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Indies and Dream Games: Asteroid Demolition Corps Revamp

A topic by Old Juniper Game Studios created Mar 04, 2019 Views: 221
Viewing posts 1 to 1

Hey Guys!

So, as an indie developer would know, we have tons of great games in our minds that we want to make some day. About a year ago I posted a “demo” of one of my dream games on itch.io and Gamejolt that I made as a Unity padawan. Since then, this one idea has developed into a whole different game in both style and scale. On paper it looks great and I would love to have the time (and money) to dedicate myself full time to it. But our world is not perfect, and I must work for a living. Now don’t get me wrong! I love my job as a freelance game dev working for a number of companies and individuals alike. The thing is, in order to do what I love in California, I need to work 50-80 hours a week. It’s a butt-kicker for sure, but like I said, I love it.

Last week I decided to push forward and try to get some work done on my game. I’ve had a design document laying around for a few months, so I picked it up and started working on some mechanics. Basically what I worked on was player movement, camera movement, and player aiming (it’s a FPS). I’m not worried about graphics at all since they’re very much in the concept stage.

I timed 2 hours and 21 minutes of work to this point. All my code is from scratch and very messy, the camera clipping is horrendous, and the movement is not smooth at all, but I was really excited to finally see something being done to my game. I’ll keep working on it this week every chance I get and post a new update next Monday. Just some fodder for devlogs but hopefully you guys enjoy it and get inspired to work on your dream projects.

This is just one of many projects I’ve put on paper before and I’m sure to tackle other projects from time to time, but if I can get my game to a Minimum Viable Product in the next few months that would be awesome! There has never been a better time to be a game dev! Wish me luck guys, and I will talk you all next Monday.