Draconian Times is a reflection on life in a reality where someone is always bothering you to buy something. A world where money is both a means and an end, and consumer culture bombards you with ads and pop-ups even when you're just trying to read the news, while homes fill up with more and more junk that nobody needs, without an escape in sight.
I won’t elaborate too much on the gameplay itself because I believe the best way to experience a game is simply to play it. I'll just add that the game seeks to question the relationship between the player and the character, and Experiment with indirect control mechanics for interacting with the game world.
As fitting for a game that challenges late-stage capitalism and consumerism, the game is free and will remain so, even with future updates or expansions. You all are more than welcome to give it a try.
Link: https://cohzach.itch.io/draconian-times