my first game, A Long Night in the Mech Bay, for the #sadmechjam earlier this year. I am currently trying to make a game about people solving supernatural problems, similar to anime like Mushishi.
And you can find me on twitter @Magpie_Mirror.
Hello! I'm Nicklas (he/him, @nyvinter), I mostly draw stuff because even small games takes time to write for me. But I'm getting there!
I love GMing games where I don't have to touch the dice as they will betray me not in the end but almost all of the time. As for being a player, I really don't have a preference except that I don't really like the D20. (Give me d12 mechanics!)
Hey, Nicklas! Speaking of d12 mechanics, have you heard of BROKEN ROOMS? It's one the most interesting d12-based systems I've seen, you might like it.