Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
0

Lawnmower Nightmare - an arcade, score chasing game

A topic by todd_russell created Jul 28, 2024 Views: 90
Viewing posts 1 to 1



Feedback is welcome and encouraged.

With Lawnmower Nightmare, wanted to make an arcade-style game instead of a sim to give the feeling like mowing a lawn (yet not too monotonous, and be fun), and competing for score.

There are two enemies: a snake that if touched is immediate game over and a gopher that appears and digs back what has previously been mowed, similar to what happens in Q-bert where tiles are changed back and need to be changed by the player again. The major concerns to game over are running out fuel, so keeping an eye on fuel above 0 and the overall game timer which if it runs out the game is also over.

There are fuel boosts available to use each level which also provide a slight bit of bonus time.  How far can you get in Lawnmower Nightmare? There are three levels of difficulty: easy, hard and arcade (expert, the default), each having their own high score tracked.

Full transparency: the code for this game was about 80% generated by AI using Rosebud, with the remaining coded and/or helped/coded by me. Most of the assets were AI-generated, but some custom-created (by me). There are also four bonus background music songs generated by my AI band. These are alternate tracks from the AI Kills debut album "Mowing that F-ing Lawn" -- yes, that's the title, and the music is available to stream on all the major music sites online. These bonus exclusive to the game, alternate tracks are:

"Lawnmower Nightmare"

"Oh I Mow That Lawn Again"
"Grass of Doom"
"Lawn of the Damned"

You can change tracks by selecting 1-4 while running the game or mute, but the music definitely adds to the experience.

Link to play Lawnmower Nightmare (FREE in browser) on Itch.io:
Lawnmower Nightmare by todd_russell (itch.io)