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looking for playtesters for Telekinetic Snail Wizards

A topic by roadsidegravel created 68 days ago Views: 104 Replies: 2
Viewing posts 1 to 2

Telekinetic Snail Wizards is a 2D puzzle game where you place snail wizards and force fields to get the resources to their destinations. They retreat in their shell if a resource comes too close.

I'd like some honest but constructive feedback, in preparation for a release.
The password is 'snail'. (The help says you can integrate the password into the link, but it doesnt say how)

It currently has 8 levels, which isnt much, but it seemed better to get some feedback before designing more.
It is functional, it should remember which levels you've won and awards stars.

Is it fun to play?

What would the game need to be worth  say 4 dollars?  2 dollars?

(+1)

I just played through your game and finished it.

Overall, I liked the idea, but found that since you can focus on one resource at a time, you can use multiple snails to string together telekinetic paths to make a track right to their destination, then delete all the snails and do the next resource. Once I realized that a telekinetic field didn't have to be near the snail projecting it, I rushed through the levels.

Maybe include a difficulty option, which limits the distance a telekinetic field can be from the snail?

Another idea could be to include a rating system, where if you complete a level like I described above; you pass, but to get gold; you need to keep your snails on the board without removing them and maybe do it under a certain amount of time?

I also think it would be a good idea to introduce different concepts every few levels, just to spice things up. Maybe snails that can only manipulate specific resources? Maybe a snail that shifts the levels default gravity direction? I'm not sure, but I think more variety in snails can only be a good thing.

When I was playing the game, I just happened to be listening to some "calm piano" on youtube and I think it actually suits the game. You probably already have an idea for the music, but I figured I'd mention it just in case you haven't settled on a style and need some ideas.

Hopefully this isn't rude, but I like snails and saw that the shells had dark outlines, as did some of the tiles and the map tiles also had slight shading to them, so I quickly touched up the snails to see what they'd look like with additional dark outlines and a small amount of shading. I think they looked nice in-game, so you can have them if you want.


Unfortunately I don't know much about selling games, so I can't really help with that. I guess that if I was in your position, I'd start researching other puzzle games that are for sale and compare what they offer for what price.

Best of luck :)

(+1)

There is the 'automatic victory' bonus objective,  which needs to stand out more then. I'll have to mull on that a bit.

It would make sense if they at least needed line of sight to the field they're projecting.
A max distance would also make sense.

I've thinking about different 'spells' for the snail wizards to be capable of casting and how to integrate that into the interface.

Thank you for the calm piano music suggestion and the improved snail drawings.