Ever wanted some extra practice at stretching that roleplaying muscle for your home/streamed TTRPGs? You Meet In a Coffee Shop is a twist on aclassic first session of RPG campaigns, where adventurers meet for the first time in a tavern, brought together by a single quest, each with their own past and motivations.
In You Meet In a Coffee Shop, the relationship between the players is already established. There is history to be uncovered through roleplay (and roll play), chances for colorful NPC, moments of high tension where a great or terrible roll can change the landscape. It is meant to be a simple, cozy RPG with plenty of space for complex interations and roleplay scenarios.
2 characters who have fallen apart some time in the past both end up in a coffee shop, or a similar establishment, and meet each other while waiting for their orders. Held hostage not by each other, but by their desire to get what they paid for, both parties have an opportunity to hid the awkward silence in the air and complete a hidden task. During character creation the players decide who they are, what they meant to each other, and then write down a goal they want to accomplish ebfore the session ends. It could be to become friends again, to rekindle a lost flame, or even to simply gain closure. This is accomiplished through roleplay, guided by moves, rolls and intervention from the Facilitator (the GM).
I believe this to be a unique concept, and while it certainly isn't meant for all tables, I hope you'll give it a try if it sounds like your cup of joe!