I’ve always been a bit bothered by not being able to inspect/preview Assets without losing my active GameObject selection in Unity… So, I somehow ended up writing a new Inspector Window: CoInspector!
Basically, it splits the Inspector Window into two independent sections: One for GameObjects and another for Assets. This way, clicking on an Asset will never override your active GameObject selection (and vice versa!).
Anyway, here's the trailer:
It also has Tabs, so you can multitask between different GameObject Selections (individual or multi-target), move back and forth through your Selection History in any Tab… and many other handy features!
(Plus, you can recover your workspace in any Scene you work on, clone Components, drag Components between Tabs, check your Asset inspection History, view your Most/Last selected GameObjects… and seriously, much more!)
--
Thanks for checking it out!