Hi, I've been kind of stuck for the last month on my game project. I have tested various methods to simulate Arcade Racing physics on my Boat Racing game.
I have attempted to use the Unreal Engine Water plugin with buoyancy and a different method using custom physics by using a line trace and applying forces. I have run into issues with both approaches when trying to replicate an arcade feel while still having the vehicle behave like it's somewhat on water. Any experienced devs working with water(water plugin/custom physics, etc.) ? I would just like some general tips or nudge in the right direction. There aren't a lot of resources available for this kind of project in Unreal Engine. If anyone is willing to hear my questions / provide feedback on my different approaches, possibly joining the project feel free to reach out. Thanks.