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[Art] Looking for Pixel Artist for Enemy Designs for RPG

A topic by zuPasha created Jul 21, 2024 Views: 133 Replies: 1
Viewing posts 1 to 2
(1 edit)

I'm working on a pixel RPG inspired by Persona 4 (and other RPGs in general). I have quite a lot done just by my self, but I would like help with enemy designs. Enemies come in various forms, from fantastical to contemporary, and I need someone who can manage all types of enemy designs.

Here's an example of the type of style (Some are not mine):

Here's a link to the game:

https://zupasha.itch.io/vantapsy-soul-snatcher

The Game's Style:


There are 4 main sprites (Key poses) for each enemy:

Idle/Ready pose

Attack

Hit (being hit)

Dead

Some enemies will have more depending on their moveset. These key poses will be broken down into further frames for animation purposes. Because various enemies can have varying stature, not all enemies will need to be animated equally (A large rock titan wouldn't need as much animation as say, a nifty thief.)

So it will be broken down even further, like so:

Idle: 4 Frames

Attack: 3 Frames (Wind Up; Attack Smear Frame; Follow Through)

Hit: 1 Frame

Dead: 1 Frame

+ Addition sprites for certain enemies

At the moment I have about 20+ enemies for the Demo I'm working on. There will be more in the final version, but that's it for now.

It will be UNPAID, however, if the game takes off and I get a lot of support, I will compensate you for your work, but it's not guaranteed. If, for whatever reason, you decide you don't want your work in my game anymore, and it is not published yet, then I won't use them. 

(+1)

Oh, and here is link to video where I demonstrate the combat. You won't need t o do humanoids, since I have that covered.