This is an alpha version of the game im working on as a solo dev. Let me know your thoughts!
Demon Hunt is a 3D top down medium-paced auto-shooter with roguelite elements. Set in a post-apocalyptic sci-fi fantasy world, you'll face relentless hordes of demons and intense boss battles as you fight for survival.
-Slay enemies, collect experience, level up and gain skill points.
-Use skill points to to upgrade your weapons or acquire new weapons, new artifacts after each wave.
-Evolve your weapons through unique ability branches, unlocking stronger forms.
-Engage in boss battles every 5 minutes and defeat the final demon boss at the 25-minute mark to achieve victory.
-Spend your resources in your base after hunts to unlock orbs to gain permanent abilities.
-Loot and equip items from dead enemies to gain permanent stat upgrades.
-Recycle, buy and craft items in your base. -Unlock new mecha classes, advance through their talent trees and try different builds.
Some of the features above are not available at the playtest but these are the main ideas of the game.